74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
#pragma once
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#include "GasaCommon.h"
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#include "GasaUserWidget.h"
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#include "GlobeProgressBar.generated.h"
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UCLASS()
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class GASA_API UGlobeProgressBar : public UGasaUserWidget
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{
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GENERATED_BODY()
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public:
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// Just learning: https://benui.ca/unreal/build-widgets-in-editor/?utm_medium=social&utm_source=Discord
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UFUNCTION(CallInEditor, Category="Generate Designer Widget Template")
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void GenerateDesignerWidgetTemplate();
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#pragma region Bindings
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidgetOptional), Category="Globe")
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UGasaSizeBox* Root_SB;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidgetOptional), Category="Globe")
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UGasaOverlay* Overlay;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidgetOptional), Category="Globe")
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UGasaImage* Bezel;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidgetOptional), Category="Globe")
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UGasaProgressBar* Bar;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidgetOptional), Category="Globe")
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UGasaImage* Glass;
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UFUNCTION(BlueprintCallable, Category="Globe")
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void SetBezelStyle(FSlateBrush brush);
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UFUNCTION(BlueprintCallable, Category="Globe")
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void SetBarPadding( FMargin margin );
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UFUNCTION(BlueprintCallable, Category="Globe")
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void SetBarStyle(FProgressBarStyle style);
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UFUNCTION(BlueprintCallable, Category="Globe")
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void SetGlassPadding( FMargin margin );
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UFUNCTION(BlueprintCallable, Category="Globe")
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void SetGlassStyle(FSlateBrush brush);
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UFUNCTION(BlueprintCallable, Category="Globe")
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void SetPercentage(float CurrentValue, float MaxValue);
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UFUNCTION(BlueprintCallable, Category="Globe")
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void SetSize(float width, float height);
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#pragma endregion Bindings
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// UGlobeProgressBar(FObjectInitializer const& ObjectInitializer);
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#pragma region Widget
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void SynchronizeProperties() override;
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#pragma endregion Widget
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void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#pragma region UserWidget
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void NativePreConstruct() override;
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#pragma endregion UserWidget
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#pragma region Object
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void Serialize(FArchive& Ar) override;
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void Serialize(FStructuredArchive::FRecord Record) override;
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#pragma endregion Object
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};
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