Player Controller
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@ -9,13 +9,13 @@ class GASA_API AGasaCharacter : public ACharacter
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{
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GENERATED_BODY()
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public:
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AGasaCharacter();
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#pragma region Combat
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UPROPERTY(EditAnywhere, Category="Combat")
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TObjectPtr<USkeletalMeshComponent> Weapon;
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#pragma endregion Combat
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AGasaCharacter();
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#pragma region Actor
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void BeginPlay() override;
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#pragma endregion Actor
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