24. Health and Mana

Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
This commit is contained in:
Edward R. Gonzalez 2024-04-13 16:18:57 -04:00
parent 5a4fc6381b
commit ced71b6a22
26 changed files with 27619 additions and 10 deletions

5
.gitignore vendored
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@ -20,3 +20,8 @@ Project/Saved/Screenshots
*/Binaries/Win64/*.patch_*.* */Binaries/Win64/*.patch_*.*
Project/Saved/ImGui Project/Saved/ImGui
Project/Saved/ImGui/imgui.ini Project/Saved/ImGui/imgui.ini
GasaGen_*.pdb
Project/Binaries/GasaGen.exe
Project/Binaries/GasaGen.map
Project/Binaries/GasaGen.obj
Project/Binaries/vc140.pdb

17
.vscode/launch.json vendored Normal file
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@ -0,0 +1,17 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "cppvsdbg",
"request": "launch",
"name": "Debug GenGas vsdbg",
"program": "${workspaceFolder}/Project/Binaries/GasaGen.exe",
"args": [],
"cwd": "${workspaceFolder}/Project/",
"visualizerFile": "${workspaceFolder}/scripts/gencpp.natvis"
},
]
}

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@ -1,2 +1,39 @@
#include "GasaAttributeSet.h" // This was generated by GasaGen/GasaGen.cpp
#include "GasaAttributeSet.h"
#include "AbilitySystemComponent.h"
#include "Net/UnrealNetwork.h"
#include "Networking/GasaNetLibrary.h"
UGasaAttributeSet::UGasaAttributeSet()
{
}
void UGasaAttributeSet::Client_OnRep_Health( FGameplayAttributeData& PrevHealth )
{
GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, Health, PrevHealth )
}
void UGasaAttributeSet::Client_OnRep_MaxHealth( FGameplayAttributeData& PrevMaxHealth )
{
GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, MaxHealth, PrevMaxHealth )
}
void UGasaAttributeSet::Client_OnRep_Mana( FGameplayAttributeData& PrevMana )
{
GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, Mana, PrevMana )
}
void UGasaAttributeSet::Client_OnRep_MaxMana( FGameplayAttributeData& PrevMaxMana )
{
GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, MaxMana, PrevMaxMana )
}
void UGasaAttributeSet::GetLifetimeReplicatedProps( TArray< FLifetimeProperty >& OutLifetimeProps ) const
{
Super::GetLifetimeReplicatedProps( OutLifetimeProps );
DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, Health );
DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, MaxHealth );
DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, Mana );
DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, MaxMana );
}

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@ -1,15 +1,38 @@
#pragma once // This was generated by GasaGen/GasaGen.cpp
#include "AttributeSet.h"
#include "AttributeSet.h"
#include "GasaAttributeSet.generated.h" #include "GasaAttributeSet.generated.h"
UCLASS() class GASA_API UGasaAttributeSet : public UAttributeSet
UCLASS()
class GASA_API UGasaAttributeSet : public UAttributeSet
{ {
GENERATED_BODY() GENERATED_BODY()
public: public:
UPROPERTY( ReplicatedUsing = Client_OnRep_Health, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
FGameplayAttributeData Health;
UPROPERTY( ReplicatedUsing = Client_OnRep_Health, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
FGameplayAttributeData MaxHealth;
UPROPERTY( ReplicatedUsing = Client_OnRep_Health, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
FGameplayAttributeData Mana;
UPROPERTY( ReplicatedUsing = Client_OnRep_Health, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
FGameplayAttributeData MaxMana;
UGasaAttributeSet();
UFUNCTION()
void Client_OnRep_Health( FGameplayAttributeData& PrevHealth );
UFUNCTION()
void Client_OnRep_MaxHealth( FGameplayAttributeData& PrevMaxHealth );
UFUNCTION()
void Client_OnRep_Mana( FGameplayAttributeData& PrevMana );
UFUNCTION()
void Client_OnRep_MaxMana( FGameplayAttributeData& PrevMaxMana );
#pragma region UObject
void GetLifetimeReplicatedProps( TArray< FLifetimeProperty >& OutLifetimeProps ) const override;
#pragma endregion UObject
}; };

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@ -1,6 +1,5 @@
#pragma once #pragma once
namespace Gasa namespace Gasa
{ {
constexpr float NetCullDist_Default = 225000000.0f; constexpr float NetCullDist_Default = 225000000.0f;
@ -12,4 +11,7 @@ namespace Gasa
constexpr float NetCullDist_Far = 8500.0f * 8500.0f; constexpr float NetCullDist_Far = 8500.0f * 8500.0f;
constexpr float NetCullDist_VeryFar = 10000.0f * 10000.0f; constexpr float NetCullDist_VeryFar = 10000.0f * 10000.0f;
constexpr float NetCullDist_VisualMax = 15000.0f * 15000.0f; constexpr float NetCullDist_VisualMax = 15000.0f * 15000.0f;
#define DOREPLIFETIME_DEFAULT_GAS(Class, ReplicatedVar) \
DOREPLIFETIME_CONDITION_NOTIFY(Class, ReplicatedVar, COND_None, REPNOTIFY_Always)
} }

