Commit Graph

16 Commits

Author SHA1 Message Date
Ed_
07c5420bc2 59. Message Widget 2024-04-26 21:36:09 -04:00
Ed_
e8fb014d29 54. Get All Asset Tags 2024-04-26 18:23:13 -04:00
Ed_
035ad8de6f 44. Infinite Effect Application and Removal 2024-04-24 16:21:22 -04:00
Ed_
22aee515ed 40. Periodic Gameplay Effects 2024-04-24 10:59:48 -04:00
Ed_
8f84dcf3d3 38. Instant Gameplay Effects 2024-04-24 10:07:23 -04:00
Ed_
3a58e90802 'NetSlime' Initial port finished and working with 2 players (at least) 2024-04-23 18:54:17 -04:00
Ed_
ad41867dc5 WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
811dc33f4a 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
18bb578c97 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
b47c6979ac 29. Globe progress bar 2024-04-16 17:18:06 -04:00
Ed_
48d21ddd15 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
Ed_
c2e5793a7d 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
5a4fc6381b 22. Init ability actor info 2024-04-13 11:56:19 -04:00
Ed_
931edffc7c 20. Constructing the ASC and AS 2024-04-13 11:09:22 -04:00
Ed_
e465749f9a 18. ABC & AS 2024-04-13 10:19:45 -04:00
Ed_
cdf65c5cb1 Fleshed out the module's base helper definitions 2024-04-13 05:32:52 -04:00