Was able to parse UObject with gencpp!!!
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@ -5,4 +5,7 @@ void UGasaGameInstance::Init()
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Super::Init();
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DevOptionsCache.CachedDevOptions();
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using namespace Gasa;
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Log(FString::Printf(TEXT("UObject Size: %d RT: %d"), sizeof(UObject), UObject::StaticClass()->PropertiesSize ));
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}
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