Fleshed out the module's base helper definitions
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							| @@ -1,6 +1,6 @@ | ||||
| #include "GasaCharacter.h" | ||||
|  | ||||
| #include "GasaLevelScriptActor.h" | ||||
| #include "Game/GasaLevelScriptActor.h" | ||||
| #include "Camera/CameraComponent.h" | ||||
| #include "Components/CapsuleComponent.h" | ||||
| #include "GameFramework/CharacterMovementComponent.h" | ||||
|   | ||||
| @@ -21,9 +21,15 @@ public: | ||||
| 
 | ||||
| namespace Gasa | ||||
| { | ||||
| 	FORCEINLINE | ||||
| 	UGasaGameInstance* GetGameInstance(UObject* Context) { | ||||
| 		// TODO(Ed): Do this with proper checks
 | ||||
| 		return Context->GetWorld()->GetGameInstance<UGasaGameInstance>(); | ||||
| 	inline | ||||
| 	UGasaGameInstance* GetGameInstance(UObject* Context) | ||||
| 	{ | ||||
| 		UWorld* World = GEngine->GetWorldFromContextObject(Context, EGetWorldErrorMode::LogAndReturnNull); | ||||
| 		if (World == nullptr) | ||||
| 		{ | ||||
| 			Log("World is null... are you running in a proper context?", ELogV::Error); | ||||
| 			return nullptr; | ||||
| 		} | ||||
| 		return Cast<UGasaGameInstance>(World->GetGameInstance()); | ||||
| 	} | ||||
| } | ||||
							
								
								
									
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								Project/Source/Gasa/Game/GasaGameMode.h
									
									
									
									
									
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								Project/Source/Gasa/Game/GasaGameMode.h
									
									
									
									
									
