32. Overlay Widget Controller
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BIN
Project/Binaries/Win64/UnrealEditor-Gasa.dll
(Stored with Git LFS)
BIN
Project/Binaries/Win64/UnrealEditor-Gasa.dll
(Stored with Git LFS)
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BIN
Project/Binaries/Win64/UnrealEditor-GasaEditor.dll
(Stored with Git LFS)
BIN
Project/Binaries/Win64/UnrealEditor-GasaEditor.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
@ -131,3 +131,6 @@ ManualIPAddress=
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[CoreRedirects]
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+ClassRedirects=(OldName="/Script/Gasa.UI_HostWidget",NewName="/Script/Gasa.HUDHostWidget")
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@ -9,6 +9,7 @@ Tag_PPV=Global_PPV
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Tag_GlobalPPV=Global_PPV
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Template_PlayerCamera=/Game/Actors/BP_CameraMount.BP_CameraMount_C
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Template_HUD_HostUI=/Game/UI/UI_Host.UI_Host_C
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Template_HostWidgetController=/Game/Core/BP_HostWidgetController.BP_HostWidgetController_C
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[/Script/GameplayAbilities.AbilitySystemGlobals]
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bUseDebugTargetFromHud=true
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@ -1,7 +1,6 @@
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#pragma once
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#include "AbilitySystemComponent.h"
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#include "AbilitySystemInterface.h"
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#include "GasaCommon.h"
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@ -14,16 +13,3 @@ class GASA_API UGasaAbilitySystemComp : public UAbilitySystemComponent
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GENERATED_BODY()
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public:
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};
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namespace Gasa
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{
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inline
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UGasaAbilitySystemComp* GetAbilitySystem(UObject* Object)
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{
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if (Object->Implements<UAbilitySystemInterface>())
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{
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return Cast<UGasaAbilitySystemComp>( Cast<IAbilitySystemInterface>(Object)->GetAbilitySystemComponent() );
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}
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return nullptr;
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}
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}
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@ -0,0 +1,16 @@
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#pragma once
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#include "GasaAbilitySystemComponent.h"
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#include "AbilitySystemInterface.h"
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namespace Gasa
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{
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inline
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UGasaAbilitySystemComp* GetAbilitySystem(UObject* Object)
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{
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if (Object->Implements<UAbilitySystemInterface>())
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{
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return Cast<UGasaAbilitySystemComp>( Cast<IAbilitySystemInterface>(Object)->GetAbilitySystemComponent() );
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}
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return nullptr;
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}
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}
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@ -1,5 +1,6 @@
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// This was generated by GasaGen/GasaGen.cpp
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// Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp
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#include "GasaAttributeSet.h"
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#include "GasaAttributeSet_Inlines.h"
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#include "AbilitySystemComponent.h"
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#include "Net/UnrealNetwork.h"
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@ -1,7 +1,7 @@
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// This was generated by GasaGen/GasaGen.cpp
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// Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp
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#pragma once
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#include "AttributeSet.h"
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#include "AbilitySystemComponent.h"
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#include "GasaAttributeSet.generated.h"
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UCLASS()
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@ -53,6 +53,7 @@ public:
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static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, MaxMana ) );
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return Prop;
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}
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FORCEINLINE float GetHealth() const { return Health.GetCurrentValue(); }
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FORCEINLINE float GetMaxHealth() const { return MaxHealth.GetCurrentValue(); }
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FORCEINLINE float GetMana() const { return Mana.GetCurrentValue(); }
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@ -61,38 +62,11 @@ public:
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#pragma region Setters
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FORCEINLINE void
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SetHealth( float NewVal )
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{
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UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
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if ( ensure( AbilityComp ) )
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{
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AbilityComp->SetNumericAttributeBase( GetHealthAttribute(), NewVal );
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};
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}
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FORCEINLINE void SetMaxHealth( float NewVal )
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{
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UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
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if ( ensure( AbilityComp ) )
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{
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AbilityComp->SetNumericAttributeBase( GetMaxHealthAttribute(), NewVal );
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};
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}
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FORCEINLINE void SetMana( float NewVal )
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{
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UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
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if ( ensure( AbilityComp ) )
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{
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AbilityComp->SetNumericAttributeBase( GetManaAttribute(), NewVal );
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};
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}
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FORCEINLINE void SetMaxMana( float NewVal )
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{
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UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
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if ( ensure( AbilityComp ) )
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{
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AbilityComp->SetNumericAttributeBase( GetMaxManaAttribute(), NewVal );
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};
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}
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SetHealth( float NewVal );
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FORCEINLINE void SetMaxHealth( float NewVal );
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FORCEINLINE void SetMana( float NewVal );
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FORCEINLINE void SetMaxMana( float NewVal );
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FORCEINLINE void InitHealth( float NewVal )
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{
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Health.SetBaseValue( NewVal );
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@ -121,11 +95,3 @@ public:
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GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const override;
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#pragma endregion UObject
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};
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namespace Gasa
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{
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inline UGasaAttributeSet const* GetAttributeSet( UAbilitySystemComponent* ASC )
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{
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return Cast<UGasaAttributeSet>( ASC->GetAttributeSet( UGasaAttributeSet::StaticClass() ) );
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}