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@ -0,0 +1,178 @@
#define GEN_DEFINE_LIBRARY_CODE_CONSTANTS
#define GEN_ENFORCE_STRONG_CODE_TYPES
#define GEN_EXPOSE_BACKEND
// #define GEN_DEFINE_ATTRIBUTE_TOKENS
#define GEN_IMPLEMENTATION
#include "gen.cpp"
#include "gen.builder.cpp"
using namespace gen;
// Program assumes its working directory is the project
#define path_config "./Source/Config/"
#define path_module_gasa "./Source/Gasa/"
#define path_gasa_ability_system path_module_gasa "AbilitySystem/"
void def_attribute_fields( CodeBody body, Array<StringCached> fields )
{
for ( String field : fields )
{
Code field_uproperty = code_str(
UPROPERTY(ReplicatedUsing=Client_OnRep_Health, EditAnywhere, BlueprintReadWrite, Category="Attributes")
);
CodeType type_FGameplayAttributeData = def_type( txt("FGameplayAttributeData"));
body.append(fmt_newline);
body.append( field_uproperty );
body.append(fmt_newline);
body.append( def_variable( type_FGameplayAttributeData, StrC(field)) );
}
}
void def_attribute_field_on_reps( CodeBody body, Array<StringCached> fields )
{
for ( String field : fields )
{
Code umeta_UFUNCTION = code_str( UFUNCTION() );
body.append(fmt_newline);
body.append( umeta_UFUNCTION );
body.append(fmt_newline);
body.append( code_fmt( "field", (StrC)field, stringize(
void Client_OnRep_<field>(FGameplayAttributeData& Prev<field>);
)));
}
}
void impl_attribute_fields( CodeBody body, Array<StringCached> fields )
{
for ( String field : fields )
{
body.append(fmt_newline);
CodeFn field_impl = parse_function( token_fmt( "field", (StrC)field, stringize(
void UGasaAttributeSet::Client_OnRep_<field>(FGameplayAttributeData& Prev<field>)
{
GAMEPLAYATTRIBUTE_REPNOTIFY(UGasaAttributeSet, <field>, Prev<field>)
}
)));
body.append( field_impl );
}
}
int gen_main()
{
gen::init();
log_fmt("Generating code for the Gasa module");
Code umeta_uclass = code_str( UCLASS() );
Code umeta_generated_body = code_str( GENERATED_BODY() );
Code gasa_api = code_str( GASA_API );
CodeType type_UAttributeSet = def_type( txt("UAttributeSet") );
CodeComment generation_notice = def_comment(txt("This was generated by GasaGen/GasaGen.cpp"));
Array<StringCached> attribute_fields = Array<StringCached>::init( GlobalAllocator);
attribute_fields.append( get_cached_string(txt("Health")));
attribute_fields.append( get_cached_string(txt("MaxHealth")));
attribute_fields.append( get_cached_string(txt("Mana")));
attribute_fields.append( get_cached_string(txt("MaxMana")));
Builder header = Builder::open( path_gasa_ability_system "GasaAttributeSet.h");
{
header.print(generation_notice);
header.print(fmt_newline);
{
CodeInclude Include_AttributeSet = def_include(txt("AttributeSet.h"));
CodeInclude Include_GasaAttributeSet_Generated = def_include(txt("GasaAttributeSet.generated.h"));
CodeAttributes attributes = def_attributes( gasa_api->Name);
CodeClass GasaAttributeSet = {};
{
CodeBody body = def_body( CodeT::Class_Body );
{
body.append( umeta_generated_body);
body.append( fmt_newline);
body.append( access_public );
def_attribute_fields( body, attribute_fields);
body.append(fmt_newline);
body.append( def_constructor() );
def_attribute_field_on_reps( body, attribute_fields);
body.append(fmt_newline);
body.append(fmt_newline);
body.append( def_pragma( txt("region UObject")));
body.append( parse_function( code(
void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
)));
body.append( def_pragma( txt("endregion UObject")));
}
GasaAttributeSet = def_class( txt("UGasaAttributeSet"), body
, type_UAttributeSet
, AccessSpec::Public
, attributes
);
}
header.print( Include_AttributeSet);
header.print( fmt_newline);
header.print( Include_GasaAttributeSet_Generated);
header.print( fmt_newline);
header.print(umeta_uclass);
header.print(GasaAttributeSet);
}
header.write();
}
Builder source = Builder::open( path_gasa_ability_system "GasaAttributeSet.cpp" );
{
source.print(generation_notice);
source.print( def_include( txt("GasaAttributeSet.h")));
source.print(fmt_newline);
source.print( def_include( txt("AbilitySystemComponent.h")));
source.print( def_include( txt("Net/UnrealNetwork.h")));
source.print( def_include( txt("Networking/GasaNetLibrary.h")));
{
CodeBody body = def_body( CodeT::Global_Body );
body.append(fmt_newline);
body.append(code_str(
UGasaAttributeSet::UGasaAttributeSet() {}
));
body.append(fmt_newline);
impl_attribute_fields(body, attribute_fields);
CodeFn GetLifetimeOfReplicatedProps;
{
CodeBody field_lifetimes = def_body( CodeT::Function_Body);
for (StringCached field : attribute_fields)
{
field_lifetimes.append( code_fmt( "field", (StrC)field, stringize(
DOREPLIFETIME_DEFAULT_GAS(UGasaAttributeSet, <field>);
)));
}
GetLifetimeOfReplicatedProps = parse_function( token_fmt( "body", (StrC)(field_lifetimes.to_string()), stringize(
void UGasaAttributeSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
<body>
}
)));
}
body.append(GetLifetimeOfReplicatedProps);
source.print(body);
}
source.write();
}
// gen::deinit();
return 0;
}

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@ -0,0 +1,63 @@
// This file was generated automatially by gencpp's bootstrap.cpp (See: https://github.com/Ed94/gencpp)
#include "gen.builder.hpp"
GEN_NS_BEGIN
Builder Builder::open( char const* path )
{
Builder result;
FileError error = file_open_mode( &result.File, EFileMode_WRITE, path );
if ( error != EFileError_NONE )
{
log_failure( "gen::File::open - Could not open file: %s", path );
return result;
}
result.Buffer = String::make_reserve( GlobalAllocator, Builder_StrBufferReserve );
// log_fmt("$Builder - Opened file: %s\n", result.File.filename );
return result;
}
void Builder::pad_lines( s32 num )
{
Buffer.append( "\n" );
}
void Builder::print( Code code )
{
String str = code->to_string();
// const sw len = str.length();
// log_fmt( "%s - print: %.*s\n", File.filename, len > 80 ? 80 : len, str.Data );
Buffer.append( str );
}
void Builder::print_fmt( char const* fmt, ... )
{
sw res;
char buf[ GEN_PRINTF_MAXLEN ] = { 0 };
va_list va;
va_start( va, fmt );
res = str_fmt_va( buf, count_of( buf ) - 1, fmt, va ) - 1;
va_end( va );
// log_fmt( "$%s - print_fmt: %.*s\n", File.filename, res > 80 ? 80 : res, buf );
Buffer.append( buf, res );
}
void Builder::write()
{
bool result = file_write( &File, Buffer, Buffer.length() );
if ( result == false )
log_failure( "gen::File::write - Failed to write to file: %s\n", file_name( &File ) );
log_fmt( "Generated: %s\n", File.filename );
file_close( &File );
Buffer.free();
}
GEN_NS_END

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@ -0,0 +1,24 @@
// This file was generated automatially by gencpp's bootstrap.cpp (See: https://github.com/Ed94/gencpp)
#pragma once
#include "gen.hpp"
GEN_NS_BEGIN
struct Builder
{
FileInfo File;
String Buffer;
static Builder open( char const* path );
void pad_lines( s32 num );
void print( Code );
void print_fmt( char const* fmt, ... );
void write();
};
GEN_NS_END

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Project/Source/GasaGen/gen.cpp Normal file

