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5 Commits
33b3723b82
...
a885201b81
| Author | SHA1 | Date | |
|---|---|---|---|
| a885201b81 | |||
| 07c5420bc2 | |||
| fe2abe1972 | |||
| e8fb014d29 | |||
| c4e40037ed |
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@@ -10,6 +10,7 @@ Tag_GlobalPPV=Global_PPV
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Template_PlayerCamera=/Game/Actors/BP_CameraMount.BP_CameraMount_C
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Template_HUD_HostUI=/Game/UI/UI_Host.UI_Host_C
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Template_HostWidgetController=/Game/UI/BP_HostWidgetController.BP_HostWidgetController_C
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TaggedMessageTable=/Game/Core/Tables/DT_TaggedMessages.DT_TaggedMessages
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[/Script/GameplayAbilities.AbilitySystemGlobals]
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bUseDebugTargetFromHud=true
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@@ -6,11 +6,15 @@ AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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InvalidTagCharacters="\"\',"
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+GameplayTagTableList=/Game/Core/DT_PrimaryAttributes.DT_PrimaryAttributes
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+GameplayTagTableList=/Game/Core/Tables/DT_PrimaryAttributes.DT_PrimaryAttributes
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Attributes.Vital.Health",DevComment="")
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+GameplayTagList=(Tag="Attributes.Vital.Mana",DevComment="")
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+GameplayTagList=(Tag="Attributes.Vital.MaxHealth",DevComment="")
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+GameplayTagList=(Tag="Attributes.Vital.MaxMana",DevComment="")
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+GameplayTagList=(Tag="Message.Crystal.Health",DevComment="")
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+GameplayTagList=(Tag="Message.Crystal.Mana",DevComment="")
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+GameplayTagList=(Tag="Message.Potion.Health",DevComment="")
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+GameplayTagList=(Tag="Message.Potion.Mana",DevComment="")
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Project/Content/Core/DT_TaggedMessages.uasset
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Project/Content/Core/DT_TaggedMessages.uasset
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Project/Content/Core/Tables/CT_Potion.uasset
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Project/Content/Core/Tables/CT_Potion.uasset
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Project/Content/Core/Tables/DT_PrimaryAttributes.uasset
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Project/Content/Core/Tables/DT_PrimaryAttributes.uasset
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Project/Content/Core/Tables/DT_TaggedMessages.uasset
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Project/Content/Core/Tables/DT_TaggedMessages.uasset
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Project/Content/UI/DT_StyleText_EffectMessage.uasset
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Project/Content/UI/DT_StyleText_EffectMessage.uasset
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Project/Content/UI/RTD_Default.uasset
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Project/Content/UI/RTD_Default.uasset
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Project/Content/UI/UI_EffectMessage.uasset
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Project/Content/UI/UI_EffectMessage.uasset
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@@ -0,0 +1,6 @@
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{
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"ColumnWidths":
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{
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"TextStyle": 1099
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}
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}
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@@ -0,0 +1,9 @@
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{
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"ColumnWidths":
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{
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"Image": 487,
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"Tag": 246,
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"Message": 439,
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"MessageTemplate": 232
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}
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}
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@@ -1 +1,33 @@
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#include "GasaAbilitySystemComponent.h"
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#include "GasaAbilitySystemComponent.h"
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#include "Engine/Engine.h"
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#include "Engine/GameViewportClient.h"
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#include "Game/GasaGameState.h"
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#include "Game/GasaPlayerController.h"
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#include "GameFramework/HUD.h"
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#include "Slate/SceneViewport.h"
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#include "UI/GasaHUD.h"
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#include "CogDebugDraw.h"
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using namespace Gasa;
