Commit Graph

15 Commits

Author SHA1 Message Date
Ed_
7e27f708cf 73. Player Level and Combat Interface 2024-10-22 17:32:37 -04:00
Ed_
d34201e8a1 71. Derived Attributes 2024-10-22 16:52:42 -04:00
Ed_
f1a4a44c8d 66. Initialize Attributes with Gameplay Effects 2024-10-22 15:19:45 -04:00
Ed_
2522f4df6c Starting to figure out attribute set more (Part of 65. 65. Initialize Attributes from a Data Table)
Going to move gasagen code to editor module.
2024-10-21 16:10:56 -04:00
Ed_
ed6dbf89e9 59. Message Widget 2024-04-26 21:36:09 -04:00
Ed_
72f8b9ca58 53. Gameplay Effect Delegates 2024-04-25 12:46:26 -04:00
Ed_
82a33a0f0f 'NetSlime' Initial port finished and working with 2 players (at least) 2024-04-23 18:54:17 -04:00
Ed_
2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
a6dc269630 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
Ed_
7db411586e 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
99a23529e6 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
d97d8c2084 22. Init ability actor info 2024-04-13 11:56:19 -04:00
Ed_
f43daaed61 20. Constructing the ASC and AS 2024-04-13 11:09:22 -04:00
Ed_
2757307287 Fleshed out the module's base helper definitions 2024-04-13 05:32:52 -04:00
Ed_
1ee21cbedc 14. Post-Process Highlight
And alot more...
2024-04-13 02:31:49 -04:00