Basic changes to build/target/uproject while dealing with Seekers boostrap
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@ -1,7 +1,7 @@
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using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion;
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using TargetInfo = UnrealBuildTool.TargetInfo;
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using TargetRules = UnrealBuildTool.TargetRules;
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using TargetType = UnrealBuildTool.TargetType;
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using TargetInfo = UnrealBuildTool.TargetInfo;
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using TargetRules = UnrealBuildTool.TargetRules;
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using TargetType = UnrealBuildTool.TargetType;
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public class GasaTarget : TargetRules
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{
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@ -1,9 +1,9 @@
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using System;
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using System.Collections.Generic;
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using UnrealBuildTool;
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using ModuleRules = UnrealBuildTool.ModuleRules;
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using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
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using TargetRules = UnrealBuildTool.TargetRules;
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using ModuleRules = UnrealBuildTool.ModuleRules;
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using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
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using TargetRules = UnrealBuildTool.TargetRules;
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using UnrealTargetConfiguration = UnrealBuildTool.UnrealTargetConfiguration;
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public class Gasa : ModuleRules
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@ -26,8 +26,10 @@ public class Gasa : ModuleRules
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bEnableExceptions = false;
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bEnableBufferSecurityChecks = false;
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bEnableNonInlinedGenCppWarnings = false;
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bEnableUndefinedIdentifierWarnings = false;
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// bEnableUndefinedIdentifierWarnings = false;
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bIgnoreUnresolvedSymbols = false;
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UndefinedIdentifierWarningLevel = WarningLevel.Off;
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bEnableObjCAutomaticReferenceCounting = false;
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bEnableObjCExceptions = false;
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