45. PreAttributeChange
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Project/Content/Core/AbilitySystem/GE_AreaFire.uasset
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Project/Content/Core/AbilitySystem/GE_AreaFire.uasset
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@ -8,9 +8,9 @@
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UGasaAttributeSet::UGasaAttributeSet()
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{
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InitHealth( 50.f );
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InitHealth( 100.f );
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InitMaxHealth( 100.f );
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InitMana( 25.f );
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InitMana( 50.f );
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InitMaxMana( 50.f );
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}
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@ -41,6 +41,27 @@ void UGasaAttributeSet::Client_OnRep_MaxMana( FGameplayAttributeData& PrevMaxMan
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}
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#pragma endregion Rep Notifies
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void UGasaAttributeSet::PreAttributeChange( FGameplayAttribute const& Attribute, float& NewValue )
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{
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Super::PreAttributeChange( Attribute, NewValue );
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if ( Attribute == GetHealthAttribute() )
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{
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NewValue = FMath::Clamp( NewValue, 0, GetMaxHealth() );
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}
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if ( Attribute == GetMaxHealthAttribute() )
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{
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NewValue = FMath::Clamp( NewValue, 0, 99999.000000 );
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}
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if ( Attribute == GetManaAttribute() )
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{
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NewValue = FMath::Clamp( NewValue, 0, GetMaxMana() );
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}
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if ( Attribute == GetMaxManaAttribute() )
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{
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NewValue = FMath::Clamp( NewValue, 0, 99999.000000 );
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}
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}
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void UGasaAttributeSet::GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const
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{
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Super::GetLifetimeReplicatedProps( OutLifetimeProps );
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@ -9,20 +9,16 @@ class GASA_API UGasaAttributeSet : public UAttributeSet
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{
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GENERATED_BODY()
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public:
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UPROPERTY( ReplicatedUsing = Client_OnRep_Health, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData Health;
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UPROPERTY( ReplicatedUsing = Client_OnRep_MaxHealth, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData MaxHealth;
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UPROPERTY( ReplicatedUsing = Client_OnRep_Mana, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData Mana;
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UPROPERTY( ReplicatedUsing = Client_OnRep_MaxMana, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData MaxMana;
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UGasaAttributeSet();
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UPROPERTY( ReplicatedUsing = Client_OnRep_Health, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData Health;
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UPROPERTY( ReplicatedUsing = Client_OnRep_MaxHealth, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData MaxHealth;
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UPROPERTY( ReplicatedUsing = Client_OnRep_Mana, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData Mana;
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UPROPERTY( ReplicatedUsing = Client_OnRep_MaxMana, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData MaxMana;
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UFUNCTION()
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void Client_OnRep_Health( FGameplayAttributeData& PrevHealth );
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@ -62,8 +58,7 @@ public:
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#pragma endregion Getters
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#pragma region Setters
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FORCEINLINE void
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SetHealth( float NewVal );
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FORCEINLINE void SetHealth( float NewVal );
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FORCEINLINE void SetMaxHealth( float NewVal );
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FORCEINLINE void SetMana( float NewVal );
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FORCEINLINE void SetMaxMana( float NewVal );
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@ -90,8 +85,11 @@ public:
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}
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#pragma endregion Setters
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#pragma region AttributeSet
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void PreAttributeChange( const FGameplayAttribute& Attribute, float& NewValue ) override;
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#pragma endregion AttributeSet
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#pragma region UObject
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void
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GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const override;
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void GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const override;
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#pragma endregion UObject
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};
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@ -77,6 +77,9 @@ CodeBody parse_file( char const* path ) {
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return code;
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}
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// inline
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// CodeConstructor find_constructor( StrC parent_name, )
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inline
