GASATHON/Project/Source/Gasa/UI/WidgetController.h

49 lines
1.1 KiB
C++

#pragma once
#include "GasaCommon.h"
#include "WidgetController.generated.h"
USTRUCT(BlueprintType)
struct GASA_API FWidgetControllerData
{
GENERATED_BODY()
public:
FWidgetControllerData() = default;
FWidgetControllerData
( AGasaPlayerController* Controller
, AGasaPlayerState* PlayerState
, UAbilitySystemComponent* AbilitySystem
, UAttributeSet* Attributes )
: Controller(Controller)
, PlayerState(PlayerState)
, AbilitySystem(AbilitySystem)
, Attributes(Attributes)
{}
UPROPERTY(BlueprintReadOnly, Category="Player")
TObjectPtr<AGasaPlayerController> Controller;
UPROPERTY(BlueprintReadOnly, Category="Player")
TObjectPtr<AGasaPlayerState> PlayerState;
UPROPERTY(BlueprintReadOnly, Category="Player")
TObjectPtr<UAbilitySystemComponent> AbilitySystem;
UPROPERTY(BlueprintReadOnly, Category="Player")
TObjectPtr<UAttributeSet> Attributes;
};
UCLASS(Blueprintable)
class GASA_API UWidgetController : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, Category="Player")
FWidgetControllerData Data;
UFUNCTION()
virtual void BroadcastInitialValues() {};
};