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							| @@ -0,0 +1,28 @@ | ||||
| #pragma once | ||||
| #include "GameFramework/GameMode.h" | ||||
|  | ||||
| #include "GasaCommon.h" | ||||
|  | ||||
| #include "GasaGameMode.generated.h" | ||||
|  | ||||
| UCLASS(Blueprintable) | ||||
| class GASA_API AGasaGameMode : public AGameMode | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| public: | ||||
| }; | ||||
|  | ||||
| namespace Gasa | ||||
| { | ||||
| 	inline | ||||
| 	AGasaGameMode* GetGameMode(UObject* Context) | ||||
| 	{ | ||||
| 		UWorld* World = GEngine->GetWorldFromContextObject(Context, EGetWorldErrorMode::LogAndReturnNull); | ||||
| 		if (World == nullptr) | ||||
| 		{ | ||||
| 			Log("World is null... are you running in a proper context?", ELogV::Error); | ||||
| 			return nullptr; | ||||
| 		} | ||||
| 		return Cast<AGasaGameMode>(World->GetAuthGameMode()); | ||||
| 	} | ||||
| } | ||||
| @@ -1,6 +1,7 @@ | ||||
| #pragma once | ||||
| 
 | ||||
| #include "GameFramework/GameState.h" | ||||
| 
 | ||||
| #include "GasaCommon.h" | ||||
| 
 | ||||
| #include "GasaGameState.generated.h" | ||||
| @@ -31,8 +32,15 @@ public: | ||||
| 
 | ||||
| namespace Gasa | ||||
| { | ||||
| 	FORCEINLINE | ||||
| 	AGasaGameState* GetGameState(UObject* Context) { | ||||
| 		return Context->GetWorld()->GetGameState<AGasaGameState>(); | ||||
| 	inline | ||||
| 	AGasaGameState* GetGameState(UObject* Context) | ||||
| 	{ | ||||
| 		UWorld* World = GEngine->GetWorldFromContextObject(Context, EGetWorldErrorMode::LogAndReturnNull); | ||||
| 		if (World == nullptr) | ||||
| 		{ | ||||
| 			Log("World is null... are you running in a proper context?", ELogV::Error); | ||||
| 			return nullptr; | ||||
| 		} | ||||
| 		return Cast<AGasaGameState>(World->GetGameState()); | ||||
| 	} | ||||
| } | ||||
| @@ -1,22 +1,21 @@ | ||||
| #include "GasaLevelScriptActor.h" | ||||
| 
 | ||||
| #include "GasaDevOptions.h" | ||||
| #include "GasaGameplayTags.h" | ||||
| #include "Kismet/GameplayStatics.h" | ||||
| 
 | ||||
| #include "GasaLibrary.h" | ||||
| 
 | ||||
| void AGasaLevelScriptActor::BeginPlay() | ||||
| { | ||||
| 	Super::BeginPlay(); | ||||
| 
 | ||||
| 	using namespace Gasa; | ||||
| 
 | ||||
| 	TArray<AActor*> TaggedActors; | ||||
| 	UGameplayStatics::GetAllActorsWithTag(GetWorld(), Gasa::GetDevOptions()->Tag_GlobalPPV,TaggedActors); | ||||
| 	UGameplayStatics::GetAllActorsWithTag(GetWorld(), GetDevOptions()->Tag_GlobalPPV, TaggedActors); | ||||
| 	for (AActor* Actor : TaggedActors) | ||||
| 	{ | ||||
| 		GlobalPPV = Cast<APostProcessVolume>(Actor); | ||||
| 
 | ||||
| 		APostProcessVolume* PPV     = Gasa::GetLevelActor(this)->GlobalPPV; | ||||
| 		APostProcessVolume* PPV     = GetLevelActor(this)->GlobalPPV; | ||||
| 		UMaterialInstance*  Blendable = Cast<UMaterialInstance>(PPV->Settings.WeightedBlendables.Array[0].Object); | ||||
| 		UMaterialInstanceDynamic* MID = UMaterialInstanceDynamic::Create(Blendable, this); | ||||
| 		PPV->Settings.WeightedBlendables.Array[0].Object = MID; | ||||
| @@ -2,6 +2,8 @@ | ||||
| 
 | ||||
| #include "Engine/LevelScriptActor.h" | ||||
| 
 | ||||
| #include "GasaCommon.h" | ||||
| 
 | ||||
| #include "GasaLevelScriptActor.generated.h" | ||||
| 
 | ||||
| UCLASS(Blueprintable) | ||||
| @@ -21,7 +23,12 @@ namespace Gasa | ||||
| { | ||||
| 	inline | ||||
|     AGasaLevelScriptActor* GetLevelActor(UObject* Context, ULevel* OwnerLevel = nullptr) { | ||||
| 	    UWorld* World = GEngine->GetWorldFromContextObjectChecked(Context); | ||||
| 		UWorld* World = GEngine->GetWorldFromContextObject(Context, EGetWorldErrorMode::LogAndReturnNull); | ||||
| 		if (World == nullptr) | ||||
| 		{ | ||||
| 			Log("World is null... are you running in a proper context?", ELogV::Error); | ||||
| 			return nullptr; | ||||
| 		} | ||||
| 		return Cast<AGasaLevelScriptActor>(World->GetLevelScriptActor(OwnerLevel)); | ||||
| 	} | ||||
| } | ||||
| @@ -72,3 +72,18 @@ public: | ||||
| 	void Tick(float DeltaSeconds) override; | ||||
| #pragma endregion Actor | ||||
| }; | ||||
| 
 | ||||
| namespace Gasa | ||||
| { | ||||
| 	inline | ||||
| 	AGasaPlayerController* GetPrimaryPlayerController(UObject* Context) | ||||
| 	{ | ||||
| 		UWorld* World = GEngine->GetWorldFromContextObject(Context, EGetWorldErrorMode::LogAndReturnNull); | ||||
| 		if (World == nullptr) | ||||
| 		{ | ||||
| 			Log("World is null... are you running in a proper context?", ELogV::Error); | ||||
| 			return nullptr; | ||||
| 		} | ||||
| 		return Cast<AGasaPlayerController>(World->GetFirstPlayerController()); | ||||
| 	} | ||||
| } | ||||
							
