34. Listening for Attribute Changes
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		| @@ -28,7 +28,7 @@ void APlayerCharacter::PossessedBy(AController* NewController) | ||||
| 	AGasaPlayerController* PC   = GetController<AGasaPlayerController>(); | ||||
| 	AGasaHUD*              HUD  = PC->GetHUD<AGasaHUD>(); | ||||
| 	FWidgetControllerData  Data = { PC, PS, AbilitySystem, Attributes }; | ||||
| 	HUD->InitOverlay(& Data); | ||||
| 	HUD->InitHostWidget(& Data); | ||||
| } | ||||
|  | ||||
| // TODO(Ed): We need to setup Net Slime... | ||||
| @@ -49,6 +49,6 @@ void APlayerCharacter::OnRep_PlayerState() | ||||
| 		AGasaPlayerController* PC   = GetController<AGasaPlayerController>(); | ||||
| 		AGasaHUD*              HUD  = PC->GetHUD<AGasaHUD>(); | ||||
| 		FWidgetControllerData  Data = { PC, PS, AbilitySystem, Attributes }; | ||||
| 		HUD->InitOverlay(& Data); | ||||
| 		HUD->InitHostWidget(& Data); | ||||
| 	} | ||||
| } | ||||
|   | ||||
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