There is some jank, with the ability system init on character (I'll fix later). Cog replaces the usuals showdebug command
		
			
				
	
	
		
			21 lines
		
	
	
		
			354 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			354 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "GasaCharacter.h"
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#include "PlayerCharacter.generated.h"
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UCLASS(Blueprintable)
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class GASA_API APlayerCharacter : public AGasaCharacter
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{
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	GENERATED_BODY()
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public:
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	APlayerCharacter();
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#pragma region Pawn
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	void PossessedBy(AController* NewController) override;
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	void OnRep_PlayerState() override;
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#pragma endregion Pawn
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};
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