Commiting last latest changes before making repo modifications
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Project/Binaries/Win64/UnrealEditor-GasaEditor.dll
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Project/Binaries/Win64/UnrealEditor-GasaEditor.dll
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@ -49,6 +49,15 @@ r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.CustomDepth=3
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.MotionBlur=False
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r.AntiAliasingMethod=0
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r.MSAACount=1
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r.ScreenPercentage.Default=25.000000
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r.SupportSkyAtmosphere=False
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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@ -130,3 +139,4 @@ ManualIPAddress=
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+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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Project/Content/UI/Globes/MI_BlackBG.uasset
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Project/Content/UI/Globes/MI_BlackBG.uasset
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Project/Content/UI/UI_GlobeTemplate.uasset
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Project/Content/UI/UI_GlobeTemplate.uasset
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@ -1,4 +1,4 @@
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#include "GasaUserWidget.h"
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#include "GasaUserWidget.h"
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#include "Blueprint/WidgetBlueprintGeneratedClass.h"
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#include "Blueprint/WidgetTree.h"
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@ -227,7 +227,7 @@ bool UGasaUserWidget::Initialize()
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// For backward compatibility, run the initialize event on widget that doesn't have a player context only when the class authorized it.
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bool bClassWantsToRunInitialized = BGClass && BGClass->bCanCallInitializedWithoutPlayerContext;
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if (!IsDesignTime() && (PlayerContext.IsValid() || bClassWantsToRunInitialized))
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if (!IsDesignTime() && (GetPlayerContext().IsValid() || bClassWantsToRunInitialized))
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{
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NativeOnInitialized();
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}
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@ -1,4 +1,4 @@
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#include "GlobeProgressBar.h"
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#include "GlobeProgressBar.h"
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#include "GasaImage.h"
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#include "GasaOverlay.h"
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@ -5,7 +5,7 @@
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#include "WidgetController.h"
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#include "HostWidgetController.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam( FAttributeFloatChangedSig, float, NewValue );
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam( FAttributeChangedSig, float, NewValue );
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UCLASS( Blueprintable, BlueprintType )
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class GASA_API UHostWidgetController : public UWidgetController
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@ -16,16 +16,16 @@ public:
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// Attribute Events are generated by GasaGen/GasaGen_HostWidgetController.cpp
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UPROPERTY( BlueprintAssignable, Category = "Attributes" )
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FAttributeFloatChangedSig Event_OnHealthChanged;
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FAttributeChangedSig Event_OnHealthChanged;
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UPROPERTY( BlueprintAssignable, Category = "Attributes" )
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FAttributeFloatChangedSig Event_OnMaxHealthChanged;
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FAttributeChangedSig Event_OnMaxHealthChanged;
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UPROPERTY( BlueprintAssignable, Category = "Attributes" )
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FAttributeFloatChangedSig Event_OnManaChanged;
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FAttributeChangedSig Event_OnManaChanged;
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UPROPERTY( BlueprintAssignable, Category = "Attributes" )
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FAttributeFloatChangedSig Event_OnMaxManaChanged;
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FAttributeChangedSig Event_OnMaxManaChanged;
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void HealthChanged( FOnAttributeChangeData const& Data );
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void MaxHealthChanged( FOnAttributeChangeData const& Data );
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@ -72,7 +72,7 @@ void gen_UHostWidgetController()
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));
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attribute_events.append(fmt_newline);
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attribute_events.append( parse_variable(
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token_fmt( "field", (StrC) attribute_field.Name, stringize( FAttributeFloatChangedSig Event_On<field>Changed; ))
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token_fmt( "field", (StrC) attribute_field.Name, stringize( FAttributeChangedSig Event_On<field>Changed; ))
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));
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attribute_events.append(fmt_newline);
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}
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@ -54,7 +54,7 @@ elseif ( $release -eq $false ) {
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else {
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$optimize = $true
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}
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#endregion Configuration
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. $vendor_toolchain
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. $incremental_checks
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@ -103,3 +103,4 @@ function run-gengasa
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Pop-Location
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}
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run-gengasa
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#endregion Building
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