GASATHON/Project/Source/Gasa/AbilitySystem/EffectProperties.h

35 lines
671 B
C

#pragma once
#include "GameplayEffectTypes.h"
#include "GasaCommon.h"
#include "EffectProperties.generated.h"
USTRUCT()
struct GASA_API FEffectProperties
{
GENERATED_BODY()
FGameplayEffectContextHandle Context;
UPROPERTY(VisibleAnywhere)
UAbilitySystemComponent* SourceAbilitySystem;
UPROPERTY(VisibleAnywhere)
AActor* SourceAvatar;
UPROPERTY(VisibleAnywhere)
AController* SourceController;
UPROPERTY(VisibleAnywhere)
UAbilitySystemComponent* TargetAbilitySystem;
UPROPERTY(VisibleAnywhere)
AActor* TargetAvatar;
UPROPERTY(VisibleAnywhere)
APlayerController* TargetController;
void Populate(FGameplayEffectModCallbackData const& Data);
};