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old_repo_o
...
master
10
.gitignore
vendored
10
.gitignore
vendored
@ -4,11 +4,14 @@ Project/.idea
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||||
Project/.vs
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Project/.vsconfig
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Project/Binaries
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!Project/Binaries/Win64/*
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Project/Binaries/GasaGen.exe
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Project/Binaries/GasaGen.map
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Project/Binaries/GasaGen.obj
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Project/Binaries/vc140.pdb
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Project/Binaries/GasaGen.raddbgi
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Project/Binaries/GasaGen.rdi
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# Project/Binaries/vc140.pdb
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!Project/Binaries/GasaEditor.target
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Project/Intermediate
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@ -36,3 +39,6 @@ Project/Saved/SourceControl
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*.target
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GasaGen_*.pdb
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Project/Content/
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.vs
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.vs
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3
.vs/ProjectSettings.json
Normal file
3
.vs/ProjectSettings.json
Normal file
@ -0,0 +1,3 @@
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{
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"CurrentProjectSetting": "No Configurations"
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}
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7
.vs/VSWorkspaceState.json
Normal file
7
.vs/VSWorkspaceState.json
Normal file
@ -0,0 +1,7 @@
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{
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"ExpandedNodes": [
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""
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],
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"SelectedNode": "\\Gasa.sln",
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"PreviewInSolutionExplorer": false
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}
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BIN
.vs/slnx.sqlite
Normal file
BIN
.vs/slnx.sqlite
Normal file
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3
.vscode/c_cpp_properties.json
vendored
3
.vscode/c_cpp_properties.json
vendored
@ -9,7 +9,8 @@
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"_DEBUG",
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"UNICODE",
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"_UNICODE",
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"GASA_INTELLISENSE_DIRECTIVES=1"
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"GASA_INTELLISENSE_DIRECTIVES=1",
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"WITH_EDITOR=1",
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],
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"windowsSdkVersion": "10.0.22621.0",
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"compilerPath": "cl.exe"
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6
.vscode/settings.json
vendored
6
.vscode/settings.json
vendored
@ -1,4 +1,8 @@
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{
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"autoHide.autoHideSideBar": false,
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"autoHide.autoHidePanel": false
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"autoHide.autoHidePanel": false,
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"files.associations": {
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"*.rmd": "markdown",
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"*.rh": "cpp"
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}
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}
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29
GASATHON.10x
29
GASATHON.10x
@ -1,8 +1,8 @@
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<?xml version="1.0"?>
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<N10X>
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<Workspace>
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<IncludeFilter>*.*</IncludeFilter>
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<ExcludeFilter>*.obj,*.lib,*.pch,*.dll,*.pdb,.vs,Debug,Release,x64,obj,*.user,Intermediate</ExcludeFilter>
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<IncludeFilter>*.*,</IncludeFilter>
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<ExcludeFilter>*.obj,*.lib,*.pch,*.dll,*.pdb,.vs,Debug,Release,x64,obj,*.user,Intermediate,</ExcludeFilter>
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<SyncFiles>true</SyncFiles>
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<Recursive>true</Recursive>
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<ShowEmptyFolders>true</ShowEmptyFolders>
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@ -15,12 +15,13 @@
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<CleanCommand></CleanCommand>
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<BuildWorkingDirectory></BuildWorkingDirectory>
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<CancelBuild></CancelBuild>
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<RunCommand></RunCommand>
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<RunCommandWorkingDirectory></RunCommandWorkingDirectory>
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<Exe></Exe>
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<Args></Args>
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<WorkingDirectory></WorkingDirectory>
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<DebugCommand></DebugCommand>
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<ExePathCommand></ExePathCommand>
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<DebugSln></DebugSln>
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<UseVisualStudioEnvBat>false</UseVisualStudioEnvBat>
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<CaptureExeOutput>false</CaptureExeOutput>
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<Configurations>
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<Configuration>Debug</Configuration>
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<Configuration>Release</Configuration>
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@ -39,8 +40,24 @@
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\cppwinrt</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um</AdditionalIncludePath>
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</AdditionalIncludePaths>
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<Defines>
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<Define>GASA_INTELLISENSE_DIRECTIVES</Define>
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</Defines>
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<ConfigProperties>
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<ConfigAndPlatform>
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<Name>Debug:x64</Name>
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<Defines></Defines>
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<ConfigProperties></ConfigProperties>
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<ForceIncludes></ForceIncludes>
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</ConfigAndPlatform>
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<Config>
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<Name>Debug</Name>
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<Defines></Defines>
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</Config>
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<Platform>
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<Name>x64</Name>
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<Defines></Defines>
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</Platform>
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</ConfigProperties>
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<Children></Children>
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</Workspace>
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</N10X>
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20
GASATHON.code-workspace
Normal file
20
GASATHON.code-workspace
Normal file
@ -0,0 +1,20 @@
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{
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"folders": [
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{
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"path": "."