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void UGasaAbilitySystemComp::OnAbilityActorInfoSet()
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{
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if ( ! OnGameplayEffectAppliedDelegateToSelf.IsBoundToObject(this))
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OnGameplayEffectAppliedDelegateToSelf.AddUObject(this, & ThisClass::EffectApplied);
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}
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void UGasaAbilitySystemComp::EffectApplied(UAbilitySystemComponent* AbilitySystem, FGameplayEffectSpec const& Spec,
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FActiveGameplayEffectHandle ActiveEffect)
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{
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Log("EFFECT APPLIED?");
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FGameplayTagContainer Tags;
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Spec.GetAllAssetTags(Tags);
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Event_OnEffectAppliedAssetTags.Broadcast(Tags);
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}
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void UGasaAbilitySystemComp::InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor)
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{
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Super::InitAbilityActorInfo(InOwnerActor, InAvatarActor);
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}
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@@ -1,15 +1,27 @@
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#pragma once
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#include "AbilitySystemComponent.h"
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#include "GasaCommon.h"
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#include "GasaAbilitySystemComponent.generated.h"
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DECLARE_MULTICAST_DELEGATE_OneParam(FEffectAssetTagsSig, FGameplayTagContainer const& /*Tags*/);
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UCLASS(BlueprintType)
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class GASA_API UGasaAbilitySystemComp : public UAbilitySystemComponent
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{
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GENERATED_BODY()
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public:
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};
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FEffectAssetTagsSig Event_OnEffectAppliedAssetTags;
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void OnAbilityActorInfoSet();
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void EffectApplied(UAbilitySystemComponent* AbilitySystem, FGameplayEffectSpec const& Spec, FActiveGameplayEffectHandle ActiveEffect);
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#pragma region AbilitySystemComponent
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void InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor) override;
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#pragma endregion AbilitySystemComponent
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};
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@@ -155,12 +155,13 @@ void AGasaCharacter::PossessedBy(AController* NewController)
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if (GetMesh() && IsReplicatingMovement() && (GetRemoteRole() == ROLE_AutonomousProxy && GetNetConnection() != nullptr))
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GetMesh()->bOnlyAllowAutonomousTickPose = true;
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}
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#if 0
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if (bAutoAbilitySystem)
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{
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// TODO(Ed): Do we need to do this for enemies?
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AbilitySystem->InitAbilityActorInfo(this, this);
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}
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#endif
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}
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void AGasaCharacter::SetPlayerDefaults()
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@@ -179,10 +180,12 @@ void AGasaCharacter::BeginPlay()
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{
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Super::BeginPlay();
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// TODO(Ed): Find out if this is the best spot todo this
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// There is also OnPossessed, PostInitializeComponents, etc...
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if (bAutoAbilitySystem)
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{
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// TODO(Ed): Do we need to do this for enemies?
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AbilitySystem->InitAbilityActorInfo(this, this);
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Cast<UGasaAbilitySystemComp>(AbilitySystem)->OnAbilityActorInfoSet();
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}
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}
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@@ -232,8 +232,7 @@ void AGasaGameMode::HandleSeamlessTravelPlayer(AController*& Controller)
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void AGasaGameMode::InitializeHUDForPlayer_Implementation(APlayerController* NewPlayer)
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{
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// Super::InitializeHUDForPlayer_Implementation(NewPlayer);