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void format_file( char const* path )
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{
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@ -4,11 +4,12 @@
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#include "gen.hpp"
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#include "gen.builder.hpp"
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#include "GasaGenCommon.cpp"
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#include "GasaGen_UGasaAttributeSet.cpp"
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#endif
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void gen_UHostWidgetController()
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{
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Array<StringCached> attribute_fields = get_gasa_attribute_fields();
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Array<GAS_AttributeEntry> attribute_fields = get_gasa_attribute_fields();
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CodeBody ori_HostWidgetController_header = parse_file(path_gasa_ui "HostWidgetController.h");
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{
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@ -64,21 +65,21 @@ void gen_UHostWidgetController()
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for ( s32 id = 0; id < attribute_fields.num(); ++id )
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{
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StringCached attribute_field = attribute_fields[id];
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GAS_AttributeEntry attribute_field = attribute_fields[id];
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attribute_events.append( code_str(
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UPROPERTY(BlueprintAssignable, Category = "Attributes")
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));
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attribute_events.append(fmt_newline);
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attribute_events.append( parse_variable(
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token_fmt( "field", (StrC) attribute_field, stringize( FAttributeFloatChangedSig Event_On<field>Changed; ))
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token_fmt( "field", (StrC) attribute_field.Name, stringize( FAttributeFloatChangedSig Event_On<field>Changed; ))
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));
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attribute_events.append(fmt_newline);
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}
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for ( s32 id = 0; id < attribute_fields.num(); ++id )
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{
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StringCached attribute_field = attribute_fields[id];
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StringCached attribute_field = attribute_fields[id].Name;
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attribute_events.append( parse_function(
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token_fmt( "field", (StrC) attribute_field, stringize( void <field>Changed(FOnAttributeChangeData const& Data); ))
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@ -154,9 +155,9 @@ void gen_UHostWidgetController()
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CodeFn BroadcastInitialValues = NoCode;
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{
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CodeBody broadcast_calls = def_body(ECode::Function_Body);
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for (StringCached field : attribute_fields)
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for (GAS_AttributeEntry field : attribute_fields)
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{
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broadcast_calls.append( code_fmt( "field", (StrC)field,
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broadcast_calls.append( code_fmt( "field", (StrC)field.Name,
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stringize( Event_On<field>Changed.Broadcast( GasaAttribs->Get<field>() ); )
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));
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}
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@ -185,9 +186,9 @@ void gen_UHostWidgetController()
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CodeBody bindings = def_body(ECode::Function_Body);
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bindings.append(fmt_newline);
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bindings.append(fmt_newline);
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for (StringCached field : attribute_fields)
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for (GAS_AttributeEntry field : attribute_fields)
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{
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bindings.append( code_fmt( "field", (StrC)field,
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bindings.append( code_fmt( "field", (StrC)field.Name,
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stringize(
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FOnGameplayAttributeValueChange& <field>AttributeChangedDelegate = AbilitySystem->GetGameplayAttributeValueChangeDelegate(GasaAttribs->Get<field>Attribute());
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<field>AttributeChangedDelegate.AddUObject(this, &ThisClass::<field>Changed);
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@ -219,7 +220,7 @@ void gen_UHostWidgetController()
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for ( s32 id = 0; id < attribute_fields.num(); )
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{
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StringCached attribute_field = attribute_fields[id];
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StringCached attribute_field = attribute_fields[id].Name;
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attribute_callbacks.append( parse_function( token_fmt(
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"field", (StrC) attribute_field,
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@ -7,25 +7,44 @@
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#include "GasaGenCommon.cpp"
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#endif
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void def_attribute_properties ( CodeBody body, Array<StringCached> properties );
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void def_attribute_field_on_reps ( CodeBody body, Array<StringCached> properties );
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void def_attribute_field_property_getters ( CodeBody body, StrC class_name, Array<StringCached> properties );
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void def_attribute_field_value_getters ( CodeBody body, Array<StringCached> properties );
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void def_attribute_field_value_setters ( CodeBody body, Array<StringCached> properties );
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void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<StringCached> properties );