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}
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51
Project/Source/Gasa/AbilitySystem/GasaAttributeSet_Inlines.h
Normal file
51
Project/Source/Gasa/AbilitySystem/GasaAttributeSet_Inlines.h
Normal file
@ -0,0 +1,51 @@
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// Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp
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#pragma once
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#include "GasaAttributeSet.h"
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#include "AbilitySystemComponent.h"
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FORCEINLINE
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void UGasaAttributeSet::SetHealth( float NewVal )
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{
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UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
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if ( ensure( AbilityComp ) )
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{
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AbilityComp->SetNumericAttributeBase( GetHealthAttribute(), NewVal );
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};
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}
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FORCEINLINE
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void UGasaAttributeSet::SetMaxHealth( float NewVal )
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{
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UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
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if ( ensure( AbilityComp ) )
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{
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AbilityComp->SetNumericAttributeBase( GetMaxHealthAttribute(), NewVal );
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};
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}
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FORCEINLINE
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void UGasaAttributeSet::SetMana( float NewVal )
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{
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UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
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if ( ensure( AbilityComp ) )
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{
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AbilityComp->SetNumericAttributeBase( GetManaAttribute(), NewVal );
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};
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}
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FORCEINLINE
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void UGasaAttributeSet::SetMaxMana( float NewVal )
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{
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UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
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if ( ensure( AbilityComp ) )
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{
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AbilityComp->SetNumericAttributeBase( GetMaxManaAttribute(), NewVal );
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};
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}
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namespace Gasa
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{
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inline UGasaAttributeSet const* GetAttributeSet( UAbilitySystemComponent* ASC )
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{
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return Cast<UGasaAttributeSet>( ASC->GetAttributeSet( UGasaAttributeSet::StaticClass() ) );
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}
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}
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@ -1,8 +1,8 @@
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#include "GasaEffectActor.h"
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#include "AbilitySystemComponent.h"
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#include "AbilitySystemInterface.h"
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#include "GasaAttributeSet.h"
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#include "GasaAttributeSet_Inlines.h"
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#include "Components/SphereComponent.h"
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@ -1,6 +1,9 @@
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#include "PlayerCharacter.h"
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#include "AbilitySystemComponent.h"
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#include "Game/GasaPlayerController.h"
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#include "UI/GasaHUD.h"
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#include "UI/WidgetController.h"
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APlayerCharacter::APlayerCharacter()
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{
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@ -9,6 +12,7 @@ APlayerCharacter::APlayerCharacter()
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bAutoAbilitySystem = false;
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}
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// TODO(Ed): We need to setup Net Slime...
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void APlayerCharacter::PossessedBy(AController* NewController)
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{
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Super::PossessedBy(NewController);
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@ -20,8 +24,14 @@ void APlayerCharacter::PossessedBy(AController* NewController)
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Attributes = PS->Attributes;
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AbilitySystem->InitAbilityActorInfo(PS, this);
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}
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AGasaPlayerController* PC = GetController<AGasaPlayerController>();
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AGasaHUD* HUD = PC->GetHUD<AGasaHUD>();
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FWidgetControllerData Data = { PC, PS, AbilitySystem, Attributes };
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HUD->InitOverlay(& Data);
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}
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// TODO(Ed): We need to setup Net Slime...
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void APlayerCharacter::OnRep_PlayerState()
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{
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Super::OnRep_PlayerState();
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@ -33,4 +43,12 @@ void APlayerCharacter::OnRep_PlayerState()
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Attributes = PS->Attributes;
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AbilitySystem->InitAbilityActorInfo(PS, this);
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}
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if (IsLocallyControlled())
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{
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AGasaPlayerController* PC = GetController<AGasaPlayerController>();
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AGasaHUD* HUD = PC->GetHUD<AGasaHUD>();
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FWidgetControllerData Data = { PC, PS, AbilitySystem, Attributes };
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HUD->InitOverlay(& Data);
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}
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}
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@ -1,4 +1,5 @@
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#include "GasaPlayerController.h"
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#include "GasaPlayerController_Inlines.h"
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#include "AbilitySystemComponent.h"
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#include "Engine/LocalPlayer.h"
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@ -12,7 +13,6 @@
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#include "Components/CapsuleComponent.h"
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#include "GameFramework/SpringArmComponent.h"
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#include "Kismet/KismetSystemLibrary.h"
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using namespace Gasa;
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AGasaPlayerController::AGasaPlayerController()
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@ -24,6 +24,8 @@ AGasaPlayerController::AGasaPlayerController()
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bReplicates = true;
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}
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#pragma region Input
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void AGasaPlayerController::Move(FInputActionValue const& ActionValue)
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{
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@ -31,8 +33,6 @@ void AGasaPlayerController::Move(FInputActionValue const& ActionValue)
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if (pawn == nullptr )
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return;
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// Note(Ed): I did the follow optimization for practice, they are completely unnecessary for this context.
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#if 0
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FVector2D AxisV = ActionValue.Get<FVector2D>();
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@ -77,6 +77,7 @@ void AGasaPlayerController::SpawnDefaultHUD()
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Super::SpawnDefaultHUD();
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}
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// TODO(Ed): We need to setup Net Slime...