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NewPlayer->ClientSetHUD(HUDClass);
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Super::InitializeHUDForPlayer_Implementation(NewPlayer);
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}
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void AGasaGameMode::InitSeamlessTravelPlayer(AController* NewController)
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@@ -1,147 +0,0 @@
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#include "GasaGameState.h"
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#include "CogAll.h"
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#include "CogWindowManager.h"
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#include "GasaPlayerState.h"
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#include "GasaGameInstance.h"
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#include "Net/UnrealNetwork.h"
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#include "Networking/GasaNetLibrary_Inlines.h"
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using namespace Gasa;
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AGasaGameState::AGasaGameState()
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{
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// Enable ticking
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PrimaryActorTick.bCanEverTick = true;
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PrimaryActorTick.SetTickFunctionEnable(true);
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PrimaryActorTick.bStartWithTickEnabled = true;
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// Replication
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bReplicates = true;
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bNetLoadOnClient = false;
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NetDormancy = DORM_Awake;
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NetCullDistanceSquared = NetCullDist_Default;
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NetUpdateFrequency = 10.0f;
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MinNetUpdateFrequency = 1.0f;
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NetPriority = 5.0f;
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}
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#pragma region GameFramework
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void AGasaGameState::OnGameFrameworkInitialized()
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{
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NetLog("Received gameplay framework initialization.");
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if (IsServer())
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{
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if (PlayerArray.Num() > 0)
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{
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ListenServerHost = Cast<AGasaPlayerState>(PlayerArray[0]);
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}
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else
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{
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NetLog("Was not able to assign HostingPlayer!", ELogV::Error);
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}
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}
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BP_OnGameFrameworkInitialized();
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}
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#pragma endregion GameFramework
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#pragma region Networking
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void AGasaGameState::Client_OnRep_OnlinePlayers()
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{
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}
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#pragma endregion Networking
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#pragma region Seamless Travel
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void AGasaGameState::Multicast_R_NotifySeamlessTravelEnd_Implementation()
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{
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NetLog("Multicast_R_NotifySeamlessTravelEnd_Implementation");
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BP_Event_OnSeamlessTravelEnd.Broadcast();
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Event_OnSeamlessTravelEnd.Broadcast();
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}
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#pragma endregion Seamless Travel
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#pragma region GameStateBase
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void AGasaGameState::HandleBeginPlay()
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{
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Super::HandleBeginPlay();
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NetLog("HandleBeginPlay: Directly called from GM");
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}
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void AGasaGameState::SeamlessTravelTransitionCheckpoint(bool bToTransitionMap)
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{
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Super::SeamlessTravelTransitionCheckpoint(bToTransitionMap);
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NetLog("SeamlessTravelTransitionCheckpoint");
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NetLog(FString("ToTransitionMap: ") + FString(bToTransitionMap ? "true" : "false"));
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if (bToTransitionMap)
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{
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Event_OnSeamlessTravelStart.Broadcast();
