Base character class
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							| @@ -14,3 +14,4 @@ Project/.vsconfig | |||||||
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| *.target | *.target | ||||||
| *.modules | *.modules | ||||||
|  | Project/.idea | ||||||
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								Project/Source/Gasa/GasaCharacter.cpp
									
									
									
									
									
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								Project/Source/Gasa/GasaCharacter.cpp
									
									
									
									
									
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|  | #include "GasaCharacter.h" | ||||||
|  |  | ||||||
|  | void AGasaCharacter::BeginPlay() | ||||||
|  | { | ||||||
|  | 	Super::BeginPlay(); | ||||||
|  | } | ||||||
							
								
								
									
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								Project/Source/Gasa/GasaCharacter.h
									
									
									
									
									
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								Project/Source/Gasa/GasaCharacter.h
									
									
									
									
									
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							| @@ -0,0 +1,16 @@ | |||||||
|  | #pragma once | ||||||
|  |  | ||||||
|  | #include "GameFramework/Character.h" | ||||||
|  |  | ||||||
|  | #include "GasaCharacter.generated.h" | ||||||
|  |  | ||||||
|  | UCLASS(BlueprintType, Blueprintable) | ||||||
|  | class GASA_API AGasaCharacter : public ACharacter | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  | public: | ||||||
|  | 	 | ||||||
|  | 	#pragma region Actor | ||||||
|  | 		void BeginPlay() override; | ||||||
|  | 	#pragma endregion Actor | ||||||
|  | }; | ||||||
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