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void AGasaPlayerController::OnPossess(APawn* InPawn)
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{
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Super::OnPossess(InPawn);
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@ -1,7 +1,6 @@
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#pragma once
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#include "GasaCommon.h"
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#include "GasaPlayerState.h"
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#include "GameFramework/PlayerController.h"
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#include "GasaPlayerController.generated.h"
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@ -51,10 +50,7 @@ public:
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AGasaPlayerController();
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AGasaPlayerState* GetPlayerState()
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{
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return Cast<AGasaPlayerState>( PlayerState );
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}
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inline AGasaPlayerState* GetPlayerState();
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#pragma region PlayerController
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void SpawnDefaultHUD() override;
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8
Project/Source/Gasa/Game/GasaPlayerController_Inlines.h
Normal file
8
Project/Source/Gasa/Game/GasaPlayerController_Inlines.h
Normal file
@ -0,0 +1,8 @@
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#include "GasaPlayerController.h"
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#include "GasaPlayerState.h"
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inline
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AGasaPlayerState* AGasaPlayerController::GetPlayerState()
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{
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return Cast<AGasaPlayerState>( PlayerState );
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}
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@ -40,6 +40,7 @@ class AGasaGameInstance;
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class AGasaGameState;
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class AGasaLevelScriptActor;
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class AGasaPlayerController;
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class AGasaPlayerState;
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class UGasaAbilitySystemComp;
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class UGasaAttributeSet;
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@ -48,7 +49,11 @@ class UGasaImage;
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class UGasaOverlay;
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class UGasaProgressBar;
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class UGasaSizeBox;
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class UUI_HostWidget;
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class UHostWidgetController;
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class UHUDHostWidget;
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class UWidgetController;
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struct FWidgetControllerData;
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#pragma endregion Forwards
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#pragma region Logging
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@ -1,7 +1,8 @@
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#include "GasaDevOptions.h"
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#include "Actors/CameraMount.h"
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#include "UI/UI_HostWidget.h"
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#include "UI/HUDHostWidget.h"
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#include "UI/HostWidgetController.h"
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using namespace Gasa;
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@ -19,7 +19,10 @@ public:
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TSoftClassPtr<ACameraMount> Template_PlayerCamera;
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
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TSoftClassPtr<UUI_HostWidget> Template_HUD_HostUI;
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TSoftClassPtr<UHUDHostWidget> Template_HUD_HostUI;
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
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TSoftClassPtr<UHostWidgetController> Template_HostWidgetController;
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="Tags")
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FName Tag_GlobalPPV;
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@ -1,9 +1,10 @@
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// This was generated by GasaGen/GasaGen.cpp
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// Generated by GasaGen/GasaGen_DevOptionsCache.cpp
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#include "GasaDevOptionsCache.h"
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#include "GasaDevOptions.h"
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#include "Actors/CameraMount.h"
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#include "UI/UI_HostWidget.h"
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#include "UI/HUDHostWidget.h"
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#include "UI/HostWidgetController.h"