								
								
									
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								Project/Source/Gasa/GasaCommon.cpp
									
									
									
									
									
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								Project/Source/Gasa/GasaCommon.cpp
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | ||||
| #include "GasaCommon.h" | ||||
|  | ||||
| DEFINE_LOG_CATEGORY(LogGasa); | ||||
| @@ -26,7 +26,99 @@ class UCogWindowManager; | ||||
| #pragma region Forwards | ||||
| class ACameraMount; | ||||
| class AGasaCharacter; | ||||
| class AGasaGameInstance; | ||||
| class AGasaGameState; | ||||
| class AGasaLevelScriptActor; | ||||
| class AGasaPlayerController; | ||||
|  | ||||
| class UGasaDevOptions; | ||||
| #pragma endregion Forwards | ||||
|  | ||||
| // Straight from the Engine | ||||
| UENUM(BlueprintType) | ||||
| enum class EGasaVerbosity : uint8 | ||||
| { | ||||
| 	/** Not used */ | ||||
| 	NoLogging		= 0, | ||||
|  | ||||
| 	/** Always prints a fatal error to console (and log file) and crashes (even if logging is disabled) */ | ||||
| 	// Fatal, | ||||
| 	// Just use GASA_Fatal... | ||||
|  | ||||
| 	/**  | ||||
| 	 * Prints an error to console (and log file).  | ||||
| 	 * Commandlets and the editor collect and report errors. Error messages result in commandlet failure. | ||||
| 	 */ | ||||
| 	Error = ELogVerbosity::Error, | ||||
|  | ||||
| 	/**  | ||||
| 	 * Prints a warning to console (and log file). | ||||
| 	 * Commandlets and the editor collect and report warnings. Warnings can be treated as an error. | ||||
| 	 */ | ||||
| 	Warning, | ||||
|  | ||||
| 	/** Prints a message to console (and log file) */ | ||||
| 	Display, | ||||
|  | ||||
| 	/** Prints a message to a log file (does not print to console) */ | ||||
| 	Log, | ||||
|  | ||||
| 	/**  | ||||
| 	 * Prints a verbose message to a log file (if Verbose logging is enabled for the given category,  | ||||
| 	 * usually used for detailed logging)  | ||||
| 	 */ | ||||
| 	Verbose, | ||||
|  | ||||
| 	/**  | ||||
| 	 * Prints a verbose message to a log file (if VeryVerbose logging is enabled,  | ||||
| 	 * usually used for detailed logging that would otherwise spam output)  | ||||
| 	 */ | ||||
| 	VeryVerbose, | ||||
| }; | ||||
|  | ||||
| DECLARE_LOG_CATEGORY_EXTERN(LogGasa, Log, All); | ||||
|  | ||||
| namespace Gasa | ||||
| { | ||||
| 	using ELogV = EGasaVerbosity; | ||||
| 	 | ||||
| 	//◞ ‸ ◟// | ||||
| 	// Works for Unreal 5.4, Win64 MSVC (untested in other scenarios, for now) | ||||
| 	inline | ||||
| 	void Log( FString Message, EGasaVerbosity Verbosity = EGasaVerbosity::Log | ||||
| 		, FLogCategoryBase& Category  = LogGasa | ||||
| 		, bool              DumpStack = false | ||||
| 		, int32             Line      = __builtin_LINE() | ||||
| 		, const ANSICHAR*   File      = __builtin_FILE() | ||||
| 		, const ANSICHAR*   Func      = __builtin_FUNCTION() ) | ||||
| 	{ | ||||
| 	#if !UE_BUILD_SHIPPING || !NO_LOGGING | ||||
| 		ELogVerbosity::Type EngineVerbosity = (ELogVerbosity::Type) Verbosity; | ||||
| 		 | ||||
| 		static ::UE::Logging::Private::FStaticBasicLogDynamicData LOG_Dynamic; | ||||
| 		static ::UE::Logging::Private::FStaticBasicLogRecord | ||||
| 		LOG_Static(TEXT("%s -- %hs %hs(%d)"), File, Line, EngineVerbosity, LOG_Dynamic); | ||||
|  | ||||
| 		if ((EngineVerbosity & ::ELogVerbosity::VerbosityMask) <= ::ELogVerbosity::COMPILED_IN_MINIMUM_VERBOSITY) | ||||
| 		{ | ||||
| 			if ((EngineVerbosity & ::ELogVerbosity::VerbosityMask) <= Category.GetVerbosity()) | ||||
