WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
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		| @@ -8,10 +8,10 @@ using namespace Gasa; | ||||
|  | ||||
| void AGasaHUD::InitHostWidget(FWidgetControllerData const* WidgetControllerData) | ||||
| { | ||||
| 	HostWidget = CreateWidget<UHUDHostWidget>( GetWorld()  | ||||
| 	HostWidget = CreateWidget<UHUDHostWidget>( GetWorld()   | ||||
| 		, GetDevOptions()->Template_HUD_HostUI.LoadSynchronous() ); | ||||
|  | ||||
| 	HostWidgetController = NewObject<UHostWidgetController>(this, GetDevOptions()->Template_HostWidgetController.Get()); | ||||
| 	HostWidgetController       = NewObject<UHostWidgetController>(this, GetDevOptions()->Template_HostWidgetController.Get()); | ||||
| 	HostWidgetController->Data = (* WidgetControllerData); | ||||
| 	HostWidget->SetWidgetController(HostWidgetController); | ||||
| 	HostWidgetController->BindCallbacksToDependencies(); | ||||
|   | ||||
| @@ -3,6 +3,9 @@ | ||||
| #include "AbilitySystem/GasaAttributeSet.h" | ||||
| #include "GameplayEffectTypes.h" | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| #pragma region Attribute Changed Callbacks | ||||
| // Attribute Changed Callbacks are generated by GasaGen/GasaGen_HostWidgetController.cpp | ||||
|  | ||||
|   | ||||
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