Source setup
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								Project/Source/GasaEditor/GasaEditor.Build.cs
									
									
									
									
									
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								Project/Source/GasaEditor/GasaEditor.Build.cs
									
									
									
									
									
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| using ModuleRules = UnrealBuildTool.ModuleRules; | ||||
| using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules; | ||||
|  | ||||
| public class GasaEditor : ModuleRules | ||||
| { | ||||
|     public GasaEditor(ReadOnlyTargetRules Target) : base(Target) | ||||
|     { | ||||
|    #region Engine | ||||
|         PrivateIncludePathModuleNames.AddRange(new string[] { | ||||
|             "Core", | ||||
|         }); | ||||
|         PrivateDependencyModuleNames.AddRange(new string[] { | ||||
|             "Core", | ||||
|         }); | ||||
|     #endregion Engine | ||||
|      | ||||
| 		PublicIncludePathModuleNames.Add("Gasa"); | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Project/Source/GasaEditor/GasaEditorModule.cpp
									
									
									
									
									
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								Project/Source/GasaEditor/GasaEditorModule.cpp
									
									
									
									
									
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							| @@ -0,0 +1,14 @@ | ||||
| #include "GasaEditorModule.h" | ||||
|  | ||||
| IMPLEMENT_PRIMARY_GAME_MODULE(FGasaEditorModule, GasaEditor, GasaEditor); | ||||
|  | ||||
| void FGasaEditorModule::StartupModule() | ||||
| { | ||||
|  | ||||
| } | ||||
|  | ||||
| void FGasaEditorModule::ShutdownModule() | ||||
| { | ||||
|  | ||||
| } | ||||
| 	 | ||||
							
								
								
									
										19
									
								
								Project/Source/GasaEditor/GasaEditorModule.h
									
									
									
									
									
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										19
									
								
								Project/Source/GasaEditor/GasaEditorModule.h
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "Modules/ModuleInterface.h" | ||||
|  | ||||
| class GASAEDITOR_API FGasaEditorModule : public IModuleInterface | ||||
| { | ||||
| public: | ||||
| 	static bool IsAvailable() { | ||||
| 		return FModuleManager::Get().IsModuleLoaded("GasaEditor"); | ||||
| 	} | ||||
| 	 | ||||
| 	static FGasaEditorModule& Get() 	{ | ||||
| 		return FModuleManager::LoadModuleChecked<FGasaEditorModule>("GasaEditor"); | ||||
| 	} | ||||
| 	 | ||||
| protected: | ||||
| 	void StartupModule() override; | ||||
| 	void ShutdownModule() override; | ||||
| }; | ||||
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