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// This file was generated automatially by gencpp's bootstrap.cpp (See: https://github.com/Ed94/gencpp)
#pragma once
#include "gen.hpp"
GEN_NS_BEGIN
#pragma region ADT
enum ADT_Type : u32
{
EADT_TYPE_UNINITIALISED, /* node was not initialised, this is a programming error! */
EADT_TYPE_ARRAY,
EADT_TYPE_OBJECT,
EADT_TYPE_STRING,
EADT_TYPE_MULTISTRING,
EADT_TYPE_INTEGER,
EADT_TYPE_REAL,
};
enum ADT_Props : u32
{
EADT_PROPS_NONE,
EADT_PROPS_NAN,
EADT_PROPS_NAN_NEG,
EADT_PROPS_INFINITY,
EADT_PROPS_INFINITY_NEG,
EADT_PROPS_FALSE,
EADT_PROPS_TRUE,
EADT_PROPS_NULL,
EADT_PROPS_IS_EXP,
EADT_PROPS_IS_HEX,
// Used internally so that people can fill in real numbers they plan to write.
EADT_PROPS_IS_PARSED_REAL,
};
enum ADT_NamingStyle : u32
{
EADT_NAME_STYLE_DOUBLE_QUOTE,
EADT_NAME_STYLE_SINGLE_QUOTE,
EADT_NAME_STYLE_NO_QUOTES,
};
enum ADT_AssignStyle : u32
{
EADT_ASSIGN_STYLE_COLON,
EADT_ASSIGN_STYLE_EQUALS,
EADT_ASSIGN_STYLE_LINE,
};
enum ADT_DelimStyle : u32
{
EADT_DELIM_STYLE_COMMA,
EADT_DELIM_STYLE_LINE,
EADT_DELIM_STYLE_NEWLINE,
};
enum ADT_Error : u32
{
EADT_ERROR_NONE,
EADT_ERROR_INTERNAL,
EADT_ERROR_ALREADY_CONVERTED,
EADT_ERROR_INVALID_TYPE,
EADT_ERROR_OUT_OF_MEMORY,
};
struct ADT_Node
{
char const* name;
struct ADT_Node* parent;
/* properties */
ADT_Type type : 4;
u8 props : 4;
#ifndef GEN_PARSER_DISABLE_ANALYSIS
u8 cfg_mode : 1;
u8 name_style : 2;
u8 assign_style : 2;
u8 delim_style : 2;
u8 delim_line_width : 4;
u8 assign_line_width : 4;
#endif
/* adt data */
union
{
char const* string;
Array< ADT_Node > nodes; ///< zpl_array
struct
{
union
{
f64 real;
s64 integer;
};
#ifndef GEN_PARSER_DISABLE_ANALYSIS
/* number analysis */
s32 base;
s32 base2;
u8 base2_offset : 4;
s8 exp : 4;
u8 neg_zero : 1;
u8 lead_digit : 1;
#endif
};
};
};
/* ADT NODE LIMITS
* delimiter and assignment segment width is limited to 128 whitespace symbols each.
* real number limits decimal position to 128 places.
* real number exponent is limited to 64 digits.
*/
/**
* @brief Initialise an ADT object or array
*
* @param node
* @param backing Memory allocator used for descendants
* @param name Node's name
* @param is_array
* @return error code
*/
u8 adt_make_branch( ADT_Node* node, AllocatorInfo backing, char const* name, b32 is_array );
/**
* @brief Destroy an ADT branch and its descendants
*
* @param node
* @return error code
*/
u8 adt_destroy_branch( ADT_Node* node );
/**
* @brief Initialise an ADT leaf
*
* @param node
* @param name Node's name
* @param type Node's type (use zpl_adt_make_branch for container nodes)
* @return error code
*/
u8 adt_make_leaf( ADT_Node* node, char const* name, ADT_Type type );
/**
* @brief Fetch a node using provided URI string.
*
* This method uses a basic syntax to fetch a node from the ADT. The following features are available
* to retrieve the data:
*
* - "a/b/c" navigates through objects "a" and "b" to get to "c"
* - "arr/[foo=123]/bar" iterates over "arr" to find any object with param "foo" that matches the value "123", then gets its field called "bar"
* - "arr/3" retrieves the 4th element in "arr"
* - "arr/[apple]" retrieves the first element of value "apple" in "arr"
*
* @param node ADT node
* @param uri Locator string as described above
* @return zpl_adt_node*
*
* @see code/apps/examples/json_get.c
*/
ADT_Node* adt_query( ADT_Node* node, char const* uri );
/**
* @brief Find a field node within an object by the given name.
*
* @param node
* @param name
* @param deep_search Perform search recursively
* @return zpl_adt_node * node
*/
ADT_Node* adt_find( ADT_Node* node, char const* name, b32 deep_search );
/**
* @brief Allocate an unitialised node within a container at a specified index.
*
* @param parent
* @param index
* @return zpl_adt_node * node
*/
ADT_Node* adt_alloc_at( ADT_Node* parent, sw index );
/**
* @brief Allocate an unitialised node within a container.
*
* @param parent
* @return zpl_adt_node * node
*/
ADT_Node* adt_alloc( ADT_Node* parent );
/**
* @brief Move an existing node to a new container at a specified index.
*
* @param node
* @param new_parent
* @param index
* @return zpl_adt_node * node
*/
ADT_Node* adt_move_node_at( ADT_Node* node, ADT_Node* new_parent, sw index );
/**
* @brief Move an existing node to a new container.
*
* @param node
* @param new_parent
* @return zpl_adt_node * node
*/
ADT_Node* adt_move_node( ADT_Node* node, ADT_Node* new_parent );
/**
* @brief Swap two nodes.
*
* @param node
* @param other_node
* @return
*/
void adt_swap_nodes( ADT_Node* node, ADT_Node* other_node );
/**
* @brief Remove node from container.
*
* @param node
* @return
*/
void adt_remove_node( ADT_Node* node );
/**
* @brief Initialise a node as an object
*
* @param obj
* @param name
* @param backing
* @return
*/
b8 adt_set_obj( ADT_Node* obj, char const* name, AllocatorInfo backing );
/**
* @brief Initialise a node as an array
*
* @param obj
* @param name
* @param backing
* @return
*/
b8 adt_set_arr( ADT_Node* obj, char const* name, AllocatorInfo backing );
/**
* @brief Initialise a node as a string
*
* @param obj
* @param name
* @param value
* @return
*/
b8 adt_set_str( ADT_Node* obj, char const* name, char const* value );
/**
* @brief Initialise a node as a float
*
* @param obj
* @param name
* @param value
* @return
*/
b8 adt_set_flt( ADT_Node* obj, char const* name, f64 value );
/**
* @brief Initialise a node as a signed integer
*
* @param obj
* @param name
* @param value
* @return
*/
b8 adt_set_int( ADT_Node* obj, char const* name, s64 value );
/**
* @brief Append a new node to a container as an object
*
* @param parent
* @param name
* @return*
*/
ADT_Node* adt_append_obj( ADT_Node* parent, char const* name );
/**
* @brief Append a new node to a container as an array
*
* @param parent
* @param name
* @return*
*/
ADT_Node* adt_append_arr( ADT_Node* parent, char const* name );
/**
* @brief Append a new node to a container as a string
*
* @param parent
* @param name
* @param value
* @return*
*/
ADT_Node* adt_append_str( ADT_Node* parent, char const* name, char const* value );
/**
* @brief Append a new node to a container as a float
*
* @param parent
* @param name
* @param value
* @return*
*/
ADT_Node* adt_append_flt( ADT_Node* parent, char const* name, f64 value );
/**
* @brief Append a new node to a container as a signed integer
*
* @param parent
* @param name
* @param value
* @return*
*/
ADT_Node* adt_append_int( ADT_Node* parent, char const* name, s64 value );
/* parser helpers */
/**
* @brief Parses a text and stores the result into an unitialised node.
*
* @param node
* @param base
* @return*
*/
char* adt_parse_number( ADT_Node* node, char* base );
/**
* @brief Parses a text and stores the result into an unitialised node.
* This function expects the entire input to be a number.
*
* @param node
* @param base
* @return*
*/
char* adt_parse_number_strict( ADT_Node* node, char* base_str );
/**
* @brief Parses and converts an existing string node into a number.
*
* @param node
* @return
*/
ADT_Error adt_str_to_number( ADT_Node* node );
/**
* @brief Parses and converts an existing string node into a number.
* This function expects the entire input to be a number.
*
* @param node
* @return
*/
ADT_Error adt_str_to_number_strict( ADT_Node* node );
/**
* @brief Prints a number into a file stream.
*
* The provided file handle can also be a memory mapped stream.
*
* @see zpl_file_stream_new
* @param file
* @param node
* @return
*/
ADT_Error adt_print_number( FileInfo* file, ADT_Node* node );
/**
* @brief Prints a string into a file stream.
*
* The provided file handle can also be a memory mapped stream.
*
* @see zpl_file_stream_new
* @param file
* @param node
* @param escaped_chars
* @param escape_symbol
* @return
*/
ADT_Error adt_print_string( FileInfo* file, ADT_Node* node, char const* escaped_chars, char const* escape_symbol );
#pragma endregion ADT
#pragma region CSV
enum CSV_Error : u32
{
ECSV_Error__NONE,
ECSV_Error__INTERNAL,
ECSV_Error__UNEXPECTED_END_OF_INPUT,
ECSV_Error__MISMATCHED_ROWS,
};
typedef ADT_Node CSV_Object;
GEN_DEF_INLINE u8 csv_parse( CSV_Object* root, char* text, AllocatorInfo allocator, b32 has_header );
u8 csv_parse_delimiter( CSV_Object* root, char* text, AllocatorInfo allocator, b32 has_header, char delim );
void csv_free( CSV_Object* obj );
GEN_DEF_INLINE void csv_write( FileInfo* file, CSV_Object* obj );
GEN_DEF_INLINE String csv_write_string( AllocatorInfo a, CSV_Object* obj );
void csv_write_delimiter( FileInfo* file, CSV_Object* obj, char delim );
String csv_write_string_delimiter( AllocatorInfo a, CSV_Object* obj, char delim );
/* inline */
GEN_IMPL_INLINE u8 csv_parse( CSV_Object* root, char* text, AllocatorInfo allocator, b32 has_header )
{
return csv_parse_delimiter( root, text, allocator, has_header, ',' );
}
GEN_IMPL_INLINE void csv_write( FileInfo* file, CSV_Object* obj )
{
csv_write_delimiter( file, obj, ',' );
}
GEN_IMPL_INLINE String csv_write_string( AllocatorInfo a, CSV_Object* obj )
{
return csv_write_string_delimiter( a, obj, ',' );
}
#pragma endregion CSV
// This is a simple file reader that reads the entire file into memory.
// It has an extra option to skip the first few lines for undesired includes.
// This is done so that includes can be kept in dependency and component files so that intellisense works.
Code scan_file( char const* path )
{
FileInfo file;
FileError error = file_open_mode( &file, EFileMode_READ, path );
if ( error != EFileError_NONE )
{
GEN_FATAL( "scan_file: Could not open: %s", path );
}
sw fsize = file_size( &file );
if ( fsize <= 0 )
{
GEN_FATAL( "scan_file: %s is empty", path );
}
String str = String::make_reserve( GlobalAllocator, fsize );
file_read( &file, str, fsize );
str.get_header().Length = fsize;
// Skip GEN_INTELLISENSE_DIRECTIVES preprocessor blocks
// Its designed so that the directive should be the first thing in the file.
// Anything that comes before it will also be omitted.
{
#define current ( *scanner )
#define matched 0
#define move_fwd() \
do \
{ \
++scanner; \
--left; \
} while ( 0 )
const StrC directive_start = txt( "ifdef" );
const StrC directive_end = txt( "endif" );
const StrC def_intellisense = txt( "GEN_INTELLISENSE_DIRECTIVES" );
bool found_directive = false;
char const* scanner = str.Data;
s32 left = fsize;
while ( left )
{
// Processing directive.
if ( current == '#' )
{
move_fwd();
while ( left && char_is_space( current ) )
move_fwd();
if ( ! found_directive )
{
if ( left && str_compare( scanner, directive_start.Ptr, directive_start.Len ) == matched )
{
scanner += directive_start.Len;
left -= directive_start.Len;
while ( left && char_is_space( current ) )
move_fwd();
if ( left && str_compare( scanner, def_intellisense.Ptr, def_intellisense.Len ) == matched )
{
scanner += def_intellisense.Len;
left -= def_intellisense.Len;
found_directive = true;
}
}
// Skip to end of line
while ( left && current != '\r' && current != '\n' )
move_fwd();
move_fwd();
if ( left && current == '\n' )
move_fwd();
continue;
}
if ( left && str_compare( scanner, directive_end.Ptr, directive_end.Len ) == matched )
{
scanner += directive_end.Len;
left -= directive_end.Len;
// Skip to end of line
while ( left && current != '\r' && current != '\n' )
move_fwd();
move_fwd();
if ( left && current == '\n' )
move_fwd();
// sptr skip_size = fsize - left;
if ( ( scanner + 2 ) >= ( str.Data + fsize ) )
{
mem_move( str, scanner, left );
str.get_header().Length = left;
break;
}
mem_move( str, scanner, left );
str.get_header().Length = left;
break;
}
}
move_fwd();
}
#undef move_fwd
#undef matched
#undef current
}
file_close( &file );
return untyped_str( str );
}
#if 0
struct CodeFile
{
using namespace Parser;
String FilePath;
TokArray Tokens;
Array<ParseFailure> ParseFailures;
Code CodeRoot;
};
namespace Parser
{
struct ParseFailure
{
String Reason;
Code Node;
};
}
CodeFile scan_file( char const* path )
{
using namespace Parser;
CodeFile
result = {};
result.FilePath = String::make( GlobalAllocator, path );
Code code = scan_file( path );
result.CodeRoot = code;
ParseContext context = parser_get_last_context();
result.Tokens = context.Tokens;
result.ParseFailures = context.Failures;
return result;
}
#endif
GEN_NS_END