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}
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else
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{
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Multicast_R_NotifySeamlessTravelEnd();
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}
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}
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#pragma endregion GameStateBase
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#pragma region Actor
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void AGasaGameState::BeginPlay()
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{
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Super::BeginPlay();
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NetLog("BeginPlay");
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// Notified as initialized here as any possible components should also be initialized by this point.
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UGasaGameInstance*
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GI = GetGameInstance<UGasaGameInstance>();
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GI->Event_OnGameFrameworkInitialized.AddDynamic(this, & ThisClass::OnGameFrameworkInitialized);
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GI->NotifyGameFrameworkClassReady(EGameFrameworkClassFlag::GameState);
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#if ENABLE_COG
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CogWindowManager = NewObject<UCogWindowManager>(this);
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CogWindowManagerRef = CogWindowManager;
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// Add all the built-in windows
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Cog::AddAllWindows(*CogWindowManager);
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#endif //ENABLE_COG
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}
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void AGasaGameState::PostInitializeComponents()
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{
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NetLog("PostInitializeComponents");
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Super::PostInitializeComponents();
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if ( ! GetWorld()->IsEditorWorld() && IsServer())
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{
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OnlinePlayers.Empty();
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#if 0
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const auto GI = Cast<UGasaGameInstance>(GetGameInstance());
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if (GI != nullptr)
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{
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int32 NumConnections = GI->SessionSettings.bPublicGame
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? GI->SessionSettings.PublicConnections
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: GI->SessionSettings.PrivateConnections;
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OnlinePlayers.Init(nullptr, NumConnections);
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}
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#endif
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}
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}
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void AGasaGameState::Tick(float DeltaSeconds)
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{
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Super::Tick(DeltaSeconds);
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#if ENABLE_COG
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if (CogWindowManager)
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CogWindowManager->Tick(DeltaSeconds);
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#endif //ENABLE_COG
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}
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#pragma endregion Actor
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#pragma region UObject
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void AGasaGameState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
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{
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AGasaGameState, ListenServerHost);
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DOREPLIFETIME(AGasaGameState, OnlinePlayers);
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}
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#pragma endregion UObject
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@@ -3,6 +3,7 @@
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#include "Networking/GasaNetLibrary_Inlines.h"
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||||
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#include "AbilitySystemComponent.h"
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#include "DrawDebugHelpers.h"
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#include "Engine/LocalPlayer.h"
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#include "EnhancedInputComponent.h"
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#include "EnhancedInputSubsystems.h"
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||||
@@ -18,6 +19,7 @@
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#include "GasaGameInstance.h"
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#include "GasaGameState.h"
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#include "GasaPlayerState.h"
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#include "AbilitySystem/GasaAbilitySystemComponent.h"
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#include "Actors/CameraMount.h"