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},
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{
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"path": "../Surgo/UE"
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}
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],
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"settings": {
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"autoHide.autoHideSideBar": false,
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"autoHide.autoHidePanel": false,
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"files.associations": {
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"*.rmd": "markdown",
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"*.ipp": "cpp",
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"__hash_table": "cpp",
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"string": "cpp"
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}
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}
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}
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BIN
Project/Binaries/Win64/UnrealEditor-GasaEditor.dll
(Stored with Git LFS)
BIN
Project/Binaries/Win64/UnrealEditor-GasaEditor.dll
(Stored with Git LFS)
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@ -5,12 +5,12 @@ ProjectName=GASATHON
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CopyrightNotice=
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[/Script/Gasa.GasaDevOptions]
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Tag_PPV=Global_PPV
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Tag_GlobalPPV=Global_PPV
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+AttributeSets=/Game/Core/Tables/DT_GasaAttributeSet.DT_GasaAttributeSet
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TaggedMessageTable=/Game/Core/Tables/DT_TaggedMessages.DT_TaggedMessages
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Template_PlayerCamera=/Game/Actors/BP_CameraMount.BP_CameraMount_C
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Template_HUD_HostUI=/Game/UI/UI_Host.UI_Host_C
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Template_HostWidgetController=/Game/UI/BP_HostWidgetController.BP_HostWidgetController_C
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TaggedMessageTable=/Game/Core/Tables/DT_TaggedMessages.DT_TaggedMessages
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Tag_GlobalPPV=Global_PPV
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[/Script/GameplayAbilities.AbilitySystemGlobals]
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bUseDebugTargetFromHud=true
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BIN
Project/Content/Actors/Aura/Animations/Abilities/Cast_ArcaneShards.uasset
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Project/Content/Actors/Aura/Animations/Abilities/Cast_ArcaneShards.uasset
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Project/Content/Actors/Aura/Animations/Abilities/Cast_ArcaneShards_Short.uasset
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Project/Content/Actors/Aura/Animations/Abilities/Cast_FireBolt.uasset
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Project/Content/Actors/Aura/Animations/Abilities/Cast_Shock.uasset
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Project/Content/Actors/Aura/Animations/Abilities/Cast_Shock_Loop.uasset
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Project/Content/Actors/Aura/Animations/Abilities/Cast_Shock_Loop.uasset
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Project/Content/Actors/Aura/Animations/Abilities/HitReact.uasset
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Project/Content/Actors/Aura/Animations/Abilities/HitReact.uasset
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Project/Content/Actors/Aura/Animations/Abilities/Stun.uasset
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Project/Content/Actors/Aura/Animations/Idle.uasset
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Project/Content/Actors/Aura/Animations/Idle.uasset
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Project/Content/Actors/Aura/Animations/IdleWalkRun.uasset
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Project/Content/Actors/Aura/Animations/InAir.uasset
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Project/Content/Actors/Aura/Animations/Run.uasset
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Project/Content/Actors/Aura/Animations/Run.uasset
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Project/Content/Actors/Aura/Animations/Walk.uasset
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Project/Content/Actors/Aura/Materials/Character_low_ArmGuard_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_ArmGuard_Normal.uasset
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Project/Content/Actors/Aura/Materials/Character_low_ArmGuard_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Materials/Character_low_ArmGuard_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Belt_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Belt_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Belt_Normal.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Belt_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Body_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Body_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Body_Normal.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Body_Normal.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Body_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Body_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Eyes_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Eyes_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Eyes_Normal.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Eyes_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Hair_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Hair_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Hair_Normal.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Hair_Normal.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Hair_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Hair_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Tunic_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Tunic_BaseColor.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Tunic_Normal.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Tunic_Normal.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Tunic_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Materials/Character_low_Tunic_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Materials/M_ArmGuard.uasset
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Project/Content/Actors/Aura/Materials/M_ArmGuard.uasset
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Project/Content/Actors/Aura/Materials/M_Belt.uasset
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Project/Content/Actors/Aura/Materials/M_Belt.uasset
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Project/Content/Actors/Aura/Materials/M_Body.uasset
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Project/Content/Actors/Aura/Materials/M_Body.uasset
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Project/Content/Actors/Aura/Materials/M_Eyes.uasset
