GASATHON/Project/Source/GasaEditor.Target.cs
Ed_ 6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00

30 lines
974 B
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Runtime;
using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion;
using TargetInfo = UnrealBuildTool.TargetInfo;
using TargetRules = UnrealBuildTool.TargetRules;
using TargetType = UnrealBuildTool.TargetType;
public class GasaEditorTarget : TargetRules
{
public GasaEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.Latest;
bUseUnityBuild = true;
// bUseXGEController = false;
ExtraModuleNames.Add("Gasa");
ExtraModuleNames.Add("GasaEditor");
DirectoryInfo di_uproject = new DirectoryInfo(Path.GetDirectoryName(ProjectFile.ToString())).Parent;
string path_uproject = di_uproject.FullName;
string path_scripts = Path.Combine(path_uproject, "scripts");
string ps_gen_pass_gasa = Path.Combine(path_scripts, "gen_pass_gasa.ps1");
}
}