Basic changes to build/target/uproject while dealing with Seekers boostrap

This commit is contained in:
2025-01-23 00:00:03 -05:00
parent 66a15a7a02
commit a2bcafbec6
3 changed files with 245 additions and 243 deletions

View File

@ -1,7 +1,7 @@
using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion;
using TargetInfo = UnrealBuildTool.TargetInfo;
using TargetRules = UnrealBuildTool.TargetRules;
using TargetType = UnrealBuildTool.TargetType;
using TargetInfo = UnrealBuildTool.TargetInfo;
using TargetRules = UnrealBuildTool.TargetRules;
using TargetType = UnrealBuildTool.TargetType;
public class GasaTarget : TargetRules
{

View File

@ -1,9 +1,9 @@
using System;
using System.Collections.Generic;
using UnrealBuildTool;
using ModuleRules = UnrealBuildTool.ModuleRules;
using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
using TargetRules = UnrealBuildTool.TargetRules;
using ModuleRules = UnrealBuildTool.ModuleRules;
using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
using TargetRules = UnrealBuildTool.TargetRules;
using UnrealTargetConfiguration = UnrealBuildTool.UnrealTargetConfiguration;
public class Gasa : ModuleRules
@ -26,8 +26,10 @@ public class Gasa : ModuleRules
bEnableExceptions = false;
bEnableBufferSecurityChecks = false;
bEnableNonInlinedGenCppWarnings = false;
bEnableUndefinedIdentifierWarnings = false;
// bEnableUndefinedIdentifierWarnings = false;
bIgnoreUnresolvedSymbols = false;
UndefinedIdentifierWarningLevel = WarningLevel.Off;
bEnableObjCAutomaticReferenceCounting = false;
bEnableObjCExceptions = false;