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void def_attribute_field_initers ( CodeBody body, Array<StringCached> properties );
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void impl_attribute_fields ( CodeBody body, StrC class_name, Array<StringCached> properties );
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struct GAS_AttributeEntry
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{
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StringCached Name;
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StringCached MinName;
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StringCached MaxName;
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float Min;
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float Max;
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};
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Array<StringCached> get_gasa_attribute_fields()
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void def_attribute_properties ( CodeBody body, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_on_reps ( CodeBody body, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_property_getters ( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_value_getters ( CodeBody body, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_value_setters ( CodeBody body, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_initers ( CodeBody body, Array<GAS_AttributeEntry> properties );
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void impl_attribute_fields ( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties );
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Array<GAS_AttributeEntry> get_gasa_attribute_fields()
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{
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local_persist
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Array<StringCached> attribute_fields = Array<StringCached>::init_reserve(GlobalAllocator, 64);
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Array<GAS_AttributeEntry> attribute_fields = Array<GAS_AttributeEntry>::init_reserve(GlobalAllocator, 64);
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for (local_persist s32 do_once = 0; do_once == 0; ++ do_once) {
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attribute_fields.append( get_cached_string(txt("Health")));
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attribute_fields.append( get_cached_string(txt("MaxHealth")));
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attribute_fields.append( get_cached_string(txt("Mana")));
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attribute_fields.append( get_cached_string(txt("MaxMana")));
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StringCached str_Health = get_cached_string(txt("Health"));
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StringCached str_MaxHealth = get_cached_string(txt("MaxHealth"));
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StringCached str_Mana = get_cached_string(txt("Mana"));
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StringCached str_MaxMana = get_cached_string(txt("MaxMana"));
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GAS_AttributeEntry Health = { str_Health, {nullptr}, str_MaxHealth, 0, 100.f };
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GAS_AttributeEntry MaxHealth = { str_MaxHealth, {nullptr}, {nullptr}, 0, 99999.f };
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GAS_AttributeEntry Mana = { str_Mana, {nullptr}, str_MaxMana, 0, 50.f };
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GAS_AttributeEntry MaxMana = { str_MaxMana, {nullptr}, {nullptr}, 0, 99999.f };
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attribute_fields.append(Health);
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attribute_fields.append(MaxHealth);
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attribute_fields.append(Mana);
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attribute_fields.append(MaxMana);
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}
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return attribute_fields;
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}
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@ -35,7 +54,7 @@ void gen_UGasaAttributeSet()
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CodeType type_UAttributeSet = def_type( txt("UAttributeSet") );
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CodeComment generation_notice = def_comment(txt("Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp"));
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Array<StringCached> attribute_fields = get_gasa_attribute_fields();
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Array<GAS_AttributeEntry> attribute_fields = get_gasa_attribute_fields();
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StrC class_name = txt("UGasaAttributeSet");
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@ -57,30 +76,37 @@ void gen_UGasaAttributeSet()
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body.append( UHT_GENERATED_BODY);
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body.append( access_public );
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def_attribute_properties( body, attribute_fields);
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body.append(fmt_newline);
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body.append( def_constructor() );
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body.append(fmt_newline);
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def_attribute_properties( body, attribute_fields);
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body.append(fmt_newline);
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def_attribute_field_on_reps( body, attribute_fields);
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body.append(fmt_newline);
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body.append( fmt_newline );
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body.append( def_pragma(code( region Getters )));
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body.append( def_pragma(txt( "region Getters" )));
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def_attribute_field_property_getters( body, class_name, attribute_fields );
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body.append( fmt_newline );
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def_attribute_field_value_getters( body, attribute_fields );
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body.append( def_pragma(code( endregion Getters )));
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body.append( def_pragma(txt( "endregion Getters" )));
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body.append( fmt_newline );
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body.append( def_pragma(code( region Setters )));
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body.append( def_pragma(txt( "region Setters" )));
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def_attribute_field_value_setters( body, attribute_fields );
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body.append( fmt_newline );
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body.append( fmt_newline );
