Ed_
2574960fff
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnrealBuildTool;
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using ModuleRules = UnrealBuildTool.ModuleRules;
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using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
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using TargetRules = UnrealBuildTool.TargetRules;
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using UnrealTargetConfiguration = UnrealBuildTool.UnrealTargetConfiguration;
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public class Gasa : ModuleRules
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{
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public Gasa(ReadOnlyTargetRules Target) : base(Target)
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{
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bUseUnity = false;
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bMergeUnityFiles = false;
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IWYUSupport = IWYUSupport.None;
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PCHUsage = PCHUsageMode.NoPCHs;
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OptimizeCode = CodeOptimization.Never;
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MinCpuArchX64 = MinimumCpuArchitectureX64.AVX512;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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bCodeCoverage = false;
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bDisableStaticAnalysis = true;
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bValidateCircularDependencies = true;
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bValidateFormatStrings = false;
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bValidateInternalApi = false;
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bEnableExceptions = false;
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bEnableBufferSecurityChecks = false;
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bEnableNonInlinedGenCppWarnings = false;
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bEnableUndefinedIdentifierWarnings = false;
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bIgnoreUnresolvedSymbols = false;
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bEnableObjCAutomaticReferenceCounting = false;
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bEnableObjCExceptions = false;
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var Kilobyte = 1024;
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NumIncludedBytesPerUnityCPPOverride = Kilobyte * 32;
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MinFilesUsingPrecompiledHeaderOverride = 1;
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PrivatePCHHeaderFile = "GasaColdHeadersPCH.h";
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#region Engine
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PrivateIncludePathModuleNames.AddRange(new string[] {
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"Core",
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"Engine",
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"EnhancedInput",
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Core",
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"AIModule",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"EnhancedInput",
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"GameplayAbilities",
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"GameplayTags",
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"GameplayTasks",
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"InputCore",
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"NetCore",
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"Niagara",
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"OnlineSubsystem",
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"SlateCore",
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"UMG",
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});
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange( new string[] {
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"UnrealEd",
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"UMGEditor",
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});
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}
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#endregion Engine
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#region Plugins
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if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetRules.TargetType.Server)
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{
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PrivateDefinitions.AddRange(new string[]
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{
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"ENABLE_COG=true",
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});
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PrivateIncludePathModuleNames.AddRange( new string[]
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{
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"CogCommon",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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// "UE_ImGui",
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"CogCommon",
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"CogAbility",
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"CogAI",
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"CogAll",
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"CogDebug",
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"CogEngine",
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"CogImgui",
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"CogInput",
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"CogWindow",
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});
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}
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#endregion Plugins
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PublicIncludePaths.Add("Gasa");
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PublicIncludePathModuleNames.Add("Gasa");
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}
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}
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