35 lines
671 B
C
35 lines
671 B
C
#pragma once
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#include "GameplayEffectTypes.h"
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#include "GasaCommon.h"
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#include "EffectProperties.generated.h"
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USTRUCT()
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struct GASA_API FEffectProperties
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{
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GENERATED_BODY()
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FGameplayEffectContextHandle Context;
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UPROPERTY(VisibleAnywhere)
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UAbilitySystemComponent* SourceAbilitySystem;
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UPROPERTY(VisibleAnywhere)
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AActor* SourceAvatar;
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UPROPERTY(VisibleAnywhere)
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AController* SourceController;
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UPROPERTY(VisibleAnywhere)
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UAbilitySystemComponent* TargetAbilitySystem;
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UPROPERTY(VisibleAnywhere)
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AActor* TargetAvatar;
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UPROPERTY(VisibleAnywhere)
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APlayerController* TargetController;
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void Populate(FGameplayEffectModCallbackData const& Data);
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};
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