Ed_
2574960fff
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
#pragma once
|
|
|
|
#include "GasaCommon.h"
|
|
#include "Networking/GasaNetLibrary.h"
|
|
#include "UObject/Object.h"
|
|
#include "GasaObject.generated.h"
|
|
|
|
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FGasaObjectEventSig);
|
|
|
|
// A UObject which supports replication and other features.
|
|
UCLASS( Blueprintable )
|
|
class GASA_API UGasaObject : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
|
|
UGasaObject();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
FORCEINLINE AActor* GetOwningActor() const { return GetTypedOuter<AActor>(); };
|
|
|
|
UPROPERTY(BlueprintAssignable, Category="Lifetime")
|
|
FGasaObjectEventSig Event_OnDestroyed;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category="Lifetime")
|
|
virtual void Destroy();
|
|
|
|
virtual void OnDestroyed();
|
|
|
|
UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName = "On Destroyed"))
|
|
void BP_OnDestroyed();
|
|
|
|
#pragma region Replication
|
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Replication")
|
|
bool bReplicates;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Replication")
|
|
bool bDisconnectOnBadReplication ;
|
|
|
|
virtual bool ReplicateAsSubobject(AActor* ActorResponsible, UActorChannel* Channel, FOutBunch* Bunch, FReplicationFlags* RepFlags);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetIsReplicated(bool DesiredValue)
|
|
{
|
|
bReplicates = DesiredValue;
|
|
}
|
|
#pragma endregion Replication
|
|
|
|
#pragma region NetSlime
|
|
// NetSlime interface is generated by GasaGen/GasaGen_NetSlime.cpp
|
|
FORCEINLINE ENetworkMode GetNetworkMode() const { return Gasa::GetNetworkMode( this ); }
|
|
FORCEINLINE bool IsClient() const { return Gasa::IsClient( this ); }
|
|
FORCEINLINE bool IsListenServer() const { return Gasa::IsListenServer( this ); }
|
|
FORCEINLINE bool IsNetOwner() const { return Gasa::IsNetOwner( this ); }
|
|
FORCEINLINE bool IsServer() const { return Gasa::IsServer( this ); }
|
|
FORCEINLINE bool IsSimulatedProxy() const { return Gasa::IsSimulatedProxy( this ); }
|
|
FORCEINLINE void NetLog(
|
|
FString Message,
|
|
EGasaVerbosity Verbosity = EGasaVerbosity::Log,
|
|
FLogCategoryBase& Category = LogGasaNet,
|
|
bool DumpStack = false,
|
|
int32 Line = __builtin_LINE(),
|
|
ANSICHAR const* File = __builtin_FILE(),
|
|
ANSICHAR const* Func = __builtin_FUNCTION()
|
|
)
|
|
{
|
|
Gasa::NetLog( this, Message, Verbosity, Category, DumpStack, Line, File, Func );
|
|
}
|
|
#pragma endregion NetSlime
|
|
|
|
#pragma region UObject
|
|
bool CallRemoteFunction(UFunction* Function, void* Parms, FOutParmRec* OutParms, FFrame* Stack) override;
|
|
|
|
int32 GetFunctionCallspace(UFunction* Function, FFrame* Stack) override;
|
|
|
|
void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
|
|
|
bool IsSupportedForNetworking() const override;
|
|
#pragma endregion UObject
|
|
};
|