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def_attribute_field_initers( body, attribute_fields );
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body.append( def_pragma(code( endregion Setters )));
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body.append( def_pragma(txt( "endregion Setters" )));
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body.append( fmt_newline );
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body.append( def_pragma( txt("region AttributeSet")));
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body.append( code_str(
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void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override;
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// void PostAttributeChange(const FGameplayAttribute& Attribute, float OldValue, float NewValue) override;
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));
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body.append( def_pragma( txt("endregion AttributeSet")));
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body.append(fmt_newline);
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body.append( def_pragma( txt("region UObject")));
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@ -165,14 +191,54 @@ void gen_UGasaAttributeSet()
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impl_attribute_fields( body, class_name, attribute_fields);
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CodeFn PreAttributeChange;
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{
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CodeBody attribute_clamps = def_body( CodeT::Function_Body );
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attribute_clamps.append(fmt_newline);
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attribute_clamps.append(fmt_newline);
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for (GAS_AttributeEntry field : attribute_fields)
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{
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String clamp_min;
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if (field.MinName.Data)
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clamp_min = get_cached_string(token_fmt( "MinName", (StrC)field.MinName, "Get<MinName>()"));
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else
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clamp_min = String::fmt_buf(GlobalAllocator, "%f", field.Min);
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String clamp_max;
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if (field.MaxName.Data)
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clamp_max = get_cached_string(token_fmt( "MaxName", (StrC)field.MaxName, "Get<MaxName>()"));
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else
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clamp_max = String::fmt_buf(GlobalAllocator, "%f", field.Max);
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attribute_clamps.append( code_fmt(
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"field", (StrC)field.Name,
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"clamp_min", (StrC)clamp_min,
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"clamp_max", (StrC)clamp_max,
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stringize(
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if (Attribute == Get<field>Attribute())
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{
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NewValue = FMath::Clamp(NewValue, <clamp_min>, <clamp_max>);
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}
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)));
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}
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PreAttributeChange = parse_function( token_fmt( "attribute_clamps", (StrC)attribute_clamps.to_string(), stringize(
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void UGasaAttributeSet::PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue)
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{
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Super::PreAttributeChange(Attribute, NewValue);
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<attribute_clamps>
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}
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)));
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}
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body.append(PreAttributeChange);
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CodeFn GetLifetimeOfReplicatedProps;
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{
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CodeBody field_lifetimes = def_body( CodeT::Function_Body);
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field_lifetimes.append(fmt_newline);
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field_lifetimes.append(fmt_newline);
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for (StringCached field : attribute_fields)
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for (GAS_AttributeEntry field : attribute_fields)
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{
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field_lifetimes.append( code_fmt( "field", (StrC)field, stringize(
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field_lifetimes.append( code_fmt( "field", (StrC)field.Name, stringize(
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DOREPLIFETIME_DEFAULT_GAS(UGasaAttributeSet, <field>);
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)));
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}
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@ -194,44 +260,39 @@ void gen_UGasaAttributeSet()
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}
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}
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void def_attribute_properties( CodeBody body, Array<StringCached> properties )
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void def_attribute_properties( CodeBody body, Array<GAS_AttributeEntry> properties )
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{
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for ( StringCached property : properties )
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for ( GAS_AttributeEntry property : properties )
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{
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Code field_uproperty = code_fmt( "property", (StrC)property, stringize(
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Code field_uproperty = code_fmt( "property", (StrC)property.Name, stringize(
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UPROPERTY(ReplicatedUsing=Client_OnRep_<property>, EditAnywhere, BlueprintReadWrite, Category="Attributes")
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FGameplayAttributeData <property>;
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));
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CodeType type_FGameplayAttributeData = def_type( txt("FGameplayAttributeData"));
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body.append(fmt_newline);
