Was able to parse UObject with gencpp!!!
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		| @@ -3,7 +3,6 @@ | ||||
| #include "Camera/CameraComponent.h" | ||||
| #include "GameFramework/SpringArmComponent.h" | ||||
|  | ||||
|  | ||||
| ACameraMount::ACameraMount() | ||||
| { | ||||
| 	PrimaryActorTick.bCanEverTick = true; | ||||
|   | ||||
| @@ -22,4 +22,3 @@ public: | ||||
| 	void PostInitializeComponents() override; | ||||
| #pragma endregion Actor | ||||
| }; | ||||
|  | ||||
|   | ||||
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