171
scripts/.clang-format Normal file
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# Format Style Options - Created with Clang Power Tools
---
AccessModifierOffset: -4
AlignAfterOpenBracket: BlockIndent
AlignArrayOfStructures: Left
AlignConsecutiveAssignments:
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignCompound: true
PadOperators: true
AlignConsecutiveBitFields:
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignConsecutiveDeclarations:
Enabled: true
AcrossEmptyLines: false
AcrossComments: false
AlignConsecutiveMacros:
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignEscapedNewlines: Left
AlignOperands: DontAlign
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: false
AllowAllConstructorInitializersOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortLambdasOnASingleLine: None
AllowShortEnumsOnASingleLine: false
AllowShortFunctionsOnASingleLine: None
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: true
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
BitFieldColonSpacing: Both
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
BeforeLambdaBody: false
BeforeWhile: false
BreakAfterAttributes: Always
BreakArrays: true
# BreakBeforeInlineASMColon: OnlyMultiline
BreakBeforeBinaryOperators: NonAssignment
BreakBeforeBraces: Allman
BreakBeforeInheritanceComma: true
BreakInheritanceList: BeforeComma
BreakBeforeConceptDeclarations: true
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeComma
BreakStringLiterals: true
ColumnLimit: 160
CompactNamespaces: true
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth : 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: false
DeriveLineEnding: true
ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: true
IncludeBlocks: Preserve
IndentCaseBlocks: false
IndentCaseLabels: true
IndentExternBlock: AfterExternBlock
IndentGotoLabels: true
IndentPPDirectives: None
IndentRequires: true
IndentWidth: 4
IndentWrappedFunctionNames: true
# InsertNewlineAtEOF: true
# InsertTrailingCommas: Wrapped
LambdaBodyIndentation: OuterScope
Language: Cpp
MaxEmptyLinesToKeep: 4
NamespaceIndentation: All
PointerAlignment: Left
QualifierAlignment: Leave
ReferenceAlignment: Left
ReflowComments: true
# RequiresExpressionIndentation: OuterScope
SeparateDefinitionBlocks: Always
ShortNamespaceLines: 40
SortIncludes: false
SortUsingDeclarations: false
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: true
SpaceAfterTemplateKeyword: false
SpaceAroundPointerQualifiers: Default
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: true
SpaceBeforeCpp11BracedList: true
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatementsExceptControlMacros
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpacesBeforeTrailingComments: 4
SpaceInEmptyBlock: true
SpaceInEmptyParentheses: false
SpacesInAngles: true
SpacesInCStyleCastParentheses: true
SpacesInConditionalStatement: true
SpacesInContainerLiterals: true
SpacesInLineCommentPrefix:
Minimum: 1
Maximum: 20
SpacesInParentheses: true
SpacesInSquareBrackets: true
Standard: c++17
TabWidth: 4
UseTab: ForIndentation
...

