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001a542521
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74. Modifier Magnitude Calculations
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2024-10-22 18:12:31 -04:00 |
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7e27f708cf
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73. Player Level and Combat Interface
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2024-10-22 17:32:37 -04:00 |
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d34201e8a1
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71. Derived Attributes
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2024-10-22 16:52:42 -04:00 |
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f1a4a44c8d
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66. Initialize Attributes with Gameplay Effects
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2024-10-22 15:19:45 -04:00 |
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2522f4df6c
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Starting to figure out attribute set more (Part of 65. 65. Initialize Attributes from a Data Table)
Going to move gasagen code to editor module.
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2024-10-21 16:10:56 -04:00 |
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ed6dbf89e9
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59. Message Widget
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2024-04-26 21:36:09 -04:00 |
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72f8b9ca58
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53. Gameplay Effect Delegates
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2024-04-25 12:46:26 -04:00 |
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82a33a0f0f
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'NetSlime' Initial port finished and working with 2 players (at least)
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2024-04-23 18:54:17 -04:00 |
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2574960fff
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WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
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2024-04-23 01:10:02 -04:00 |
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a6dc269630
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34. Listening for Attribute Changes
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2024-04-22 00:30:29 -04:00 |
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7db411586e
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32. Overlay Widget Controller
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2024-04-21 18:56:57 -04:00 |
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99a23529e6
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25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
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2024-04-13 18:35:19 -04:00 |
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d97d8c2084
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22. Init ability actor info
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2024-04-13 11:56:19 -04:00 |
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f43daaed61
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20. Constructing the ASC and AS
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2024-04-13 11:09:22 -04:00 |
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2757307287
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Fleshed out the module's base helper definitions
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2024-04-13 05:32:52 -04:00 |
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1ee21cbedc
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14. Post-Process Highlight
And alot more...
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2024-04-13 02:31:49 -04:00 |
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