| 			{ | ||||
| 				if ( ! Category.IsSuppressed(EngineVerbosity)) | ||||
| 				{ | ||||
| 					if (DumpStack) | ||||
| 						FDebug::DumpStackTraceToLog(EngineVerbosity); | ||||
| 					::UE::Logging::Private::BasicLog(Category, &LOG_Static, *Message, File, Func, Line); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	#endif | ||||
| 	} | ||||
| } | ||||
|  | ||||
| #define GASA_Fatal(Message)       UE_LOG( Gasa, Fatal,       TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_FILE(), __func__, __builtin_LINE()  ); | ||||
| #define GASA_Error(Message)       UE_LOG( Gasa, Error,       TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE()  ); | ||||
| #define GASA_Warning(Message)     UE_LOG( Gasa, Warning,     TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE()  ); | ||||
| #define GASA_Display(Message)     UE_LOG( Gasa, Display,     TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE()  ); | ||||
| #define GASA_Log(Message)         UE_LOG( Gasa, Log,         TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE()  ); | ||||
| #define GASA_Verbose(Message)     UE_LOG( Gasa, Verbose,     TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE()  ); | ||||
| #define GASA_VeryVerbose(Message) UE_LOG( Gasa, VeryVerbose, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE()  ); | ||||
|   | ||||
| @@ -1,19 +0,0 @@ | ||||
| #pragma once | ||||
| #include "GameFramework/GameMode.h" | ||||
|  | ||||
| #include "GasaGameMode.generated.h" | ||||
|  | ||||
| UCLASS(Blueprintable) | ||||
| class GASA_API AGasaGameMode : public AGameMode | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| public: | ||||
| }; | ||||
|  | ||||
| namespace Gasa | ||||
| { | ||||
| 	FORCEINLINE | ||||
| 	AGasaGameMode* GetGameMode(UObject* Context) { | ||||
| 		return Context->GetWorld()->GetAuthGameMode<AGasaGameMode>(); | ||||
| 	} | ||||
| } | ||||
| @@ -1,9 +1,69 @@ | ||||
| #include "GasaLibrary.h" | ||||
|  | ||||
| #include "GasaDevOptions.h" | ||||
| #include "GasaLevelScriptActor.h" | ||||
| #include "Game/GasaLevelScriptActor.h" | ||||
| #include "Engine/LevelScriptActor.h" | ||||
| #include "Game/GasaGameInstance.h" | ||||
| #include "Game/GasaGameMode.h" | ||||
| #include "Game/GasaGameState.h" | ||||
| #include "Game/GasaPlayerController.h" | ||||
| #include "Kismet/KismetSystemLibrary.h" | ||||
|  | ||||
| UGasaDevOptions* UGasaLib::GetDevOptions(UObject* Context) { | ||||
| #pragma region Game | ||||
| UGasaDevOptions* UGasaLib::GetGasaDevOptions(UObject* Context) { | ||||
| 	return Gasa::GetMutDevOptions(); | ||||
| } | ||||
|  | ||||
| UGasaGameInstance* UGasaLib::GetGasaGameInstance(UObject* Context) { | ||||
| 	return Gasa::GetGameInstance(Context); | ||||
| } | ||||
|  | ||||
| AGasaGameMode* UGasaLib::GetGasaGameMode(UObject* Context) { | ||||
| 	return Gasa::GetGameMode(Context); | ||||
| } | ||||
|  | ||||
| AGasaGameState* UGasaLib::GetGasaGameState(UObject* Context) { | ||||
| 	return Gasa::GetGameState(Context); | ||||
| } | ||||
|  | ||||
| AGasaLevelScriptActor* UGasaLib::GetGasaLevelActor(UObject* Context) { | ||||
| 	return Gasa::GetLevelActor(Context); | ||||
| } | ||||
|  | ||||
| AGasaPlayerController* UGasaLib::GetPrimaryGasaPlayerController(UObject* Context) { | ||||
| 	return Gasa::GetPrimaryPlayerController(Context); | ||||
| } | ||||
| #pragma endregion Game | ||||
|  | ||||
| #pragma region Logging | ||||
| void UGasaLib::Log(UObject* Context, FString Message, EGasaVerbosity Verbosity, bool bPrintToScreen) | ||||
| { | ||||
