001a542521
74. Modifier Magnitude Calculations
2024-10-22 18:12:31 -04:00
7e27f708cf
73. Player Level and Combat Interface
2024-10-22 17:32:37 -04:00
f1a4a44c8d
66. Initialize Attributes with Gameplay Effects
2024-10-22 15:19:45 -04:00
a1a5f2f309
preparing to generate the attribute set from the table
2024-10-21 22:47:37 -04:00
ed6dbf89e9
59. Message Widget
2024-04-26 21:36:09 -04:00
cc0cccc0e5
54. Get All Asset Tags
2024-04-26 18:23:13 -04:00
a218d86c23
44. Infinite Effect Application and Removal
2024-04-24 16:21:22 -04:00
6c9256d033
40. Periodic Gameplay Effects
2024-04-24 10:59:48 -04:00
9f72aca7da
38. Instant Gameplay Effects
2024-04-24 10:07:23 -04:00
82a33a0f0f
'NetSlime' Initial port finished and working with 2 players (at least)
2024-04-23 18:54:17 -04:00
2574960fff
WIP: Boostrapping NetSlime
...
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
7db411586e
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
6765478a9d
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
f12034ad1a
29. Globe progress bar
2024-04-16 17:18:06 -04:00
2ced3253c8
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
99a23529e6
25. Attribut accessors complete
...
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
d97d8c2084
22. Init ability actor info
2024-04-13 11:56:19 -04:00
f43daaed61
20. Constructing the ASC and AS
2024-04-13 11:09:22 -04:00
70d51d869c
18. ABC & AS
2024-04-13 10:19:45 -04:00
2757307287
Fleshed out the module's base helper definitions
2024-04-13 05:32:52 -04:00