112
scripts/gen_pass_gasa.ps1 Normal file
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@ -0,0 +1,112 @@
Clear-Host
$target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1'
$devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1'
$format_cpp = Join-Path $PSScriptRoot 'helpers/format_cpp.psm1'
$incremental_checks = Join-Path $PSScriptRoot 'helpers/incremental_checks.ps1'
$vendor_toolchain = Join-Path $PSScriptRoot 'helpers/vendor_toolchain.ps1'
$update_deps = Join-Path $PSScriptRoot 'update_deps.ps1'
$path_root = git rev-parse --show-toplevel
Import-Module $target_arch
Import-Module $format_cpp
#region Arguments
$vendor = $null
$release = $null
$verbose = $false
[bool] $bootstrap = $false
[bool] $singleheader = $false
[bool] $test = $false
[array] $vendors = @( "clang", "msvc" )
# This is a really lazy way of parsing the args, could use actual params down the line...
if ( $args ) { $args | ForEach-Object {
switch ($_){
{ $_ -in $vendors } { $vendor = $_; break }
"verbose" { $verbose = $true }
"release" { $release = $true }
"debug" { $release = $false }
}
}}
#endregion Arguments
#region Configuration
if ($IsWindows) {
# This library was really designed to only run on 64-bit systems.
# (Its a development tool after all)
& $devshell -arch amd64
}
if ( $vendor -eq $null ) {
write-host "No vendor specified, assuming clang available"
$compiler = "clang"
}
if ( $release -eq $null ) {
write-host "No build type specified, assuming debug"
$release = $false
}
elseif ( $release -eq $false ) {
$debug = $true
}
else {
$optimize = $true
}
. $vendor_toolchain
. $incremental_checks
write-host "Building GasaGen with $vendor"
write-host "Build Type: $(if ($release) {"Release"} else {"Debug"} )"
#region Building
$path_project = Join-Path $path_root 'Project'
$path_binaries = Join-Path $path_project 'Binaries'
$path_scripts = Join-Path $path_root 'scripts'
$path_source = Join-Path $path_project 'Source'
$path_gasa = join-path $path_source 'Gasa'
$path_gasagen = join-path $path_source 'GasaGen'
$exe_gasagen = join-path $path_binaries 'GasaGen.exe'
function build-gengasa
{
$includes = @( $path_gasagen )
$unit = join-path $path_gasagen 'GasaGen.cpp'
$compiler_args = @()
$compiler_args += ($flag_define + 'GEN_TIME')
$linker_args = @()
$linker_args += $flag_link_win_subsystem_console
build-simple $path_binaries $includes $compiler_args $linker_args $unit $exe_gasagen
}
build-gengasa
function run-gengasa
{
Push-Location $path_project
if ( Test-Path( $exe_gasagen ) ) {
write-host "`nRunning GasaGen"
$time_taken = Measure-Command { & $exe_gasagen
| ForEach-Object {
write-host `t $_ -ForegroundColor Green
}
}
write-host "`GasaGen completed in $($time_taken.TotalMilliseconds) ms"
}
Pop-Location
$path_AbilitySystem = join-path $path_gasa 'AbilitySystem'
$include = @(
'GasaAttributeSet.h', 'GasaAttributeSet.cpp'
)
format-cpp $path_AbilitySystem $include $null
}
run-gengasa

682
scripts/gencpp.natvis Normal file
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<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="gen::AllocatorInfo">
<DisplayString>Data:{Data} Proc:{Proc}</DisplayString>
</Type>
<Type Name="gen::Pool">
<DisplayString>NumBlocks: {NumBlocks} TotalSize: {TotalSize}</DisplayString>
<Expand>
<LinkedListItems>
<Size>NumBlocks</Size>
<HeadPointer>FreeList</HeadPointer>
<NextPointer>FreeList</NextPointer>
<ValueNode>PhysicalStart</ValueNode>
</LinkedListItems>
</Expand>
</Type>
<Type Name="gen::Array&lt;*&gt;">
<DisplayString>Num:{((Header*)((char*)Data - sizeof(Header)))->Num},
Capacity:{((Header*)((char*)Data - sizeof(Header)))->Capacity}</DisplayString>
<Expand>
<Synthetic Name="Header">
<DisplayString>{(Header*)((char*)Data - sizeof(Header))}</DisplayString>
<Expand>
<Item Name="Allocator">((Header*)((char*)Data - sizeof(Header)))->Allocator</Item>
<Item Name="Capacity">((Header*)((char*)Data - sizeof(Header)))->Capacity</Item>
<Item Name="Num">((Header*)((char*)Data - sizeof(Header)))->Num</Item>
</Expand>
</Synthetic>
<ArrayItems>
<Size>((Header*)((char*)Data - sizeof(Header)))->Capacity</Size>
<ValuePointer>Data</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="gen::StrC">
<DisplayString>Len:{Len} Ptr:{Ptr, [Len]s}</DisplayString>
</Type>
<Type Name="gen::String">
<DisplayString Condition="Data == nullptr">null</DisplayString>
<DisplayString>{Data,na}</DisplayString>
<Expand>
<Synthetic Name="Header">
<DisplayString>{(Header*)((char*)Data - sizeof(Header))}</DisplayString>
<Expand>
<Item Name="Allocator">((Header*)((char*)Data - sizeof(Header)))->Allocator</Item>
<Item Name="Capacity">((Header*)((char*)Data - sizeof(Header)))->Capacity</Item>
<Item Name="Length">((Header*)((char*)Data - sizeof(Header)))->Length</Item>
</Expand>
</Synthetic>
</Expand>
</Type>
<Type Name="gen::String::Header">
<DisplayString>Length: {Length}, Capacity: {Capacity}</DisplayString>
<Expand>
<Item Name="Allocator">Allocator</Item>
<Item Name="Length">Length</Item>
<Item Name="Capacity">Capacity</Item>
</Expand>
</Type>
<Type Name="gen::AST">
<DisplayString Condition="this != nullptr">{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Content">Content</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
<Item Name="NumEntries">NumEntries</Item>
</Expand>
</Type>
<Type Name="gen::Code">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} Type: {ast->Type}</DisplayString>
<Expand HideRawView="false">
<Item Name="Content">ast->Content</Item>
<Item Name="Body">ast->Body</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="ModuleFlags" Condition="ast->ModuleFlags != ModuleFlag::Invalid">
ast->ModuleFlags</Item>
<Item Name="ArrSpecs" Condition="ast->ArrSpecs[0] &lt; 18">ast->ArrSpecs</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
<Item Name="NumEntries">ast->NumEntries</Item>
</Expand>
</Type>
<Type Name="gen::AST_Body">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Parent">Parent</Item>
<Item Name="Front">Front</Item>
<Item Name="Back">Back</Item>
<Item Name="NumEntries">NumEntries</Item>
</Expand>
</Type>
<Type Name="gen::AST_Attributes">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Content">Content</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Comment">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Content">Content</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Class">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Attributes">Attributes</Item>
<Item Name="ParentType">ParentType</Item>
<Item Name="ParentAccess">ParentAccess</Item>
<Item Name="Body">Body</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Enum">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Attributes">Attributes</Item>
<Item Name="UnderlyingType">UnderlyingType</Item>
<Item Name="Body">Body</Item>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Exec">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Body">Body</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Extern">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Body">Body</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Include">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Content">Content</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Friend">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Declaration">Declaration</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Fn">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Attributes">Attributes</Item>
<Item Name="Specs">Specs</Item>
<Item Name="ReturnType">ReturnType</Item>
<Item Name="Params">Params</Item>
<Item Name="Body">Body</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Module">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_NS">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
<Item Name="Body">Body</Item>
</Expand>
</Type>
<Type Name="gen::AST_Operator">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Attributes">Attributes</Item>
<Item Name="Specs">Specs</Item>
<Item Name="ReturnType">ReturnType</Item>
<Item Name="Op">Op</Item>
<Item Name="Params">Params</Item>
<Item Name="Body">Body</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_OpCast">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Specs">Specs</Item>
<Item Name="ValueType">ValueType</Item>
<Item Name="Body">Body</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Param">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ValueType">ValueType</Item>
<Item Name="Value">Value</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Last">Last</Item>
<Item Name="Next">Next</Item>
<Item Name="NumEntries">NumEntries</Item>
</Expand>
</Type>
<Type Name="gen::AST_Specifiers">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Specs">Specs</Item>
<Item Name="NumEntries">NumEntries</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Struct">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Attributes">Attributes</Item>
<Item Name="ParentType">ParentType</Item>
<Item Name="ParentAccess">ParentAccess</Item>
<Item Name="Body">Body</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Template">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Declaration">Declaration</Item>
<Item Name="Params">Params</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Type">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Attributes">Attributes</Item>
<Item Name="Specs">Specs</Item>
<Item Name="ArrExpr">ArrExpr</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Typedef">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Attributes">Attributes</Item>
<Item Name="UnderlyingType">UnderlyingType</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Union">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Attributes">Attributes</Item>
<Item Name="Body">Body</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Using">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Attributes">Attributes</Item>
<Item Name="UnderlyingType">UnderlyingType</Item>
<Item Name="Parent">Parent</Item>
<Item Name="ParentAccess">ParentAccess</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_UsingNamespace">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="Name">Name</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::AST_Var">
<DisplayString>{Name} Type: {Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ModuleFlags</Item>
<Item Name="Attributes">Attributes</Item>
<Item Name="Specs">Specs</Item>
<Item Name="ValueType">ValueType</Item>
<Item Name="Value">Value</Item>
<Item Name="Parent">Parent</Item>
<Item Name="Prev">Prev</Item>
<Item Name="Next">Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeBody">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Front">ast->Front</Item>
<Item Name="Back">ast->Back</Item>
<Item Name="NumEntries">ast->NumEntries</Item>
</Expand>
</Type>
<Type Name="gen::CodeAttributes">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="Content">ast->Content</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeComment">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="Content">ast->Content</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeClass">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Attributes">ast->Attributes</Item>
<Item Name="ParentType">ast->ParentType</Item>
<Item Name="ParentAccess">ast->ParentAccess</Item>
<Item Name="Body">ast->Body</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeExec">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="Body">ast->Body</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Name">ast->Name</Item>
<Item Name="Type">ast->Type</Item>
</Expand>
</Type>
<Type Name="gen::CodeEnum">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Attributes">ast->Attributes</Item>
<Item Name="UnderlyingType">ast->UnderlyingType</Item>
<Item Name="Body">ast->Body</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
<Item Name="Parent">ast->Parent</Item>
</Expand>
</Type>
<Type Name="gen::CodeInclude">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="Content">ast->Content</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeFriend">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="Declaration">ast->Declaration</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeFn">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Attributes">ast->Attributes</Item>
<Item Name="Specs">ast->Specs</Item>
<Item Name="ReturnType">ast->ReturnType</Item>
<Item Name="Params">ast->Params</Item>
<Item Name="Body">ast->Body</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeModule">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeNS">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Body">ast->Body</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeOperator">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Attributes">ast->Attributes</Item>
<Item Name="Specs">ast->Specs</Item>
<Item Name="ReturnType">ast->ReturnType</Item>
<Item Name="Op">ast->Op</Item>
<Item Name="Params">ast->Params</Item>
<Item Name="Body">ast->Body</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeOpCast">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ValueType">ast->ValueType</Item>
<Item Name="Body">ast->Body</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeParam">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ValueType">ast->ValueType</Item>
<Item Name="Value">ast->Value</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Last">ast->Last</Item>
<Item Name="Next">ast->Next</Item>
<Item Name="NumEntries">ast->NumEntries</Item>
</Expand>
</Type>
<Type Name="gen::CodeSpecifiers">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="Specs">ast->Specs</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
<Item Name="NumEntries">ast->NumEntries</Item>
</Expand>
</Type>
<Type Name="gen::CodeStruct">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Attributes">ast->Attributes</Item>
<Item Name="ParentType">ast->ParentType</Item>
<Item Name="ParentAccess">ast->ParentAccess</Item>
<Item Name="Body">ast->Body</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeTemplate">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Params">ast->Params</Item>
<Item Name="Declaration">ast->Declaration</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeType">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="Attributes">ast->Attributes</Item>
<Item Name="Specs">ast->Specs</Item>
<Item Name="ArrExpr">ast->ArrExpr</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeTypedef">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Attributes">ast->Attributes</Item>
<Item Name="UnderlyingType">ast->UnderlyingType</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeUnion">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Attributes">ast->Attributes</Item>
<Item Name="Body">ast->Body</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeUsing">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Attributes">ast->Attributes</Item>
<Item Name="UnderlyingType">ast->UnderlyingType</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::CodeUsingNamespace">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Name">ast->Name</Item>
<Item Name="Type">ast->Type</Item>
</Expand>
</Type>
<Type Name="gen::CodeVar">
<DisplayString Condition="ast == nullptr">Null</DisplayString>
<DisplayString Condition="ast != nullptr">{ast->Name} {ast->Type}</DisplayString>
<Expand>
<Item Name="ModuleFlags">ast->ModuleFlags</Item>
<Item Name="Attributes">ast->Attributes</Item>
<Item Name="Specs">ast->Specs</Item>
<Item Name="ValueType">ast->ValueType</Item>
<Item Name="Value">ast->Value</Item>
<Item Name="Parent">ast->Parent</Item>
<Item Name="Prev">ast->Prev</Item>
<Item Name="Next">ast->Next</Item>
</Expand>
</Type>
<Type Name="gen::parser::Token">
<DisplayString>Length:{Length} Text:{Text, [Length]s} Type:{Type}</DisplayString>
</Type>
<Type Name="gen::parser::TokArray">
<DisplayString>Current[ { Arr[Idx] } ] Idx:{ Idx }</DisplayString>
</Type>
</AutoVisualizer>

