Commit Graph

13 Commits

Author SHA1 Message Date
Ed_
ad41867dc5 WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
eaed6cf337 34. Listening for Attribute Changes 2024-04-22 01:54:33 -04:00
Ed_
2c11939244 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
Ed_
811dc33f4a 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
18bb578c97 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
6058e8af01 Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code 2024-04-17 12:16:22 -04:00
Ed_
a366ab11f2 End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h 2024-04-16 05:02:58 -04:00
Ed_
9423cd0f0a Some cleanup of gencpp 2024-04-16 01:20:23 -04:00
Ed_
6e3dfb70be Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
Ed_
48d21ddd15 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
Ed_
7b9e277bc1 26. Effect Actor complete 2024-04-13 19:29:25 -04:00
Ed_
c2e5793a7d 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
ced71b6a22 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00