| 	Gasa::Log(Message, Verbosity, LogGasa, false, 0, "", TCHAR_TO_ANSI( *Context->GetName() )); | ||||
| 	if (bPrintToScreen) | ||||
| 	{ | ||||
| 		if (GAreScreenMessagesEnabled) | ||||
| 		{ | ||||
| 			if (GConfig && printToScreenDuration < 0) | ||||
| 			{ | ||||
| 				GConfig->GetFloat(TEXT("Kismet"), TEXT("PrintStringDuration"), printToScreenDuration, GEngineIni); | ||||
| 			} | ||||
| 			GEngine->AddOnScreenDebugMessage((uint64)-1, printToScreenDuration, logRegularColor.ToFColor(true), Message); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			UE_LOG(LogBlueprint, VeryVerbose, TEXT("Screen messages disabled (!GAreScreenMessagesEnabled).  Cannot print to screen.")); | ||||
| 		} | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| // Protected | ||||
|  | ||||
| const FLinearColor UGasaLib::logRegularColor       = FLinearColor(0.0, 0.66, 1.0); | ||||
| float              UGasaLib::printToScreenDuration = 10.0f; | ||||
| #pragma endregion Logging | ||||
|  | ||||
| #pragma region Timing | ||||
| // Protected | ||||
|  | ||||
| float UGasaLib::timingRate_Std = UGasaLib::_60Hz; | ||||
| #pragma endregion Timing | ||||
|   | ||||
| @@ -15,9 +15,101 @@ class GASA_API UGasaLib : public UBlueprintFunctionLibrary | ||||
| public: | ||||
|  | ||||
| #pragma region Game | ||||
| 	UFUNCTION(BlueprintCallable, Category="Gasa|Game", BlueprintPure, meta=(WorldContext="Context")) | ||||
| 	static UGasaDevOptions* GetGasaDevOptions(UObject* Context); | ||||
|  | ||||
| 	UFUNCTION(BlueprintCallable, Category="Gasa|Game", BlueprintPure, meta=(WorldContext="Context")) | ||||
| 	static UGasaDevOptions* GetDevOptions(UObject* Context); | ||||
| #pragma endregion Game | ||||
| }; | ||||
| 	static UGasaGameInstance* GetGasaGameInstance(UObject* Context); | ||||
| 	 | ||||
| 	UFUNCTION(BlueprintCallable, Category="Gasa|Game", BlueprintPure, meta=(WorldContext="Context")) | ||||
| 	static AGasaGameMode* GetGasaGameMode(UObject* Context); | ||||
| 	 | ||||
| 	UFUNCTION(BlueprintCallable, Category="Gasa|Game", BlueprintPure, meta=(WorldContext="Context")) | ||||
| 	static AGasaGameState* GetGasaGameState(UObject* Context); | ||||
| 	 | ||||
| 	UFUNCTION(BlueprintCallable, Category="Gasa|Game", BlueprintPure, meta=(WorldContext="Context")) | ||||
| 	static AGasaLevelScriptActor* GetGasaLevelActor(UObject* Context); | ||||
|  | ||||
| 	UFUNCTION(BlueprintCallable, Category="Gasa|Game", BlueprintPure, meta=(WorldContext="Context")) | ||||
| 	static AGasaPlayerController* GetPrimaryGasaPlayerController(UObject* Context); | ||||
| #pragma endregion Game | ||||
|  | ||||
| #pragma region Logging | ||||
| 	UFUNCTION(BlueprintCallable, Category="Gasa|Logging", meta=(WorldContext="Context", DisplayName="Log Gasa", AdvancedDisplay="bPrintToScreen", DevelopmentOnly)) | ||||
| 	static void Log( UObject* Context, FString Message, EGasaVerbosity Verbosity = EGasaVerbosity::Log, bool bPrintOnScreen = false); | ||||
|  | ||||
| 	static const FLinearColor logRegularColor; | ||||
| 	static float              printToScreenDuration; | ||||
| #pragma endregion Logging | ||||
|  | ||||
| #pragma region Timing | ||||
| public: | ||||
|  | ||||
| 	static constexpr float _24Hz  = .042f; | ||||
| 	static constexpr float _30Hz  = .033f; | ||||
| 	static constexpr float _42Hz  = .024f; | ||||
| 	static constexpr float _45Hz  = .022f; | ||||
| 	static constexpr float _50Hz  = .020f; | ||||
| 	static constexpr float _60Hz  = .016f; | ||||
| 	static constexpr float _72Hz  = .014f; | ||||
| 	static constexpr float _80Hz  = .013f; | ||||
