|  | 7e27f708cf | 73. Player Level and Combat Interface | 2024-10-22 17:32:37 -04:00 |  | 
			
				
					|  | d34201e8a1 | 71. Derived Attributes | 2024-10-22 16:52:42 -04:00 |  | 
			
				
					|  | f1a4a44c8d | 66. Initialize Attributes with Gameplay Effects | 2024-10-22 15:19:45 -04:00 |  | 
			
				
					|  | 2522f4df6c | Starting to figure out attribute set more (Part of 65. 65. Initialize Attributes from a Data Table) Going to move gasagen code to editor module. | 2024-10-21 16:10:56 -04:00 |  | 
			
				
					|  | ed6dbf89e9 | 59. Message Widget | 2024-04-26 21:36:09 -04:00 |  | 
			
				
					|  | 72f8b9ca58 | 53. Gameplay Effect Delegates | 2024-04-25 12:46:26 -04:00 |  | 
			
				
					|  | 82a33a0f0f | 'NetSlime' Initial port finished and working with 2 players (at least) | 2024-04-23 18:54:17 -04:00 |  | 
			
				
					|  | 2574960fff | WIP: Boostrapping NetSlime - Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality. | 2024-04-23 01:10:02 -04:00 |  | 
			
				
					|  | a6dc269630 | 34. Listening for Attribute Changes | 2024-04-22 00:30:29 -04:00 |  | 
			
				
					|  | 7db411586e | 32. Overlay Widget Controller | 2024-04-21 18:56:57 -04:00 |  | 
			
				
					|  | 99a23529e6 | 25.  Attribut accessors complete There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command | 2024-04-13 18:35:19 -04:00 |  | 
			
				
					|  | d97d8c2084 | 22. Init ability actor info | 2024-04-13 11:56:19 -04:00 |  | 
			
				
					|  | f43daaed61 | 20. Constructing the ASC and AS | 2024-04-13 11:09:22 -04:00 |  | 
			
				
					|  | 2757307287 | Fleshed out the module's base helper definitions | 2024-04-13 05:32:52 -04:00 |  | 
			
				
					|  | 1ee21cbedc | 14. Post-Process Highlight And alot more... | 2024-04-13 02:31:49 -04:00 |  |