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if ($env:VCINSTALLDIR) {
return
}
$ErrorActionPreference = "Stop"
# Use vswhere to find the latest Visual Studio installation
$vswhere_out = & "C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe" -latest -property installationPath
if ($null -eq $vswhere_out) {
Write-Host "ERROR: Visual Studio installation not found"
exit 1
}
# Find Launch-VsDevShell.ps1 in the Visual Studio installation
$vs_path = $vswhere_out
$vs_devshell = Join-Path $vs_path "\Common7\Tools\Launch-VsDevShell.ps1"
if ( -not (Test-Path $vs_devshell) ) {
Write-Host "ERROR: Launch-VsDevShell.ps1 not found in Visual Studio installation"
Write-Host Tested path: $vs_devshell
exit 1
}
# Launch the Visual Studio Developer Shell
Push-Location
write-host @args
& $vs_devshell @args
Pop-Location

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# format_cpp.psm1
function format-cpp
{
param( $path, $include, $exclude )
# Format generated gencpp
Write-Host "Beginning format"
$formatParams = @(
'-i' # In-place
'-style=file:.clang-format'
'-verbose'
)
$targetFiles = @(
Get-ChildItem -Recurse -Path $path -Include $include -Exclude $exclude
| Select-Object -ExpandProperty FullName
)
$time_taken = Measure-Command {
clang-format $formatParams $targetFiles
}
Write-Host "Formatting complete in $($time_taken.TotalMilliseconds) ms`n"
}
Export-ModuleMember -Function format-cpp