| 	static constexpr float _90Hz  = .011f; | ||||
| 	static constexpr float _100Hz = .010f; | ||||
| 	static constexpr float _120Hz = .083f; | ||||
| 	static constexpr float _240Hz = .004f; | ||||
| 	static constexpr float _480Hz = .002f; | ||||
|  | ||||
| 	// Constant Rates | ||||
|  | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "24 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_24Hz () { return _24Hz;  } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "30 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_30Hz () { return _30Hz;  } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "42 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_42Hz () { return _42Hz;  } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "50 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_50Hz () { return _50Hz;  } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "60 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_60Hz () { return _60Hz;  } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "72 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_72Hz () { return _72Hz;  } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "80 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_80Hz () { return _80Hz;  } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "90 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_90Hz () { return _90Hz;  } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "100 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_100Hz() { return _100Hz; } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "120 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_120Hz() { return _120Hz; } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "240 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BP_Clock_240Hz() { return _240Hz; } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "480 Hz", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float BPClock_480Hz() { return _480Hz; } | ||||
|  | ||||
| 	// Standard Timing | ||||
|  | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "Time Rate", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float GetStd_Timerate        () { return timingRate_Std;        } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "Quarter Time Rate", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float GetStd_Timerate_Quarter() { return timingRate_Std / 4.0f; } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "Half Time Rate", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float GetStd_Timerate_Half   () { return timingRate_Std / 2.0f; } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "2X Time Rate", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float GetStd_Timerate_2X     () { return timingRate_Std * 2.0f; } | ||||
| 	UFUNCTION(BlueprintPure, Category = "Timing", Meta = (DisplayName = "4X Time Rate", CallableWithoutWorldContext)) | ||||
| 	static FORCEINLINE float GetStd_Timerate_4X     () { return timingRate_Std * 2.0f; } | ||||
|  | ||||
| 	UFUNCTION(BlueprintCallable, Category = "Timing", Meta = (DisplayName = "Set Time Rate")) | ||||
| 	static void SetStd_Timerate(float _rateDesired) | ||||
| 	{ | ||||
| 		// Not the best check.. if inconsistency arises, use the a rigorous one. | ||||
| 		if (_rateDesired >= _24Hz) | ||||
| 		{ | ||||
| 			timingRate_Std = _rateDesired; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| protected: | ||||
| 	static float timingRate_Std; | ||||
| #pragma endregion Timing | ||||
| }; | ||||
|   | ||||
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