Commit Graph

17 Commits

Author SHA1 Message Date
Ed_
fe2abe1972 58. Broadcasting Data Table Rows 2024-04-26 20:08:08 -04:00
Ed_
e8fb014d29 54. Get All Asset Tags 2024-04-26 18:23:13 -04:00
Ed_
33b3723b82 53. Gameplay Effect Delegates 2024-04-25 00:30:54 -04:00
Ed_
035ad8de6f 44. Infinite Effect Application and Removal 2024-04-24 16:21:22 -04:00
Ed_
f17c53a1a9 42. Infinite Gameplay Effects 2024-04-24 11:48:07 -04:00
Ed_
bd0c8a0878 41. Effect Stacking 2024-04-24 11:14:41 -04:00
Ed_
22aee515ed 40. Periodic Gameplay Effects 2024-04-24 10:59:48 -04:00
Ed_
ad41867dc5 WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
cc1636b687 37. Effect Actor Improved 2024-04-22 12:01:30 -04:00
Ed_
2c11939244 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
Ed_
48d21ddd15 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
Ed_
7b9e277bc1 26. Effect Actor complete 2024-04-13 19:29:25 -04:00
Ed_
c2e5793a7d 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
dd91451ec5 14. Post-Process Highlight
And alot more...
2024-04-13 02:31:49 -04:00
Ed_
9d38b5f208 13. #2 2024-04-12 22:37:31 -04:00
Ed_
99a3e46635 Game Mode, Camera 2024-04-12 19:55:34 -04:00
Ed_
010989e531 Project reoganization 2024-04-12 15:33:23 -04:00