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using namespace Gasa;
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void FGasaDevOptionsCache::CachedDevOptions()
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@ -11,7 +12,13 @@ void FGasaDevOptionsCache::CachedDevOptions()
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UGasaDevOptions* DevOpts = GetMutDevOptions();
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Template_PlayerCamera = DevOpts->Template_PlayerCamera.LoadSynchronous();
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ensureMsgf( Template_PlayerCamera != nullptr, TEXT( "Template_PlayerCamera is null, DO NOT RUN PIE or else you may get a crash if not handled in BP or C++" ) );
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Template_HUD_HostUI = DevOpts->Template_HUD_HostUI.LoadSynchronous();
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ensureMsgf( Template_HUD_HostUI != nullptr, TEXT( "Template_HUD_HostUI is null, DO NOT RUN PIE or else you may get a crash if not handled in BP or C++" ) );
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Template_HostWidgetController = DevOpts->Template_HostWidgetController.LoadSynchronous();
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ensureMsgf( Template_HostWidgetController != nullptr, TEXT( "Template_HostWidgetController is null, DO NOT RUN PIE or else you may get a crash if not handled in BP or C++" ) );
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Tag_GlobalPPV = DevOpts->Tag_GlobalPPV;
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}
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|
@ -1,4 +1,4 @@
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// This was generated by GasaGen/GasaGen.cpp
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// Generated by GasaGen/GasaGen_DevOptionsCache.cpp
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#pragma once
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#include "GasaDevOptionsCache.generated.h"
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@ -12,6 +12,8 @@ struct GASA_API FGasaDevOptionsCache
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UClass* Template_PlayerCamera;
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UPROPERTY()
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UClass* Template_HUD_HostUI;
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UPROPERTY()
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UClass* Template_HostWidgetController;
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void CachedDevOptions();
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};
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|
@ -1,11 +1,21 @@
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#include "GasaHUD.h"
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#include "GasaHUD_Inlines.h"
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#include "GasaDevOptions.h"
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#include "UI_HostWidget.h"
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#include "HUDHostWidget.h"
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#include "Blueprint/UserWidget.h"
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using namespace Gasa;
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void AGasaHUD::InitOverlay(FWidgetControllerData const* WidgetControllerData)
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{
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HostWidget = CreateWidget<UHUDHostWidget>( GetWorld()
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, GetDevOptions()->Template_HUD_HostUI.LoadSynchronous() );
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HostWidgetController = NewObject<UHostWidgetController>(this, GetDevOptions()->Template_HostWidgetController.Get());
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HostWidget->SetWidgetController(HostWidgetController);
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HostWidget->AddToViewport();
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}
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#pragma region HUD
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void AGasaHUD::ShowHUD()
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@ -15,17 +25,8 @@ void AGasaHUD::ShowHUD()
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#pragma endregion HUD
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#pragma region Actor
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UE_DISABLE_OPTIMIZATION
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void AGasaHUD::BeginPlay()
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{
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Super::BeginPlay();
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HostWidget = CreateWidget<UUI_HostWidget>( GetWorld()
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, GetDevOptions()->Template_HUD_HostUI.LoadSynchronous() );
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HostWidget->AddToViewport();
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bool bHostVis = HostWidget->IsVisible();
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Log(FString::Printf(TEXT("HostVIs: %s"), *FString::FromInt(bHostVis)));
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}
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UE_ENABLE_OPTIMIZATION
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#pragma endregion Actor
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|
@ -12,7 +12,14 @@ class GASA_API AGasaHUD : public AHUD
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GENERATED_BODY()
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public:
