66. Initialize Attributes with Gameplay Effects
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@ -78,6 +78,8 @@ void AGasaPlayerController::NetOwner_OnReady()
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PlayerChar->Attributes = PS->Attributes;
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PS->AbilitySystem->InitAbilityActorInfo(PS, PlayerChar);
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Cast<UGasaAbilitySystemComp>(PS->AbilitySystem)->OnAbilityActorInfoSet();
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PlayerChar->InitDefaultAttributes();
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}
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Cam->AttachToActor(PlayerChar, FAttachmentTransformRules::KeepRelativeTransform);
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}
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