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Project/Content/Actors/Aura/Materials/M_Hair.uasset
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Project/Content/Actors/Aura/Materials/M_Tunic.uasset
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Project/Content/Actors/Aura/PA_Aura.uasset
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Project/Content/Actors/Aura/SKM_Aura.uasset
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Project/Content/Actors/Aura/Staff/Materials/M_Floaty.uasset
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Project/Content/Actors/Aura/Staff/Materials/M_Staff.uasset
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Project/Content/Actors/Aura/Staff/Materials/Staff_low_Floaty_BaseColor.uasset
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Project/Content/Actors/Aura/Staff/Materials/Staff_low_Floaty_Emissive.uasset
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Project/Content/Actors/Aura/Staff/Materials/Staff_low_Floaty_Normal.uasset
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Project/Content/Actors/Aura/Staff/Materials/Staff_low_Floaty_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Staff/Materials/Staff_low_Floaty_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Staff/Materials/Staff_low_Top_BaseColor.uasset
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Project/Content/Actors/Aura/Staff/Materials/Staff_low_Top_BaseColor.uasset
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Project/Content/Actors/Aura/Staff/Materials/Staff_low_Top_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Aura/Staff/PA_Staff.uasset
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Project/Content/Actors/Aura/Staff/PA_Staff.uasset
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Project/Content/Actors/Aura/Staff/SKM_Staff.uasset
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Project/Content/Actors/BP_CameraMount.uasset
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Project/Content/Actors/Enemies/Demon/Animations/BS_Demon_IdleRun.uasset
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Project/Content/Actors/Enemies/Demon/Animations/DemonShockLoop.uasset
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Project/Content/Actors/Enemies/Demon/Animations/Demon_Attack_L.uasset
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Project/Content/Actors/Enemies/Demon/Animations/Demon_Stun.uasset
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Project/Content/Actors/Enemies/Demon/Animations/Demon_Stun.uasset
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Project/Content/Actors/Enemies/Demon/Animations/Demon_Tailspin_left.uasset
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Project/Content/Actors/Enemies/Demon/Animations/Demon_Tailspin_left.uasset
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Project/Content/Actors/Enemies/Demon/Animations/Demon_Throw.uasset
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Project/Content/Actors/Enemies/Demon/Animations/Demon_Throw.uasset
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Project/Content/Actors/Enemies/Demon/Materials_Dark/Demon_low_M_Demon_BaseColor.uasset
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Project/Content/Actors/Enemies/Demon/Materials_Dark/Demon_low_M_Demon_BaseColor.uasset
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Project/Content/Actors/Enemies/Demon/Materials_Dark/Demon_low_M_Demon_Normal.uasset
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Project/Content/Actors/Enemies/Demon/Materials_Dark/Demon_low_M_Demon_OcclusionRoughnessMetallic.uasset
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Project/Content/Actors/Enemies/Demon/Materials_Dark/Demon_low_M_Demon_OcclusionRoughnessMetallic.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Dark/MI_DemonDark_Dissolve.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Dark/MI_DemonDark_Dissolve.uasset
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Project/Content/Actors/Enemies/Demon/Materials_Dark/M_DemonDark.uasset
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Project/Content/Actors/Enemies/Demon/Materials_Dark/M_DemonDark.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Dark/M_DemonDark_Dissolve.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Dark/M_DemonDark_Dissolve.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Red/DemonRed/Demon_low_M_Demon_BaseColor.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Red/DemonRed/Demon_low_M_Demon_BaseColor.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Red/DemonRed/Demon_low_M_Demon_Normal.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Red/DemonRed/Demon_low_M_Demon_Normal.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Red/MI_Demon_Red_Dissolve.uasset
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Project/Content/Actors/Enemies/Demon/Materials_Red/MI_Demon_Red_Dissolve.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Red/M_DemonRed_Dissolve.uasset
(Stored with Git LFS)
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Project/Content/Actors/Enemies/Demon/Materials_Red/M_DemonRed_Dissolve.uasset
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Project/Content/Actors/Enemies/Demon/Materials_Red/M_Demon_Red.uasset
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Project/Content/Actors/Enemies/Demon/Materials_Red/M_Demon_Red.uasset
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Project/Content/Actors/Enemies/Demon/PA_Demon.uasset
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Project/Content/Actors/Enemies/Demon/PA_Demon.uasset
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Project/Content/Actors/Enemies/Demon/SKM_Demon.uasset
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Project/Content/Actors/Enemies/Demon/SKM_Demon.uasset
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Project/Content/Actors/Enemies/Demon/SK_Demon.uasset
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Project/Content/Actors/Enemies/Demon/SK_Demon.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Attack_L.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Attack_L.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Attack_R.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Attack_R.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Death.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Death.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/HitReact.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/HitReact.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Idle.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Idle.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/ShockLoop.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/ShockLoop.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Stun.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Stun.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Walk.uasset
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Project/Content/Actors/Enemies/Ghoul/Animations/Walk.uasset
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Project/Content/Actors/Enemies/Ghoul/Materials/Ghoul_low_M_Ghoul_BaseColor.uasset
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Project/Content/Actors/Enemies/Ghoul/Materials/Ghoul_low_M_Ghoul_BaseColor.uasset
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