|  | fe2abe1972 | 58. Broadcasting Data Table Rows | 2024-04-26 20:08:08 -04:00 |  | 
			
				
					|  | e8fb014d29 | 54. Get All Asset Tags | 2024-04-26 18:23:13 -04:00 |  | 
			
				
					|  | 33b3723b82 | 53. Gameplay Effect Delegates | 2024-04-25 00:30:54 -04:00 |  | 
			
				
					|  | 035ad8de6f | 44. Infinite Effect Application and Removal | 2024-04-24 16:21:22 -04:00 |  | 
			
				
					|  | f17c53a1a9 | 42. Infinite Gameplay Effects | 2024-04-24 11:48:07 -04:00 |  | 
			
				
					|  | bd0c8a0878 | 41. Effect Stacking | 2024-04-24 11:14:41 -04:00 |  | 
			
				
					|  | 22aee515ed | 40. Periodic Gameplay Effects | 2024-04-24 10:59:48 -04:00 |  | 
			
				
					|  | ad41867dc5 | WIP: Boostrapping NetSlime - Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality. | 2024-04-23 01:10:02 -04:00 |  | 
			
				
					|  | cc1636b687 | 37. Effect Actor Improved | 2024-04-22 12:01:30 -04:00 |  | 
			
				
					|  | 2c11939244 | 34. Listening for Attribute Changes | 2024-04-22 00:30:29 -04:00 |  | 
			
				
					|  | 48d21ddd15 | Was able to parse UObject with gencpp!!! | 2024-04-14 21:51:14 -04:00 |  | 
			
				
					|  | 7b9e277bc1 | 26. Effect Actor complete | 2024-04-13 19:29:25 -04:00 |  | 
			
				
					|  | c2e5793a7d | 25.  Attribut accessors complete There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command | 2024-04-13 18:35:19 -04:00 |  | 
			
				
					|  | dd91451ec5 | 14. Post-Process Highlight And alot more... | 2024-04-13 02:31:49 -04:00 |  | 
			
				
					|  | 9d38b5f208 | 13. #2 | 2024-04-12 22:37:31 -04:00 |  | 
			
				
					|  | 99a3e46635 | Game Mode, Camera | 2024-04-12 19:55:34 -04:00 |  | 
			
				
					|  | 010989e531 | Project reoganization | 2024-04-12 15:33:23 -04:00 |  |