ca779b627b
Commiting last latest changes before making repo modifications
2024-10-18 15:11:13 -04:00
fe2abe1972
58. Broadcasting Data Table Rows
2024-04-26 20:08:08 -04:00
e8fb014d29
54. Get All Asset Tags
2024-04-26 18:23:13 -04:00
ae1e28a072
46. PostGameplayEffectExecute
2024-04-24 20:18:38 -04:00
035ad8de6f
44. Infinite Effect Application and Removal
2024-04-24 16:21:22 -04:00
f17c53a1a9
42. Infinite Gameplay Effects
2024-04-24 11:48:07 -04:00
8f84dcf3d3
38. Instant Gameplay Effects
2024-04-24 10:07:23 -04:00
3a58e90802
'NetSlime' Initial port finished and working with 2 players (at least)
2024-04-23 18:54:17 -04:00
ad41867dc5
WIP: Boostrapping NetSlime
...
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
cc1636b687
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
eaed6cf337
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
2c11939244
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
811dc33f4a
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
18bb578c97
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
ced71b6a22
24. Health and Mana
...
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
99a3e46635
Game Mode, Camera
2024-04-12 19:55:34 -04:00
b886b91bd0
Character blueprint setup
2024-04-12 14:49:22 -04:00
b26e5e05eb
Base character class
2024-04-12 13:01:22 -04:00
07783ca4bf
Source setup
2024-04-12 12:42:41 -04:00