24 lines
421 B
C++
24 lines
421 B
C++
#pragma once
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#include "GasaCommon.h"
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#include "GasaLibrary.Generated.h"
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// UINTERFACE()
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// class
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UCLASS(BlueprintType)
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class GASA_API UGasaLib : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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#pragma region Game
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UFUNCTION(BlueprintCallable, Category="Gasa|Game", BlueprintPure, meta=(WorldContext="Context"))
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static UGasaDevOptions* GetDevOptions(UObject* Context);
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#pragma endregion Game
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};
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