25 lines
737 B
C++
25 lines
737 B
C++
#include "GasaLevelScriptActor.h"
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#include "GasaDevOptions.h"
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#include "Kismet/GameplayStatics.h"
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void AGasaLevelScriptActor::BeginPlay()
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{
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Super::BeginPlay();
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using namespace Gasa;
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TArray<AActor*> TaggedActors;
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UGameplayStatics::GetAllActorsWithTag(GetWorld(), GetDevOptions()->Tag_GlobalPPV, TaggedActors);
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for (AActor* Actor : TaggedActors)
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{
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GlobalPPV = Cast<APostProcessVolume>(Actor);
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APostProcessVolume* PPV = GetLevelActor(this)->GlobalPPV;
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UMaterialInstance* Blendable = Cast<UMaterialInstance>(PPV->Settings.WeightedBlendables.Array[0].Object);
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UMaterialInstanceDynamic* MID = UMaterialInstanceDynamic::Create(Blendable, this);
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PPV->Settings.WeightedBlendables.Array[0].Object = MID;
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break;
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}
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}
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