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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TObjectPtr<UUI_HostWidget> HostWidget;
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TObjectPtr<UHUDHostWidget> HostWidget;
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// This should only be accessed AFTER InitOverlay is called. Otherwise, it will be null
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// See references to InitOverlay or docs for lifetime.
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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TObjectPtr<UHostWidgetController> HostWidgetController;
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void InitOverlay(FWidgetControllerData const* WidgetControllerData);
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#pragma region HUD
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void ShowHUD() override;
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@ -20,6 +27,5 @@ public:
|
||||
|
||||
#pragma region Actor
|
||||
void BeginPlay() override;
|
||||
|
||||
#pragma endregion Actor
|
||||
};
|
||||
|
5
Project/Source/Gasa/UI/GasaHUD_Inlines.h
Normal file
5
Project/Source/Gasa/UI/GasaHUD_Inlines.h
Normal file
@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
#include "GasaHUD.h"
|
||||
#include "GasaDevOptions.h"
|
||||
#include "HostWidgetController.h"
|
||||
#include "HUDHostWidget.h"
|
@ -1,8 +1,10 @@
|
||||
#pragma once
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "GasaCommon.h"
|
||||
|
||||
#include "GasaUserWidget.generated.h"
|
||||
|
||||
|
||||
UCLASS(Blueprintable)
|
||||
class GASA_API UGasaUserWidget : public UUserWidget
|
||||
{
|
||||
@ -23,12 +25,15 @@ public:
|
||||
TSubclassOf<UGasaUserWidget> LooseParent;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
TObjectPtr<UObject> WidgetController;
|
||||
TObjectPtr<UWidgetController> WidgetController;
|
||||
|
||||
UGasaUserWidget(FObjectInitializer const& ObjectInitializer);
|
||||
|
||||
template<typename WidgetControllerType>
|
||||
FORCEINLINE WidgetControllerType* GetWidgetController() { return Cast<WidgetControllerType>(WidgetController); }
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void SetWidgetController(UObject* Controller)
|
||||
void SetWidgetController(UWidgetController* Controller)
|
||||
{
|
||||
WidgetController = Controller;
|
||||
OnWidgetControllerSet();
|
||||
|
1
Project/Source/Gasa/UI/HUDHostWidget.cpp
Normal file
1
Project/Source/Gasa/UI/HUDHostWidget.cpp
Normal file
@ -0,0 +1 @@
|
||||
#include "HUDHostWidget.h"
|
@ -2,10 +2,10 @@
|
||||
|
||||
#include "GasaUserWidget.h"
|
||||
|
||||
#include "UI_HostWidget.generated.h"
|
||||
#include "HUDHostWidget.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class GASA_API UUI_HostWidget : public UGasaUserWidget
|
||||
class GASA_API UHUDHostWidget : public UGasaUserWidget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
1
Project/Source/Gasa/UI/HostWIdgetController.cpp
Normal file
1
Project/Source/Gasa/UI/HostWIdgetController.cpp
Normal file
@ -0,0 +1 @@
|
||||
#include "HostWidgetController.h"
|
12
Project/Source/Gasa/UI/HostWidgetController.h
Normal file
12
Project/Source/Gasa/UI/HostWidgetController.h
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "WidgetController.h"
|
||||
|
||||
#include "HostWidgetController.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class GASA_API UHostWidgetController : public UWidgetController
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
};
|
@ -1 +0,0 @@
|
||||
#include "UI_HostWidget.h"
|
@ -3,17 +3,37 @@
|
||||
#include "GasaCommon.h"
|
||||
#include "WidgetController.generated.h"
|
||||
|
||||
UCLASS(BlueprintType)
|
||||
class GASA_API UWidgetController : public UObject
|
||||
USTRUCT(BlueprintType)
|
||||
struct GASA_API FWidgetControllerData
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
FWidgetControllerData() = default;
|
||||
|
||||
FWidgetControllerData(AGasaPlayerController* Controller
|
||||
, AGasaPlayerState* PlayerState
|
||||
, UAbilitySystemComponent* AbilitySystem
|
||||
, UAttributeSet* Attributes )
|
||||
#if 1
|
||||
: Controller(Controller)
|
||||
, PlayerState(PlayerState)
|
||||
, AbilitySystem(AbilitySystem)
|
||||
, Attributes(Attributes)
|
||||
#endif
|
||||
{
|
||||
#if 0
|
||||
this->Controller = Controller;
|
||||
this->PlayerState = PlayerState;
|
||||
this->AbilitySystem = AbilitySystem;
|
||||
this->Attributes = Attributes;
|
||||
#endif
|
||||
}
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Player")
|
||||
TObjectPtr<APlayerController> Controller;
|
||||
TObjectPtr<AGasaPlayerController> Controller;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Player")
|
||||
TObjectPtr<APlayerState> PlayerState;
|
||||
TObjectPtr<AGasaPlayerState> PlayerState;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Player")
|
||||
TObjectPtr<UAbilitySystemComponent> AbilitySystem;
|
||||
@ -21,3 +41,13 @@ public:
|
||||
UPROPERTY(BlueprintReadOnly, Category="Player")
|
||||
TObjectPtr<UAttributeSet> Attributes;
|
||||
};
|
||||
|
||||
UCLASS(Blueprintable)
|
||||
class GASA_API UWidgetController : public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Player")
|
||||
FWidgetControllerData Data;
|
||||
};
|
||||
|
@ -55,7 +55,7 @@ int gen_main()
|
||||
PreprocessorDefines.append( get_cached_string(str_DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL));
|
||||
PreprocessorDefines.append( get_cached_string(str_ENUM_CLASS_FLAGS));
|
||||
PreprocessorDefines.append( get_cached_string(str_FORCEINLINE_DEBUGGABLE));
|
||||
PreprocessorDefines.append( get_cached_string(str_FORCEINLINE));
|
||||
// PreprocessorDefines.append( get_cached_string(str_FORCEINLINE));
