31 lines
856 B
C++
31 lines
856 B
C++
#include "CameraMount.h"
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#include "Camera/CameraComponent.h"
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#include "GameFramework/SpringArmComponent.h"
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ACameraMount::ACameraMount()
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{
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PrimaryActorTick.bCanEverTick = true;
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RootComponent = CreateDefaultSubobject<USceneComponent>("Root");
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CamSpringArm = CreateDefaultSubobject<USpringArmComponent>("Camera Spring Arm");
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CamSpringArm->SetupAttachment(RootComponent);
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CamSpringArm->SetRelativeRotation( FQuat::MakeFromEuler(FVector(0.0, -35.0, 0.0)));
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CamSpringArm->TargetArmLength = 400.0f;
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CamSpringArm->bDoCollisionTest = true;
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CamSpringArm->bInheritPitch = false;
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CamSpringArm->bInheritYaw = false;
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CamSpringArm->bInheritRoll = false;
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Camera = CreateDefaultSubobject<UCameraComponent>("Camera");
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Camera->SetupAttachment(CamSpringArm);
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}
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void ACameraMount::PostInitializeComponents()
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{
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Super::PostInitializeComponents();
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}
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