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body.append(field_uproperty);
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body.append(fmt_newline);
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body.append( def_variable( type_FGameplayAttributeData, StrC(property)) );
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}
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}
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void def_attribute_field_on_reps( CodeBody body, Array<StringCached> properties )
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void def_attribute_field_on_reps( CodeBody body, Array<GAS_AttributeEntry> properties )
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{
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for ( StringCached property : properties )
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for ( GAS_AttributeEntry property : properties )
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{
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Code umeta_UFUNCTION = code_str( UFUNCTION() );
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body.append(fmt_newline);
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body.append( umeta_UFUNCTION );
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body.append(fmt_newline);
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body.append( code_fmt( "property", (StrC)property, stringize(
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body.append( code_fmt( "property", (StrC)property.Name, stringize(
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void Client_OnRep_<property>(FGameplayAttributeData& Prev<property>);
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)));
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}
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}
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void def_attribute_field_property_getters( CodeBody body, StrC class_name, Array<StringCached> properties )
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void def_attribute_field_property_getters( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties )
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{
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for ( String property : properties )
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for ( GAS_AttributeEntry property : properties )
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{
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CodeFn generated_get_attribute = parse_function(
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token_fmt( "class_name", class_name, "property", (StrC)property,
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token_fmt( "class_name", class_name, "property", (StrC)property.Name,
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stringize(
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static FGameplayAttribute Get<property>Attribute()
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{
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@ -245,11 +306,11 @@ void def_attribute_field_property_getters( CodeBody body, StrC class_name, Array
|
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#pragma push_macro("FORCEINLINE")
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#undef FORCEINLINE
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void def_attribute_field_value_getters( CodeBody body, Array<StringCached> properties )
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void def_attribute_field_value_getters( CodeBody body, Array<GAS_AttributeEntry> properties )
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||||
{
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
body.append( code_fmt( "property", (StrC)property,
|
||||
body.append( code_fmt( "property", (StrC)property.Name,
|
||||
stringize(
|
||||
FORCEINLINE float Get<property>() const
|
||||
{
|
||||
@ -259,24 +320,24 @@ void def_attribute_field_value_getters( CodeBody body, Array<StringCached> prope
|
||||
}
|
||||
}
|
||||
|
||||
void def_attribute_field_value_setters( CodeBody body, Array<StringCached> properties )
|
||||
void def_attribute_field_value_setters( CodeBody body, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
body.append( code_fmt( "property", (StrC)property,
|
||||
body.append( code_fmt( "property", (StrC)property.Name,
|
||||
stringize(
|
||||
FORCEINLINE void Set<property>(float NewVal);
|
||||
)));
|
||||
}
|
||||
}
|
||||
|
||||
void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<StringCached> properties )
|
||||
void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
body.append(def_pragma( txt("region Attribute Setters")));
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
CodeFn generated_get_attribute = parse_function(
|
||||
token_fmt( "class_name", class_name, "property", (StrC)property,
|
||||
token_fmt( "class_name", class_name, "property", (StrC)property.Name,
|
||||
stringize(
|
||||
FORCEINLINE void <class_name>::Set<property>(float NewVal)
|
||||
{
|
||||
@ -292,11 +353,11 @@ void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name
|
||||
body.append(def_pragma( txt("endregion Attribute Setters")));
|
||||
}
|
||||
|
||||
void def_attribute_field_initers ( CodeBody body, Array<StringCached> properties )
|
||||
void def_attribute_field_initers ( CodeBody body, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
body.append( code_fmt( "property", (StrC)property,
|
||||
body.append( code_fmt( "property", (StrC)property.Name,
|
||||
stringize(
|
||||
FORCEINLINE void Init<property>(float NewVal)
|
||||
{
|
||||
@ -307,14 +368,14 @@ void def_attribute_field_initers ( CodeBody body, Array<StringCached> properties
|
||||
}
|
||||
}
|
||||
|
||||
void impl_attribute_fields( CodeBody body, StrC class_name, Array<StringCached> properties )
|
||||
void impl_attribute_fields( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
body.append(fmt_newline);
|
||||
body.append(def_pragma( txt("region Rep Notifies")));
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
CodeFn field_impl = parse_function( token_fmt(
|
||||
"class_name", class_name, "property", (StrC)property, "from_notice", txt("\n// From GAMEPLAYATTRIBUTE_REPNOTIFY\n"),
|
||||
"class_name", class_name, "property", (StrC)property.Name, "from_notice", txt("\n// From GAMEPLAYATTRIBUTE_REPNOTIFY\n"),
|
||||
stringize(
|
||||
void <class_name>::Client_OnRep_<property>(FGameplayAttributeData& Prev<property>)
|
||||
{
|
||||
|
@ -55,6 +55,21 @@
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="gen::StringCached">
|
||||
<DisplayString Condition="Data == nullptr">null</DisplayString>
|
||||
<DisplayString>{Data,na}</DisplayString>
|
||||
<Expand>
|
||||
<Synthetic Name="Header">
|
||||
<DisplayString>{(Header*)((char*)Data - sizeof(Header))}</DisplayString>
|
||||
<Expand>
|
||||
<Item Name="Allocator">((Header*)((char*)Data - sizeof(Header)))->Allocator</Item>
|
||||
<Item Name="Capacity">((Header*)((char*)Data - sizeof(Header)))->Capacity</Item>
|
||||
<Item Name="Length">((Header*)((char*)Data - sizeof(Header)))->Length</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="gen::String::Header">
|
||||
<DisplayString>Length: {Length}, Capacity: {Capacity}</DisplayString>
|
||||
<Expand>
|
||||
|
Loading…
Reference in New Issue
Block a user