067c2f03c5
64. Properly Clamping Attributes
2024-10-19 22:34:51 -04:00
901ef9460b
53. Gameplay Effect Delegates
2024-04-25 00:30:54 -04:00
ad14d6b3af
46. PostGameplayEffectExecute
2024-04-24 20:18:38 -04:00
39f1a1b721
45. PreAttributeChange
2024-04-24 18:18:26 -04:00
6c9256d033
40. Periodic Gameplay Effects
2024-04-24 10:59:48 -04:00
2574960fff
WIP: Boostrapping NetSlime
...
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
28b1ad19dc
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
2695bfc4b6
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
a6dc269630
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
7db411586e
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
6765478a9d
31. Aura HUD (plus other stuff)
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- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
a70f0e10d3
Can parse AActor with gencpp
2024-04-15 23:09:46 -04:00
99a23529e6
25. Attribut accessors complete
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There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
74689f6c6a
24. Health and Mana
...
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
70d51d869c
18. ABC & AS
2024-04-13 10:19:45 -04:00