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# This is meant to be used with build.ps1, and is not a standalone script.
function check-FileForChanges
{
param(
[Parameter(Mandatory=$true)]
[string]$path_file
)
if (-not (Test-Path $path_file -PathType Leaf)) {
Write-Error "The provided path is not a valid file: $path_file"
return $false
}
$file_name = Split-Path $path_file -Leaf
$path_csv = Join-Path $path_build ($file_name + "_file_hash.csv")
$csv_file_hash = $null
if (Test-Path $path_csv) {
$csv_file_hash = Import-Csv $path_csv | Select-Object -ExpandProperty value
}
$current_hash_info = Get-FileHash -Path $path_file -Algorithm MD5
$current_file_hash = $current_hash_info.Hash
# Save the current hash to the CSV
[PSCustomObject]@{
name = $path_file
value = $current_file_hash
} | Export-Csv $path_csv -NoTypeInformation
if ($csv_file_hash -and $csv_file_hash -eq $current_file_hash) {
return $false
} else {
return $true
}
}
# Check to see if the module has changed files since the last build
function check-ModuleForChanges
{
param( [string]$path_module, [array]$excludes )
$module_name = split-path $path_module -leaf
$path_csv = Join-Path $path_build ($module_name + "_module_hashes.csv")
$csv_file_hashes = $null
if ( test-path $path_csv ) {
$csv_file_hashes = @{}
import-csv $path_csv | foreach-object {
$csv_file_hashes[ $_.name ] = $_.value
}
}
$file_hashes = @{}
get-childitem -path $path_module -recurse -file -Exclude $excludes | foreach-object {
$id = $_.fullname
$hash_info = get-filehash -path $id -Algorithm MD5
$file_hashes[ $id ] = $hash_info.Hash
}
$file_hashes.GetEnumerator() | foreach-object { [PSCustomObject]$_ } |
export-csv $path_csv -NoTypeInformation
if ( -not $csv_file_hashes ) { return $true }
if ( $csv_file_hashes.Count -ne $file_hashes.Count ) { return $true }
foreach ( $key in $csv_file_hashes.Keys ) {
if ( $csv_file_hashes[ $key ] -ne $file_hashes[ $key ] ) {
return $true
}
}
return $false
}

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# target_arch.psm1
function Get-TargetArchClang {
# Get the target architecture by querying clang itself
$output = & clang -v 2>&1
foreach ($line in $output) {
if ($line -like "*Target:*") {
$clangTarget = ($line -split ':')[1].Trim()
return $clangTarget
}
}
throw "Clang target architecture could not be determined."
}
function Get-TargetArchMSVC {
# Assuming you've set the Visual Studio environment variables using `vcvarsall.bat`
# This looks for the `VSCMD_ARG_TGT_ARCH` environment variable which Visual Studio sets to indicate the target architecture.
$arch = $env:VSCMD_ARG_TGT_ARCH
if (-not $arch) {
throw "MSVC target architecture could not be determined. Ensure you've initialized the Visual Studio environment."
}
return $arch
}
Export-ModuleMember -Function Get-TargetArchClang, Get-TargetArchMSVC