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#include "UI/GasaHUD.h"
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#include "UI/WidgetController.h"
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@@ -66,14 +68,18 @@ void AGasaPlayerController::NetOwner_OnReady()
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if (IsClient())
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ServerRPC_R_NotifyOwningClientReady();
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Cam = GetWorld()->SpawnActor<ACameraMount>(GetDevOptions()->Template_PlayerCamera.Get(), FActorSpawnParameters() );
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SetViewTarget(Cam);
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AGasaPlayerState* PS = GetPlayerState();
|
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APlayerCharacter* PlayerChar = GetPawn<APlayerCharacter>();
|
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{
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PlayerChar->AbilitySystem = PS->AbilitySystem;
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PlayerChar->Attributes = PS->Attributes;
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PlayerChar->AbilitySystem->InitAbilityActorInfo(PS, this);
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Cam->AttachToActor(PlayerChar, FAttachmentTransformRules::KeepRelativeTransform);
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PS->AbilitySystem->InitAbilityActorInfo(PS, PlayerChar);
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Cast<UGasaAbilitySystemComp>(PS->AbilitySystem)->OnAbilityActorInfoSet();
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}
|
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Cam->AttachToActor(PlayerChar, FAttachmentTransformRules::KeepRelativeTransform);
|
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}
|
||||
|
||||
void AGasaPlayerController::OnGameFrameworkInitialized()
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@@ -416,15 +422,11 @@ void AGasaPlayerController::BeginPlay()
|
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void AGasaPlayerController::PostInitializeComponents()
|
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{
|
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Super::PostInitializeComponents();
|
||||
|
||||
Cam = GetWorld()->SpawnActor<ACameraMount>(GetDevOptions()->Template_PlayerCamera.Get(), FActorSpawnParameters() );
|
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SetViewTarget(Cam);
|
||||
}
|
||||
|
||||
void AGasaPlayerController::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
|
||||
#if 0
|
||||
switch (HighlightState)
|
||||
{
|
||||
|
||||
@@ -84,6 +84,15 @@ public class Gasa : ModuleRules
|
||||
PrivateIncludePathModuleNames.AddRange( new string[]
|
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{
|
||||
"CogCommon",
|
||||
"CogAbility",
|
||||
"CogAI",
|
||||
"CogAll",
|
||||
"CogDebug",
|
||||
"CogDebugEditor",
|
||||
"CogEngine",
|
||||
"CogImgui",
|
||||
"CogInput",
|
||||
"CogWindow",
|
||||
});
|
||||
PrivateDependencyModuleNames.AddRange(new string[]
|
||||
{
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
struct FInputActionValue;
|
||||
struct FGameplayEffectContextHandle;
|
||||
struct FGameplayEffectModCallbackData;
|
||||
struct FGameplayTagContainer;
|
||||
struct FOnAttributeChangeData;
|
||||
struct FReplicationFlags;
|
||||
|
||||
@@ -44,6 +45,7 @@ class UInputAction;
|
||||
class UInputMappingContext;
|
||||
class USphereComponent;
|
||||
class USpringArmComponent;
|
||||
class UTexture2D;
|
||||
#pragma endregion Engine Forwards
|
||||
|
||||
#pragma region Engine Plugin Forwards
|
||||
@@ -72,6 +74,7 @@ class UGasaObject;
|
||||
class UGasaOverlay;
|
||||
class UGasaProgressBar;
|
||||
class UGasaSizeBox;
|
||||
class UGasaUserWidget;
|
||||
class UHostWidgetController;
|
||||
class UHUDHostWidget;
|
||||
class UWidgetController;
|
||||
@@ -160,7 +163,8 @@ namespace Gasa
|
||||
|
||||
// Works for Unreal 5.4, Win64 MSVC (untested in other scenarios, for now)
|
||||
inline
|
||||
void Log( FString Message, EGasaVerbosity Verbosity = EGasaVerbosity::Log
|
||||
void Log( FString Message
|
||||
, EGasaVerbosity Verbosity = EGasaVerbosity::Log
|
||||
, FLogCategoryBase& Category = LogGasa
|
||||
, bool DumpStack = false
|
||||
, int32 Line = __builtin_LINE()
|
||||
|
||||
@@ -2,6 +2,14 @@
|
||||
|
||||
#include "GasaCommon.h"
|
||||
|
||||
template<typename RowType>
|
||||
inline
|
||||
RowType* GetDataTableRowByTag(UDataTable* DT, FGameplayTag& Tag)
|
||||
{
|
||||
RowType* Row = DT->FindRow<RowType>(Tag.GetTagName(), TEXT(""));
|
||||
return Row;
|
||||
}
|
||||
|
||||
template<typename KeyType, typename ValueType>
|
||||
inline
|
||||
void RemoveKeys(TMap<KeyType, ValueType> Map, TArray<KeyType> Keys)
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "Engine/DataTable.h"
|
||||
#include "Engine/DeveloperSettings.h"
|
||||
|
||||
#include "GasaCommon.h"
|
||||
|
||||
#include "GasaDevOptions.generated.h"
|
||||
|
||||
|
||||
UCLASS(Config=Game, DefaultConfig, meta=(DisplayName="Gasa"))
|
||||
class GASA_API UGasaDevOptions : public UDeveloperSettings
|
||||
{
|
||||
@@ -15,6 +16,9 @@ public:
|
||||
// NOTE(Ed): Any Soft-References must have their includes defined in GasaDevOptions.cpp
|
||||
// They are used by GasaGen for the GasaDevOptionsCache
|
||||
|
||||
UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
|
||||
TSoftObjectPtr<UDataTable> TaggedMessageTable;
|
||||
|
||||
UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
|
||||
TSoftClassPtr<ACameraMount> Template_PlayerCamera;
|
||||
|
||||
|
||||
@@ -11,6 +11,9 @@ void FGasaDevOptionsCache::CachedDevOptions()
|
||||
{
|
||||
UGasaDevOptions* DevOpts = GetMutDevOptions();
|
||||
|
||||
TaggedMessageTable = DevOpts->TaggedMessageTable.LoadSynchronous();
