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33b3723b82
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53. Gameplay Effect Delegates
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2024-04-25 00:30:54 -04:00 |
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035ad8de6f
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44. Infinite Effect Application and Removal
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2024-04-24 16:21:22 -04:00 |
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f17c53a1a9
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42. Infinite Gameplay Effects
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2024-04-24 11:48:07 -04:00 |
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bd0c8a0878
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41. Effect Stacking
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2024-04-24 11:14:41 -04:00 |
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22aee515ed
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40. Periodic Gameplay Effects
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2024-04-24 10:59:48 -04:00 |
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ad41867dc5
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WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
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2024-04-23 01:10:02 -04:00 |
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cc1636b687
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37. Effect Actor Improved
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2024-04-22 12:01:30 -04:00 |
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2c11939244
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34. Listening for Attribute Changes
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2024-04-22 00:30:29 -04:00 |
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48d21ddd15
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Was able to parse UObject with gencpp!!!
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2024-04-14 21:51:14 -04:00 |
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7b9e277bc1
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26. Effect Actor complete
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2024-04-13 19:29:25 -04:00 |
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c2e5793a7d
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25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
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2024-04-13 18:35:19 -04:00 |
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dd91451ec5
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14. Post-Process Highlight
And alot more...
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2024-04-13 02:31:49 -04:00 |
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9d38b5f208
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13. #2
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2024-04-12 22:37:31 -04:00 |
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99a3e46635
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Game Mode, Camera
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2024-04-12 19:55:34 -04:00 |
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010989e531
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Project reoganization
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2024-04-12 15:33:23 -04:00 |
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