Commit Graph

15 Commits

Author SHA1 Message Date
Ed_
067c2f03c5 64. Properly Clamping Attributes 2024-10-19 22:34:51 -04:00
Ed_
901ef9460b 53. Gameplay Effect Delegates 2024-04-25 00:30:54 -04:00
Ed_
ad14d6b3af 46. PostGameplayEffectExecute 2024-04-24 20:18:38 -04:00
Ed_
39f1a1b721 45. PreAttributeChange 2024-04-24 18:18:26 -04:00
Ed_
6c9256d033 40. Periodic Gameplay Effects 2024-04-24 10:59:48 -04:00
Ed_
2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
28b1ad19dc 37. Effect Actor Improved 2024-04-22 12:01:30 -04:00
Ed_
2695bfc4b6 34. Listening for Attribute Changes 2024-04-22 01:54:33 -04:00
Ed_
a6dc269630 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
Ed_
7db411586e 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
a70f0e10d3 Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
Ed_
99a23529e6 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
74689f6c6a 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
Ed_
70d51d869c 18. ABC & AS 2024-04-13 10:19:45 -04:00