|
||||
ensureMsgf( TaggedMessageTable != nullptr, TEXT( "TaggedMessageTable is null, DO NOT RUN PIE or else you may get a crash if not handled in BP or C++" ) );
|
||||
|
||||
Template_PlayerCamera = DevOpts->Template_PlayerCamera.LoadSynchronous();
|
||||
ensureMsgf(
|
||||
Template_PlayerCamera != nullptr, TEXT( "Template_PlayerCamera is null, DO NOT RUN PIE or else you may get a crash if not handled in BP or C++" )
|
||||
|
||||
@@ -8,6 +8,8 @@ struct GASA_API FGasaDevOptionsCache
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY()
|
||||
UObject* TaggedMessageTable;
|
||||
UPROPERTY()
|
||||
UClass* Template_PlayerCamera;
|
||||
UPROPERTY()
|
||||
|
||||
@@ -14,12 +14,15 @@ void AGasaHUD::InitHostWidget(FWidgetControllerData const* WidgetControllerData)
|
||||
HostWidgetController = NewObject<UHostWidgetController>(this, GetDevOptions()->Template_HostWidgetController.Get());
|
||||
HostWidgetController->Data = (* WidgetControllerData);
|
||||
HostWidget->SetWidgetController(HostWidgetController);
|
||||
HostWidgetController->BindCallbacksToDependencies();
|
||||
|
||||
HostWidgetController->BroadcastInitialValues();
|
||||
HostWidget->AddToViewport();
|
||||
}
|
||||
|
||||
void AGasaHUD::DrawHUD()
|
||||
{
|
||||
Super::DrawHUD();
|
||||
}
|
||||
|
||||
#pragma region HUD
|
||||
void AGasaHUD::ShowHUD()
|
||||
{
|
||||
@@ -32,4 +35,9 @@ void AGasaHUD::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
}
|
||||
|
||||
void AGasaHUD::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
}
|
||||
#pragma endregion Actor
|
||||
|
||||
@@ -21,11 +21,14 @@ public:
|
||||
|
||||
void InitHostWidget(FWidgetControllerData const* WidgetControllerData);
|
||||
|
||||
#pragma region HUD
|
||||
#pragma region HUD
|
||||
void DrawHUD() override;
|
||||
void ShowHUD() override;
|
||||
#pragma endregion HUD
|
||||
|
||||
#pragma region Actor
|
||||
void BeginPlay() override;
|
||||
|
||||
void Tick(float DeltaSeconds) override;
|
||||
#pragma endregion Actor
|
||||
};
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
#include "AbilitySystem/GasaAbilitySystemComponent_Inlines.h"
|
||||
#include "AbilitySystem/GasaAttributeSet.h"
|
||||
#include "GameplayEffectTypes.h"
|
||||
#include "GasaDevOptions.h"
|
||||
#include "TaggedMessageRow.h"
|
||||
using namespace Gasa;
|
||||
|
||||
|
||||
|
||||
@@ -30,6 +33,20 @@ void UHostWidgetController::MaxManaChanged( FOnAttributeChangeData const& Attrib
|
||||
}
|
||||
#pragma endregion Attribute Changed Callbacks
|
||||
|
||||
void UHostWidgetController::OnEffectAppliedAssetTags( FGameplayTagContainer const& AssetTags )
|
||||
{
|
||||
UDataTable* TaggedMessages = GetDevOptions()->TaggedMessageTable.Get();
|
||||
for ( FGameplayTag const& Tag : AssetTags )
|
||||
{
|
||||
FGameplayTag MessageTagCategory = FGameplayTag::RequestGameplayTag( FName( "Message" ) );
|
||||
if ( ! Tag.MatchesTag( MessageTagCategory ) )
|
||||
continue;
|
||||
|
||||
FTaggedMessageRow* Row = TaggedMessages->FindRow<FTaggedMessageRow>( Tag.GetTagName(), TEXT( "" ) );
|
||||
OnTaggedAssetMessage.Broadcast( *Row );
|
||||
}
|
||||
}
|
||||
|
||||
void UHostWidgetController::BroadcastInitialValues()
|
||||
{
|
||||
// This function is managed by: GenGasa/GenGasa_HostWidgetController.cpp
|
||||
@@ -66,4 +83,6 @@ void UHostWidgetController::BindCallbacksToDependencies()
|
||||
FOnGameplayAttributeValueChange& MaxManaAttributeChangedDelegate =
|
||||
AbilitySystem->GetGameplayAttributeValueChangeDelegate( GasaAttribs->GetMaxManaAttribute() );
|
||||
MaxManaAttributeChangedDelegate.AddUObject( this, &ThisClass::MaxManaChanged );
|
||||
|
||||
AbilitySystem->Event_OnEffectAppliedAssetTags.AddUObject( this, &UHostWidgetController::OnEffectAppliedAssetTags );
|
||||
}
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "GasaCommon.h"
|
||||
#include "TaggedMessageRow.h"
|
||||
#include "WidgetController.h"
|
||||
#include "HostWidgetController.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam( FAttributeFloatChangedSig, float, NewValue );
|
||||
|
||||
UCLASS( Blueprintable, BlueprintType )
|
||||
@@ -30,6 +33,11 @@ public:
|
||||
void MaxManaChanged( FOnAttributeChangeData const& Data );
|
||||
#pragma endregion Attribute Events
|
||||
|
||||
UPROPERTY( BlueprintAssignable, Category = "Messages" )
|
||||
FTaggedMessageRowSig OnTaggedAssetMessage;
|
||||
|
||||
void OnEffectAppliedAssetTags( FGameplayTagContainer const& AssetTags );
|
||||
|
||||
#pragma region WidgetController
|
||||
void BroadcastInitialValues() override;
|
||||
void BindCallbacksToDependencies() override;
|
||||
|
||||
28
Project/Source/Gasa/UI/TaggedMessageRow.h
Normal file
28
Project/Source/Gasa/UI/TaggedMessageRow.h
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "GameplayTagContainer.h"
|
||||
#include "GasaCommon.h"
|
||||
#include "Engine/DataTable.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
|
||||
#include "TaggedMessageRow.generated.h"
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FTaggedMessageRow : public FTableRowBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly)
|
||||
FGameplayTag Tag;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly)
|
||||
FText Message;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly)
|
||||
TSubclassOf<UGasaUserWidget> MessageTemplate;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly)
|
||||
UTexture2D* Image;
|
||||
};
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FTaggedMessageRowSig, FTaggedMessageRow, Message);
|
||||
@@ -209,6 +209,8 @@ void gen_UHostWidgetController()
|
||||
UGasaAttributeSet* GasaAttribs = Cast<UGasaAttributeSet>( Data.Attributes );
|
||||
|
||||
<bindings>
|
||||
|
||||
AbilitySystem->Event_OnEffectAppliedAssetTags.AddUObject(this, & UHostWidgetController::OnEffectAppliedAssetTags);
|
||||
})
|
||||
));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user