New generic attribute set codegen from table implemented
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@ -13,8 +13,8 @@ struct GASA_API FAttributeSetField : public FTableRowBase
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FAttributeSetField()
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: Name("Provide_Name")
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, Description("Provide Description")
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, Category("Optional Category")
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, Description("Provide Description")
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, BaseValue(0)
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, bUseMinAttribute(false)
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, bUseMaxAttribute(false)
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@ -27,14 +27,14 @@ struct GASA_API FAttributeSetField : public FTableRowBase
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{}
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gameplay Attribute")
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FString Name;
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FName Name;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gameplay Attribute")
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FName Category;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gameplay Attribute")
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FString Description;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gameplay Attribute")
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FString Category;
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// UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gameplay Attribute")
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// FGameplayTag Tag;
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@ -59,4 +59,3 @@ struct GASA_API FAttributeSetField : public FTableRowBase
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gameplay Attribute", meta =( EditCondition="bUseMaxAttribute==false", EditConditionHides))
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float MaxValue;
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};
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