43. Instant and Duration Application Policy
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@ -28,8 +28,90 @@ void AGasaEffectActor::ApplyEffectToActor(AActor* Actor, TSubclassOf<UGameplayEf
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void AGasaEffectActor::OnOverlap(AActor* Actor)
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void AGasaEffectActor::OnOverlap(AActor* Actor)
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{
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{
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UGasaAbilitySystemComp* AS = GetAbilitySystem(Actor, true);
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FGameplayEffectContextHandle
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Context = AS->MakeEffectContext();
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Context.AddSourceObject(Actor);
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if (InstantEffectClass.Get())
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{
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if (Bitfield_IsSet(InstantEffectUsage, (int32)EEffectUsagePolicy::ApplyOnOverlap))
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{
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FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InstantEffectClass, 1.0f, Context );
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AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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}
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if (Bitfield_IsSet(InstantEffectUsage, (int32)EEffectUsagePolicy::RemoveOnOverlap))
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{
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AS->RemoveActiveGameplayEffectBySourceEffect( InstantEffectClass, AS );
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}
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}
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if (DurationEffectClass.Get())
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{
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if (Bitfield_IsSet(DurationEffectUsage, (int32)EEffectUsagePolicy::ApplyOnOverlap))
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{
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FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InstantEffectClass, 1.0f, Context );
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AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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}
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if (Bitfield_IsSet(InstantEffectUsage, (int32)EEffectUsagePolicy::RemoveOnOverlap))
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{
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AS->RemoveActiveGameplayEffectBySourceEffect( DurationEffectClass, AS );
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}
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}
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if (InfiniteEffectClass.Get())
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{
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if (Bitfield_IsSet(InfiniteEffectUsage, (int32)EEffectUsagePolicy::ApplyOnOverlap))
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{
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FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InstantEffectClass, 1.0f, Context );
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AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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}
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if (Bitfield_IsSet(InstantEffectUsage, (int32)EEffectUsagePolicy::RemoveOnOverlap))
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{
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AS->RemoveActiveGameplayEffectBySourceEffect( InfiniteEffectClass, AS );
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}
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}
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}
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}
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void AGasaEffectActor::OnEndOverlap(AActor* Actor)
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void AGasaEffectActor::OnEndOverlap(AActor* Actor)
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{
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{
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UGasaAbilitySystemComp* AS = GetAbilitySystem(Actor, true);
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FGameplayEffectContextHandle
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Context = AS->MakeEffectContext();
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Context.AddSourceObject(Actor);
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if (InstantEffectClass.Get())
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{
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if (Bitfield_IsSet(InstantEffectUsage, (int32)EEffectUsagePolicy::ApplyOnEndOverlap))
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{
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FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InstantEffectClass, 1.0f, Context );
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AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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}
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if (Bitfield_IsSet(InstantEffectUsage, (int32)EEffectUsagePolicy::RemoveOnEndOverlap))
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{
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AS->RemoveActiveGameplayEffectBySourceEffect( InstantEffectClass, AS );
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}
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}
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if (DurationEffectClass.Get())
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{
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if (Bitfield_IsSet(DurationEffectUsage, (int32)EEffectUsagePolicy::ApplyOnEndOverlap))
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{
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FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InstantEffectClass, 1.0f, Context );
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AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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}
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if (Bitfield_IsSet(InstantEffectUsage, (int32)EEffectUsagePolicy::RemoveOnEndOverlap))
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{
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AS->RemoveActiveGameplayEffectBySourceEffect( DurationEffectClass, AS );
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}
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}
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if (InfiniteEffectClass.Get())
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{
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if (Bitfield_IsSet(InfiniteEffectUsage, (int32)EEffectUsagePolicy::ApplyOnEndOverlap))
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{
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FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InstantEffectClass, 1.0f, Context );
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AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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}
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if (Bitfield_IsSet(InstantEffectUsage, (int32)EEffectUsagePolicy::RemoveOnEndOverlap))
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{
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AS->RemoveActiveGameplayEffectBySourceEffect( InfiniteEffectClass, AS );
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}
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}
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}
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}
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@ -12,13 +12,11 @@ enum class EEffectUsagePolicy : uint8
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None = 0 UMETA(Hidden),
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None = 0 UMETA(Hidden),
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ApplyOnOverlap = bit(0),
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ApplyOnOverlap = bit(0),
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ApplyOnEndOverlap = bit(1),
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ApplyOnEndOverlap = bit(1),
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DoNotApply = bit(2),
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RemoveOnOverlap = bit(3),
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RemoveOnOverlap = bit(3),
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RemoveOnEndOverlap = bit(4),
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RemoveOnEndOverlap = bit(4),
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DoNotRemove = bit(5),
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};
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};
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constexpr int32 DefaultEffectUsagePolicy = (int32(EEffectUsagePolicy::DoNotApply) | int32(EEffectUsagePolicy::RemoveOnEndOverlap));
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constexpr int32 DefaultEffectUsagePolicy = (int32(EEffectUsagePolicy::RemoveOnEndOverlap));
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UCLASS()
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UCLASS()
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class GASA_API AGasaEffectActor : public AGasaActor
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class GASA_API AGasaEffectActor : public AGasaActor
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