|
||||
PreprocessorDefines.append( get_cached_string(str_GENERATED_BODY));
|
||||
PreprocessorDefines.append( get_cached_string(str_GENERATED_UCLASS_BODY));
|
||||
PreprocessorDefines.append( get_cached_string(str_GENERATED_USTRUCT_BODY));
|
||||
|
@ -34,7 +34,7 @@ constexpr StrC str_DECLARE_MULTICAST_DELEGATE_TwoParams = txt("
|
||||
constexpr StrC str_DEFINE_ACTORDESC_TYPE = txt("DEFINE_ACTORDESC_TYPE(");
|
||||
constexpr StrC str_DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL = txt("DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(");
|
||||
constexpr StrC str_ENUM_CLASS_FLAGS = txt("ENUM_CLASS_FLAGS(");
|
||||
constexpr StrC str_FORCEINLINE = txt("FORCEINLINE");
|
||||
// constexpr StrC str_FORCEINLINE = txt("FORCEINLINE");
|
||||
constexpr StrC str_FORCEINLINE_DEBUGGABLE = txt("FORCEINLINE_DEBUGGABLE");
|
||||
constexpr StrC str_GENERATED_BODY = txt("GENERATED_BODY(");
|
||||
constexpr StrC str_GENERATED_UCLASS_BODY = txt("GENERATED_UCLASS_BODY(");
|
||||
|
@ -34,7 +34,7 @@ void gen_FGasaDevOptionsCache()
|
||||
}
|
||||
}
|
||||
|
||||
CodeComment generation_notice = def_comment(txt("This was generated by GasaGen/GasaGen.cpp"));
|
||||
CodeComment generation_notice = def_comment(txt("Generated by GasaGen/GasaGen_DevOptionsCache.cpp"));
|
||||
|
||||
Builder header = Builder::open( path_module_gasa "GasaDevOptionsCache.h" );
|
||||
{
|
||||
@ -107,13 +107,17 @@ void gen_FGasaDevOptionsCache()
|
||||
cached_property_assignments.append(fmt_newline);
|
||||
for (CodeVar var : GasaDevOptions_UPROPERTIES)
|
||||
{
|
||||
#pragma push_macro("TEXT")
|
||||
#undef TEXT
|
||||
Code assignment = code_fmt( "property", (StrC)var->Name, stringize(
|
||||
<property> = DevOpts-> <property>.LoadSynchronous();
|
||||
ensureMsgf(<property> != nullptr, TEXT("<property> is null, DO NOT RUN PIE or else you may get a crash if not handled in BP or C++"));
|
||||
));
|
||||
#pragma pop_macro("TEXT")
|
||||
cached_property_assignments.append(assignment);
|
||||
cached_property_assignments.append(fmt_newline);
|
||||
cached_property_assignments.append(fmt_newline);
|
||||
}
|
||||
cached_property_assignments.append(fmt_newline);
|
||||
cached_property_assignments.append(fmt_newline);
|
||||
}
|
||||
|
||||
CodeFn CachedDevOptions = parse_function( token_fmt(
|
||||
|
@ -12,13 +12,14 @@ void def_attribute_field_on_reps ( CodeBody body, Array<StringCached> pr
|
||||
void def_attribute_field_property_getters ( CodeBody body, StrC class_name, Array<StringCached> properties );
|
||||
void def_attribute_field_value_getters ( CodeBody body, Array<StringCached> properties );
|
||||
void def_attribute_field_value_setters ( CodeBody body, Array<StringCached> properties );
|
||||
void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<StringCached> properties );
|
||||
void def_attribute_field_initers ( CodeBody body, Array<StringCached> properties );
|
||||
void impl_attribute_fields ( CodeBody body, StrC class_name, Array<StringCached> properties );
|
||||
|
||||
void gen_UGasaAttributeSet()
|
||||
{
|
||||
CodeType type_UAttributeSet = def_type( txt("UAttributeSet") );
|
||||
CodeComment generation_notice = def_comment(txt("This was generated by GasaGen/GasaGen.cpp"));
|
||||
CodeComment generation_notice = def_comment(txt("Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp"));
|
||||
|
||||
Array<StringCached> attribute_fields = Array<StringCached>::init( GlobalAllocator);
|
||||
attribute_fields.append( get_cached_string(txt("Health")));
|
||||
@ -31,10 +32,10 @@ void gen_UGasaAttributeSet()
|
||||
Builder header = Builder::open( path_gasa_ability_system "GasaAttributeSet.h");
|
||||
{
|
||||
header.print(generation_notice);
|
||||
header.print(pragma_once);
|
||||
header.print(fmt_newline);
|
||||
{
|
||||
CodeInclude Include_AttributeSet = def_include(txt("AttributeSet.h"));
|
||||
CodeInclude Include_AbilitySystemComponent = def_include(txt("AbilitySystemComponent.h"));
|
||||
CodeInclude Include_GasaAttributeSet_Generated = def_include(txt("GasaAttributeSet.generated.h"));
|
||||
|
||||
CodeAttributes api_attribute= def_attributes( UModule_GASA_API->Name);
|
||||
@ -59,12 +60,15 @@ void gen_UGasaAttributeSet()
|
||||
body.append( fmt_newline );
|
||||
body.append( def_pragma(code( region Getters )));
|
||||
def_attribute_field_property_getters( body, class_name, attribute_fields );
|
||||
body.append( fmt_newline );
|
||||
def_attribute_field_value_getters( body, attribute_fields );
|
||||
body.append( def_pragma(code( endregion Getters )));
|
||||
body.append( fmt_newline );
|
||||
|
||||
body.append( def_pragma(code( region Setters )));
|
||||
def_attribute_field_value_setters( body, attribute_fields );
|
||||
body.append( fmt_newline );
|
||||
body.append( fmt_newline );
|
||||
def_attribute_field_initers( body, attribute_fields );
|
||||
body.append( def_pragma(code( endregion Setters )));
|
||||
body.append( fmt_newline );
|
||||
@ -82,6 +86,32 @@ void gen_UGasaAttributeSet()
|
||||
);
|
||||
}
|
||||
|
||||
header.print( Include_AttributeSet);
|
||||
header.print( Include_GasaAttributeSet_Generated);
|
||||
header.print( fmt_newline);
|
||||
header.print( UHT_UCLASS );
|
||||
header.print(GasaAttributeSet);
|
||||
}
|
||||
header.write();
|
||||
format_file(path_gasa_ability_system "GasaAttributeSet.h");
|
||||
}
|
||||
|
||||
Builder inlines = Builder::open( path_gasa_ability_system "GasaAttributeSet_Inlines.h");
|
||||
{
|
||||
inlines.print(generation_notice);
|
||||
inlines.print(pragma_once);
|
||||
inlines.print(fmt_newline);
|
||||
inlines.print( def_include( txt("GasaAttributeSet.h")));
|
||||
inlines.print( def_include(txt("AbilitySystemComponent.h")));
|
||||
inlines.print(fmt_newline);
