Was able to parse UObject with gencpp!!!
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@ -3,7 +3,6 @@
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#include "Camera/CameraComponent.h"
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#include "GameFramework/SpringArmComponent.h"
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ACameraMount::ACameraMount()
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{
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PrimaryActorTick.bCanEverTick = true;
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@ -22,4 +22,3 @@ public:
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void PostInitializeComponents() override;
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#pragma endregion Actor
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};
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