- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
- Enabled a few more plugins - Added clang formatting straight from the GasaGen cpp. - Setup auto-generation of the DevOptionsCache - Messed around with generating widgettree hiearchy from template widget
Decided to try using gencpp for the first time with UE (just codegen, not parsing). I used it to generate the AttributeSet