Commit Graph

10 Commits

Author SHA1 Message Date
Ed_
f1a4a44c8d 66. Initialize Attributes with Gameplay Effects 2024-10-22 15:19:45 -04:00
Ed_
ed6dbf89e9 59. Message Widget 2024-04-26 21:36:09 -04:00
Ed_
cc0cccc0e5 54. Get All Asset Tags 2024-04-26 18:23:13 -04:00
Ed_
82a33a0f0f 'NetSlime' Initial port finished and working with 2 players (at least) 2024-04-23 18:54:17 -04:00
Ed_
2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
7db411586e 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
99a23529e6 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
d97d8c2084 22. Init ability actor info 2024-04-13 11:56:19 -04:00
Ed_
2757307287 Fleshed out the module's base helper definitions 2024-04-13 05:32:52 -04:00