Ed_
ad41867dc5
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
#include "GasaLibrary.h"
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#include "GasaDevOptions.h"
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#include "Game/GasaLevelScriptActor.h"
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#include "Engine/LevelScriptActor.h"
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#include "Game/GasaGameInstance.h"
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#include "Game/GasaGameMode.h"
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#include "Game/GasaGameState.h"
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#include "Game/GasaPlayerController.h"
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#include "Kismet/KismetSystemLibrary.h"
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#include "Misc/ConfigCacheIni.h"
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#pragma region Game
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UGasaDevOptions* UGasaLib::GetGasaDevOptions(UObject* Context) {
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return Gasa::GetMutDevOptions();
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}
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UGasaGameInstance* UGasaLib::GetGasaGameInstance(UObject* Context) {
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return Gasa::GetGameInstance(Context);
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}
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AGasaGameMode* UGasaLib::GetGasaGameMode(UObject* Context) {
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return Gasa::GetGameMode(Context);
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}
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AGasaGameState* UGasaLib::GetGasaGameState(UObject* Context) {
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return Gasa::GetGameState(Context);
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}
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AGasaLevelScriptActor* UGasaLib::GetGasaLevelActor(UObject* Context) {
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return Gasa::GetLevelActor(Context);
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}
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AGasaPlayerController* UGasaLib::GetPrimaryGasaPlayerController(UObject* Context) {
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return Gasa::GetPrimaryPlayerController(Context);
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}
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#pragma endregion Game
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#pragma region Logging
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DEFINE_LOG_CATEGORY_STATIC(LogGasaBP, Log, All);
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void UGasaLib::Log(UObject* Context, FString Message, EGasaVerbosity Verbosity, bool bPrintToScreen)
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{
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#if !UE_BUILD_SHIPPING && !NO_LOGGING
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{
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ELogVerbosity::Type EngineVerbosity = (ELogVerbosity::Type) Verbosity;
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static UE::Logging::Private::FStaticBasicLogDynamicData LOG_Dynamic;
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static UE::Logging::Private::FStaticBasicLogRecord
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LOG_Static(TEXT("%s -- %s"), __builtin_FILE(), __builtin_LINE(), EngineVerbosity, LOG_Dynamic);
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if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= ELogVerbosity::COMPILED_IN_MINIMUM_VERBOSITY)
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{
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if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= LogGasaBP.GetVerbosity())
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{
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if ( ! LogGasaBP.IsSuppressed(EngineVerbosity))
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{
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BasicLog( LogGasaBP, &LOG_Static, *Message, *Context->GetName() );
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}
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}
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}
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}
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#endif
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if (bPrintToScreen)
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{
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if (GAreScreenMessagesEnabled)
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{
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if (GConfig && printToScreenDuration < 0)
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{
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GConfig->GetFloat(TEXT("Kismet"), TEXT("PrintStringDuration"), printToScreenDuration, GEngineIni);
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}
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GEngine->AddOnScreenDebugMessage((uint64)-1, printToScreenDuration, logRegularColor.ToFColor(true), Message);
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}
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else
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{
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UE_LOG(LogBlueprint, VeryVerbose, TEXT("Screen messages disabled (!GAreScreenMessagesEnabled). Cannot print to screen."));
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}
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}
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};
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// Protected
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const FLinearColor UGasaLib::logRegularColor = FLinearColor(0.0, 0.66, 1.0);
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float UGasaLib::printToScreenDuration = 10.0f;
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#pragma endregion Logging
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#pragma region Timing
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// Protected
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float UGasaLib::timingRate_Std = Gasa::_60Hz;
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#pragma endregion Timing
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