38. Instant Gameplay Effects
This commit is contained in:
@ -19,5 +19,6 @@ void AGasaEffectActor::ApplyEffectToActor(AActor* Actor, TSubclassOf<UGameplayEf
|
||||
Context.AddSourceObject(Actor);
|
||||
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( EffectClass, 1.0f, Context );
|
||||
AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
if (Spec.IsValid())
|
||||
AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
}
|
||||
|
Reference in New Issue
Block a user