|
||||
|
||||
CodeBody body = def_body(CodeT::Global_Body);
|
||||
{
|
||||
def_attribute_field_property_setter_inlines( body, class_name, attribute_fields );
|
||||
}
|
||||
inlines.print(body);
|
||||
inlines.print(fmt_newline);
|
||||
|
||||
CodeNS ns_gasa = parse_namespace( code(
|
||||
namespace Gasa
|
||||
{
|
||||
@ -93,16 +123,9 @@ void gen_UGasaAttributeSet()
|
||||
}
|
||||
));
|
||||
|
||||
header.print( Include_AttributeSet);
|
||||
header.print( Include_AbilitySystemComponent);
|
||||
header.print( Include_GasaAttributeSet_Generated);
|
||||
header.print( fmt_newline);
|
||||
header.print( UHT_UCLASS );
|
||||
header.print(GasaAttributeSet);
|
||||
header.print(ns_gasa);
|
||||
}
|
||||
header.write();
|
||||
format_file(path_gasa_ability_system "GasaAttributeSet.h");
|
||||
inlines.print(ns_gasa);
|
||||
inlines.write();
|
||||
format_file(path_gasa_ability_system "GasaAttributeSet_Inlines.h");
|
||||
}
|
||||
|
||||
Builder source = Builder::open( path_gasa_ability_system "GasaAttributeSet.cpp" );
|
||||
@ -110,6 +133,7 @@ void gen_UGasaAttributeSet()
|
||||
source.print(generation_notice);
|
||||
header.print(fmt_newline);
|
||||
source.print( def_include( txt("GasaAttributeSet.h")));
|
||||
source.print( def_include( txt("GasaAttributeSet_Inlines.h")));
|
||||
source.print(fmt_newline);
|
||||
source.print( def_include( txt("AbilitySystemComponent.h")));
|
||||
source.print( def_include( txt("Net/UnrealNetwork.h")));
|
||||
@ -231,7 +255,19 @@ void def_attribute_field_value_setters( CodeBody body, Array<StringCached> prope
|
||||
{
|
||||
body.append( code_fmt( "property", (StrC)property,
|
||||
stringize(
|
||||
FORCEINLINE void Set<property>(float NewVal)
|
||||
FORCEINLINE void Set<property>(float NewVal);
|
||||
)));
|
||||
}
|
||||
}
|
||||
|
||||
void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<StringCached> properties )
|
||||
{
|
||||
for ( String property : properties )
|
||||
{
|
||||
CodeFn generated_get_attribute = parse_function(
|
||||
token_fmt( "class_name", class_name, "property", (StrC)property,
|
||||
stringize(
|
||||
FORCEINLINE void <class_name>::Set<property>(float NewVal)
|
||||
{
|
||||
UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
|
||||
if (ensure(AbilityComp))
|
||||
@ -240,6 +276,7 @@ void def_attribute_field_value_setters( CodeBody body, Array<StringCached> prope
|
||||
};
|
||||
}
|
||||
)));
|
||||
body.append( generated_get_attribute );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ global CodeSpecifiers spec_constexpr;
|
||||
global CodeSpecifiers spec_constinit;
|
||||
global CodeSpecifiers spec_extern_linkage;
|
||||
global CodeSpecifiers spec_final;
|
||||
global CodeSpecifiers spec_forceinline;
|
||||
global CodeSpecifiers spec_FORCEINLINE;
|
||||
global CodeSpecifiers spec_global;
|
||||
global CodeSpecifiers spec_inline;
|
||||
global CodeSpecifiers spec_internal_linkage;
|
||||
@ -2988,12 +2988,12 @@ internal void define_constants()
|
||||
spec_##Type_ = def_specifiers( num_args( __VA_ARGS__ ), __VA_ARGS__ ); \
|
||||
spec_##Type_.set_global();
|
||||
|
||||
#pragma push_macro( "forceinline" )
|
||||
#pragma push_macro( "FORCEINLINE" )
|
||||
#pragma push_macro( "global" )
|
||||
#pragma push_macro( "internal" )
|
||||
#pragma push_macro( "local_persist" )
|
||||
#pragma push_macro( "neverinline" )
|
||||
#undef forceinline
|
||||
#undef FORCEINLINE
|
||||
#undef global
|
||||
#undef internal
|
||||
#undef local_persist
|
||||
@ -3004,7 +3004,7 @@ internal void define_constants()
|
||||
def_constant_spec( constinit, ESpecifier::Constinit );
|
||||
def_constant_spec( extern_linkage, ESpecifier::External_Linkage );
|
||||
def_constant_spec( final, ESpecifier::Final );
|
||||
def_constant_spec( forceinline, ESpecifier::ForceInline );
|
||||
def_constant_spec( FORCEINLINE, ESpecifier::ForceInline );
|
||||
def_constant_spec( global, ESpecifier::Global );
|
||||
def_constant_spec( inline, ESpecifier::Inline );
|
||||
def_constant_spec( internal_linkage, ESpecifier::Internal_Linkage );
|
||||
@ -3025,7 +3025,7 @@ internal void define_constants()
|
||||
spec_local_persist = def_specifiers( 1, ESpecifier::Local_Persist );
|
||||
spec_local_persist.set_global();
|
||||
|
||||
#pragma pop_macro( "forceinline" )
|
||||
#pragma pop_macro( "FORCEINLINE" )
|
||||
#pragma pop_macro( "global" )
|
||||
#pragma pop_macro( "internal" )
|
||||
#pragma pop_macro( "local_persist" )
|
||||
@ -5840,7 +5840,7 @@ namespace parser
|
||||
{ sizeof( "explicit" ), "explicit" },
|
||||
{ sizeof( "extern" ), "extern" },
|
||||
{ sizeof( "final" ), "final" },
|
||||
{ sizeof( "forceinline" ), "forceinline" },
|
||||
{ sizeof( "FORCEINLINE" ), "FORCEINLINE" },
|
||||
{ sizeof( "global" ), "global" },
|
||||
{ sizeof( "inline" ), "inline" },
|
||||
{ sizeof( "internal" ), "internal" },
|
||||
@ -6059,7 +6059,7 @@ namespace parser
|
||||
}
|
||||
};
|
||||
|
||||
global Arena_128KB defines_map_arena;
|
||||
global Arena_256KB defines_map_arena;
|
||||
global HashTable<StrC> defines;
|
||||
global Array<Token> Tokens;
|
||||
|
||||
@ -6110,7 +6110,7 @@ namespace parser
|
||||
Lex_ReturnNull,
|
||||
};
|
||||
|
||||
forceinline s32 lex_preprocessor_directive( StrC& content, s32& left, char const*& scanner, s32& line, s32& column, HashTable<StrC>& defines, Token& token )
|
||||
FORCEINLINE s32 lex_preprocessor_directive( StrC& content, s32& left, char const*& scanner, s32& line, s32& column, HashTable<StrC>& defines, Token& token )
|
||||
{
|
||||
char const* hash = scanner;
|
||||
Tokens.append( { hash, 1, TokType::Preprocess_Hash, line, column, TF_Preprocess } );
|
||||
@ -6344,7 +6344,7 @@ namespace parser
|
||||
return Lex_Continue; // Skip found token, its all handled here.