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# This is meant to be used with build.ps1, and is not a standalone script.
if ($IsWindows) {
# This HandmadeHero implementation is only designed for 64-bit systems
& $devshell -arch amd64
}
if ( $vendor -eq $null ) {
write-host "No vendor specified, assuming clang available"
$vendor = "clang"
}
if ( $dev ) {
if ( $debug -eq $null ) {
$debug = $true
}
if ( $optimize -eq $null ) {
$optimize = $false
}
}
function run-compiler
{
param( $compiler, $unit, $compiler_args )
if ( $analysis ) {
$compiler_args += $flag_syntax_only
}
write-host "`Compiling $unit"
if ( $verbose ) {
write-host "Compiler config:"
$compiler_args | ForEach-Object {
write-host $_ -ForegroundColor Cyan
}
}
$time_taken = Measure-Command {
& $compiler $compiler_args 2>&1 | ForEach-Object {
$color = 'White'
switch ($_){
{ $_ -match "error" } { $color = 'Red' ; break }
{ $_ -match "warning" } { $color = 'Yellow'; break }
}
write-host `t $_ -ForegroundColor $color
}
}
if ( $LASTEXITCODE -eq 0 ) {
write-host "$unit compile finished in $($time_taken.TotalMilliseconds) ms`n"
return $true
}
else {
write-host "Compile failed for $unit`n" -ForegroundColor Red
return $false
}
}
function run-linker
{
param( $linker, $binary, $linker_args )
write-host "`Linking $binary"
if ( $verbose ) {
write-host "Linker config:"
$linker_args | ForEach-Object {
write-host $_ -ForegroundColor Cyan
}
}
$time_taken = Measure-Command {
& $linker $linker_args 2>&1 | ForEach-Object {
$color = 'White'
switch ($_){
{ $_ -match "error" } { $color = 'Red' ; break }
{ $_ -match "warning" } { $color = 'Yellow'; break }
}
write-host `t $_ -ForegroundColor $color
}
}
if ( $LASTEXITCODE -eq 0 ) {
write-host "$binary linking finished in $($time_taken.TotalMilliseconds) ms`n"
return $true
}
else {
write-host "Linking failed for $binary`n" -ForegroundColor Red
return $false
}
}
if ( $vendor -match "clang" )
{
# https://clang.llvm.org/docs/ClangCommandLineReference.html
$flag_all_c = '-x c'
$flag_all_cpp = '-x c++'
$flag_compile = '-c'
$flag_color_diagnostics = '-fcolor-diagnostics'
$flag_no_color_diagnostics = '-fno-color-diagnostics'
$flag_debug = '-g'
$flag_debug_codeview = '-gcodeview'
$flag_define = '-D'
$flag_exceptions_disabled = '-fno-exceptions'
$flag_preprocess = '-E'
$flag_include = '-I'
$flag_section_data = '-fdata-sections'
$flag_section_functions = '-ffunction-sections'
$flag_library = '-l'
$flag_library_path = '-L'
$flag_linker = '-Wl,'
if ( $IsWindows ) {
$flag_link_dll = '/DLL'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
}
if ( $IsLinux ) {
$flag_link_mapfile = '--Map='
$flag_link_optimize_references = '--gc-sections'
}
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_path_output = '/OUT:'
$flag_no_optimization = '-O0'
$flag_optimize_fast = '-O2'
$flag_optimize_size = '-O1'
$flag_optimize_intrinsics = '-Oi'
$flag_path_output = '-o'
$flag_preprocess_non_intergrated = '-no-integrated-cpp'
$flag_profiling_debug = '-fdebug-info-for-profiling'
$flag_set_stack_size = '-stack='
$flag_syntax_only = '-fsyntax-only'
$flag_target_arch = '-target'
$flag_time_trace = '-ftime-trace'
$flag_verbose = '-v'
$flag_wall = '-Wall'
$flag_warning = '-W'
$flag_warnings_as_errors = '-Werror'
$flag_win_nologo = '/nologo'
$ignore_warning_ms_include = 'no-microsoft-include'
$ignore_warning_return_type_c_linkage = 'no-return-type-c-linkage'
$target_arch = Get-TargetArchClang
$warning_ignores = @(
$ignore_warning_ms_include,
$ignore_warning_return_type_c_linkage
)
# https://learn.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-170
if ( $IsWindows ) {
$libraries = @(
'Kernel32' # For Windows API
# 'msvcrt', # For the C Runtime (Dynamically Linked)
# 'libucrt',
'libcmt' # For the C Runtime (Static Linkage)
)
}
function build
{
param( [string]$path_output, [array]$includes, [array]$compiler_args, [array]$linker_args, [array]$units, [string]$binary )
$result = $false
#Write-Host "build: clang"
$map = $binary -replace '\.(exe|dll)$', '.map'
$map = join-path $path_output (split-path $map -Leaf)
# This allows dll reloads at runtime to work (jankily, use below if not interested)
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
$compiler_args += @(
$flag_no_color_diagnostics,
$flag_exceptions_disabled,
$flag_target_arch, $target_arch,
$flag_wall,
$flag_preprocess_non_intergrated
# $flag_section_data,
# $flag_section_functions,
)
if ( $verbose ) {
# $compiler_args += $flag_verbose
# $compiler_args += $flag_time_trace
}
if ( $optimize ) {
$compiler_args += $flag_optimize_fast
}
else {
$compiler_args += $flag_no_optimization
}
if ( $debug ) {
$compiler_args += ( $flag_define + 'Build_Debug=1' )
$compiler_args += $flag_debug, $flag_debug_codeview, $flag_profiling_debug
}
else {
$compiler_args += ( $flag_define + 'Build_Debug=0' )
}
$warning_ignores | ForEach-Object {
$compiler_args += $flag_warning + $_
}
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
$objects = @()
foreach ( $unit in $units )
{
$object = $unit -replace '\.(cpp|c)$', '.obj'
$object = join-path $path_output (split-path $object -Leaf)
$objects += $object
$unit_compiler_args = $compiler_args
$unit_compiler_args += ( $flag_path_output + $object )
$unit_compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $unit_compiler_args
}
$linker_args += @(
$flag_link_win_machine_64,
$( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
$linker_args += $flag_link_mapfile + $map
}
$libraries | ForEach-Object {
$linker_args += $_ + '.lib'
}
$linker_args += $objects
return run-linker $linker $binary $linker_args
}
function build-simple
{
param( [string]$path_output, [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
$result = $false
#Write-Host "build-simple: clang"
$object = $unit -replace '\.(cpp|c)$', '.obj'
$map = $unit -replace '\.(cpp|c)$', '.map'
$object = join-path $path_output (split-path $object -Leaf)
$map = join-path $path_output (split-path $map -Leaf)
# This allows dll reloads at runtime to work (jankily, use below if not interested)
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
$compiler_args += @(
$flag_no_color_diagnostics,
$flag_exceptions_disabled,
$flag_target_arch, $target_arch,
$flag_wall,
$flag_preprocess_non_intergrated,
# $flag_section_data,
# $flag_section_functions,
( $flag_path_output + $object )
)
if ( $verbose ) {
# $compiler_args += $flag_verbose
# $compiler_args += $flag_time_trace
}
if ( $optimize ) {
$compiler_args += $flag_optimize_fast
}
else {
$compiler_args += $flag_no_optimization
}
if ( $debug ) {
$compiler_args += ( $flag_define + 'Build_Debug=1' )
$compiler_args += $flag_debug, $flag_debug_codeview, $flag_profiling_debug
}
else {
$compiler_args += ( $flag_define + 'Build_Debug=0' )
}
$warning_ignores | ForEach-Object {
$compiler_args += $flag_warning + $_
}
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
$compiler_args += $flag_compile, $unit
if ( (run-compiler $compiler $unit $compiler_args) -eq $false ) {
return $false
}
$linker_args += @(
$flag_link_win_machine_64,
$( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
$linker_args += $flag_link_mapfile + $map
}
$libraries | ForEach-Object {
$linker_args += $_ + '.lib'
}
$linker_args += $object
return run-linker $linker $binary $linker_args
}
$compiler = 'clang++'
$linker = 'lld-link'
}
if ( $vendor -match "msvc" )
{
# https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170
$flag_all_c = '/TC'
$flag_all_cpp = '/TP'
$flag_compile = '/c'
$flag_debug = '/Zi'
$flag_define = '/D'
$flag_exceptions_disabled = '/EHsc-'
$flag_RTTI_disabled = '/GR-'
$flag_include = '/I'
$flag_full_src_path = '/FC'
$flag_nologo = '/nologo'
$flag_dll = '/LD'
$flag_dll_debug = '/LDd'
$flag_linker = '/link'
$flag_link_dll = '/DLL'
$flag_link_no_incremental = '/INCREMENTAL:NO'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_path_output = '/OUT:'
$flag_link_win_rt_dll = '/MD'
$flag_link_win_rt_dll_debug = '/MDd'
$flag_link_win_rt_static = '/MT'
$flag_link_win_rt_static_debug = '/MTd'
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_no_optimization = '/Od'
$flag_optimize_fast = '/O2'
$flag_optimize_size = '/O1'
$flag_optimize_intrinsics = '/Oi'
$flag_optimized_debug = '/Zo'
$flag_out_name = '/OUT:'
$flag_path_interm = '/Fo'
$flag_path_debug = '/Fd'
$flag_path_output = '/Fe'
$flag_preprocess_conform = '/Zc:preprocessor'
$flag_set_stack_size = '/F'
$flag_syntax_only = '/Zs'
$flag_wall = '/Wall'
$flag_warnings_as_errors = '/WX'
function build
{
param( [string]$path_output, [array]$includes, [array]$compiler_args, [array]$linker_args, [array]$units, [string]$binary )
$result = $false
#Write-Host "build-simple: msvc"
$map = $binary -replace '\.(exe|dll)$', '.map'
$map = join-path $path_output (split-path $map -Leaf)
# This allows dll reloads at runtime to work (jankily, use below if not interested)
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
$compiler_args += @(
$flag_nologo,
# $flag_all_cpp,
$flag_exceptions_disabled,
( $flag_define + '_HAS_EXCEPTIONS=0' ),
$flag_RTTI_disabled,
$flag_preprocess_conform,
$flag_full_src_path,
( $flag_path_interm + $path_output + '\' ),
( $flag_path_output + $path_output + '\' )
)
if ( $verbose ) {
}
if ( $optimize ) {
$compiler_args += $flag_optimize_fast
}
else {
$compiler_args += $flag_no_optimization
}
if ( $debug )
{
$compiler_args += $flag_debug
$compiler_args += ( $flag_define + 'Build_Debug=1' )
$compiler_args += ( $flag_path_debug + $path_output + '\' )
$compiler_args += $flag_link_win_rt_static_debug
if ( $optimize ) {
$compiler_args += $flag_optimized_debug
}
}
else {
$compiler_args += ( $flag_define + 'Build_Debug=0' )
$compiler_args += $flag_link_win_rt_static
}
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
$objects = @()
foreach ( $unit in $units )
{
$object = $unit -replace '\.(cpp|c)$', '.obj'
$object = join-path $path_output (split-path $object -Leaf)
$objects += $object
$unit_compiler_args = $compiler_args
# $unit_compiler_args += ( $flag_path_output + $object )
$unit_compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $unit_compiler_args
}
$linker_args += @(
$flag_nologo,
$flag_link_win_machine_64,
$flag_link_no_incremental,
( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
$linker_args += $flag_link_mapfile + $map
}
else {
}
$linker_args += $objects
return run-linker $linker $binary $linker_args
}
function build-simple
{
param( [string]$path_output, [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
$result = $false
#Write-Host "build-simple: msvc"
$object = $unit -replace '\.(cpp|c)$', '.obj'
$map = $unit -replace '\.(cpp|c)$', '.map'
$object = join-path $path_output (split-path $object -Leaf)
$map = join-path $path_output (split-path $map -Leaf)
# This allows dll reloads at runtime to work (jankily, use below if not interested)
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
$compiler_args += @(
$flag_nologo,
# $flag_all_cpp,
$flag_exceptions_disabled,
( $flag_define + '_HAS_EXCEPTIONS=0' ),
$flag_RTTI_disabled,
$flag_preprocess_conform,
$flag_full_src_path,
( $flag_path_interm + $path_output + '\' ),
( $flag_path_output + $path_output + '\' )
)
if ( $verbose ) {
}
if ( $optimize ) {
$compiler_args += $flag_optimize_fast
}
else {
$compiler_args += $flag_no_optimization
}
if ( $debug )
{
$compiler_args += $flag_debug
$compiler_args += ( $flag_define + 'Build_Debug=1' )
$compiler_args += ( $flag_path_debug + $path_output + '\' )
$compiler_args += $flag_link_win_rt_static_debug
if ( $optimize ) {
$compiler_args += $flag_optimized_debug
}
}
else {
$compiler_args += ( $flag_define + 'Build_Debug=0' )
$compiler_args += $flag_link_win_rt_static
}
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
$compiler_args += $flag_compile, $unit
if ( (run-compiler $compiler $unit $compiler_args) -eq $false ) {
return $false;
}
$linker_args += @(
$flag_nologo,
$flag_link_win_machine_64,
$flag_link_no_incremental,
( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
$linker_args += $flag_link_mapfile + $map
}
else {
}
$linker_args += $object
return run-linker $linker $binary $linker_args
}
$compiler = 'cl'
$linker = 'link'
}