Ed_
6765478a9d
- Enabled a few more plugins - Added clang formatting straight from the GasaGen cpp. - Setup auto-generation of the DevOptionsCache - Messed around with generating widgettree hiearchy from template widget
97 lines
3.1 KiB
PowerShell
97 lines
3.1 KiB
PowerShell
$path_scripts = $PSScriptRoot
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$path_helpers = join-path $path_scripts 'helpers'
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$path_root = split-path -Parent -Path $path_scripts
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$path_ue = join-path '../../Surgo' 'UE'
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$path_project = join-path $path_root 'Project'
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$feditor_log = '-log'
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$fubt_project = '-project'
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$fubt_projectfiles = '-projectfiles'
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$fubt_game = '-game'
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$fubt_engine = '-engine'
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$fubt_progress = '-progress'
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$ue_editor = join-path $path_ue Engine\Binaries\Win64\UnrealEditor.exe
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$UAT = join-path $path_ue 'Engine\Build\BatchFiles\RunUAT.bat'
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$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
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$uproject = join-path $path_project 'Gasa.uproject'
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$UAT_BuildCookRun = 'BuildCookRun'
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$UAT_BuildGame = 'BuildGame'
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$UAT_BuildTarget = 'BuildTarget'
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$fUAT_unattended = '-unattended'
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$fUAT_configuration = '-configuration'
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$fUAT_no_tools = '-notools'
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$fUAT_no_xge = '-NoXGE'
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$fUAT_disable_unity = '-DisableUnity'
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$fUAT_for_unity_builds = '-ForceUnity'
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$fUAT_client_config = '-clientconfig'
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$fUAT_target_platform = '-targetplatform'
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$fUAT_server_target_platform = '-servertargetplatform'
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$fUAT_package_target = '-package'
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$fUAT_skip_package_target = '-skippackage'
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$fUAT_never_package_target = '-neverpackage'
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$fUAT_project = '-project'
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$fUAT_clean = '-clean'
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$fUAT_build = '-build'
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$fUAT_editor = '-editor'
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$fUAT_cook = '-cook'
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$fUAT_cook_on_the_fly_streaming = '-cookontheflystreaming'
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$fUAT_cook_all = '-CookAll'
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$fUAT_cook_maps_only = '-CookMapsOnly'
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$fUAT_stage_prequisites = '-prereqs'
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$fUAT_stage = '-stage'
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$fUAT_run = '-run'
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$fUAT_rehydrate_assets = '-rehydrateassets' # Downloads assets that are only referenced virtually
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$fUAT_archive = '-archive'
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$fUAT_skip_cook = '-skipcook'
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$fUAT_skip_cook_on_the_fly = '-skipcookonthefly'
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$fUAT_skip_stage = '-skipstage'
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$fUAT_generate_pak = '-pak'
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$fUAT_pak_align_for_memory_mapping = '-PakAlignForMemoryMapping'
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$fUAT_map_to_run = '-map'
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$fUAT_server_map_additional_params = '-AdditionalServerMapParams'
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$fUAT_distibute = '-distribute'
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$fUAT_deploy = '-deploy'
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# Build-Cook-Run combo
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$fUAT_bcr_server_target = '-dedicatedserver'
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$fUAT_bcr_client_target = '-client'
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$fUAT_run_just_server = '-noclient'
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$fUAT_client_open_log = '-logwindow'
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$fUAT_skip_server = '-skipserver'
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# Push-Location $path_ue
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Push-Location $path_project
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$UAT_args = @()
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$UAT_args += $UAT_BuildCookRun
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$UAT_args += "$fUAT_project=$uproject"
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$UAT_args += "$fUAT_target_platform=Win64"
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$UAT_args += "$fUAT_client_config=Development"
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$UAT_args += $fUAT_editor
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$UAT_args += $fUAT_build
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# $UAT_args += $fUAT_cook
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# $UAT_args += $fUAT_cook_all
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# $UAT_args += $fUAT_stage
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& $UAT $UAT_args
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Pop-Location
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