|
||||
}
|
||||
|
||||
forceinline void lex_found_token( StrC& content, s32& left, char const*& scanner, s32& line, s32& column, HashTable<StrC>& defines, Token& token )
|
||||
FORCEINLINE void lex_found_token( StrC& content, s32& left, char const*& scanner, s32& line, s32& column, HashTable<StrC>& defines, Token& token )
|
||||
{
|
||||
if ( token.Type != TokType::Invalid )
|
||||
{
|
||||
@ -7255,7 +7255,7 @@ namespace parser
|
||||
{
|
||||
Tokens = Array<Token>::init_reserve( LexArena, ( LexAllocator_Size - sizeof( Array<Token>::Header ) ) / sizeof( Token ) );
|
||||
|
||||
defines_map_arena = Arena_128KB::init();
|
||||
defines_map_arena = Arena_256KB::init();
|
||||
defines = HashTable<StrC>::init( defines_map_arena );
|
||||
}
|
||||
|
||||
|
@ -145,21 +145,21 @@ GEN_NS_BEGIN
|
||||
#define local_persist static // Local Persisting variables
|
||||
|
||||
#ifdef GEN_COMPILER_MSVC
|
||||
#define forceinline __forceinline
|
||||
#define FORCEINLINE __forceinline
|
||||
#define neverinline __declspec( noinline )
|
||||
#elif defined( GEN_COMPILER_GCC )
|
||||
#define forceinline inline __attribute__( ( __always_inline__ ) )
|
||||
#define FORCEINLINE inline __attribute__( ( __always_inline__ ) )
|
||||
#define neverinline __attribute__( ( __noinline__ ) )
|
||||
#elif defined( GEN_COMPILER_CLANG )
|
||||
#if __has_attribute( __always_inline__ )
|
||||
#define forceinline inline __attribute__( ( __always_inline__ ) )
|
||||
#define FORCEINLINE inline __attribute__( ( __always_inline__ ) )
|
||||
#define neverinline __attribute__( ( __noinline__ ) )
|
||||
#else
|
||||
#define forceinline
|
||||
#define FORCEINLINE
|
||||
#define neverinline
|
||||
#endif
|
||||
#else
|
||||
#define forceinline
|
||||
#define FORCEINLINE
|
||||
#define neverinline
|
||||
#endif
|
||||
|
||||
|
@ -451,7 +451,7 @@ namespace ESpecifier
|
||||
{ sizeof( "constinit" ), "constinit" },
|
||||
{ sizeof( "explicit" ), "explicit" },
|
||||
{ sizeof( "extern" ), "extern" },
|
||||
{ sizeof( "forceinline" ), "forceinline" },
|
||||
{ sizeof( "FORCEINLINE" ), "FORCEINLINE" },
|
||||
{ sizeof( "global" ), "global" },
|
||||
{ sizeof( "inline" ), "inline" },
|
||||
{ sizeof( "internal" ), "internal" },
|
||||
@ -671,7 +671,7 @@ struct Code
|
||||
Using_Code( Code );
|
||||
|
||||
template<class Type>
|
||||
forceinline Type cast()
|
||||
FORCEINLINE Type cast()
|
||||
{
|
||||
return *rcast( Type*, this );
|
||||
}
|
||||
@ -761,7 +761,7 @@ struct AST
|
||||
neverinline void to_string( String& result );
|
||||
|
||||
template<class Type>
|
||||
forceinline Type cast()
|
||||
FORCEINLINE Type cast()
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
@ -6397,7 +6397,7 @@ extern CodeSpecifiers spec_constexpr;
|
||||
extern CodeSpecifiers spec_constinit;
|
||||
extern CodeSpecifiers spec_extern_linkage;
|
||||
extern CodeSpecifiers spec_final;
|
||||
extern CodeSpecifiers spec_forceinline;
|
||||
extern CodeSpecifiers spec_FORCEINLINE;
|
||||
extern CodeSpecifiers spec_global;
|
||||
extern CodeSpecifiers spec_inline;
|
||||
extern CodeSpecifiers spec_internal_linkage;
|
||||
|
Loading…
Reference in New Issue
Block a user