WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
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@ -8,10 +8,10 @@ using namespace Gasa;
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void AGasaHUD::InitHostWidget(FWidgetControllerData const* WidgetControllerData)
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{
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HostWidget = CreateWidget<UHUDHostWidget>( GetWorld()
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HostWidget = CreateWidget<UHUDHostWidget>( GetWorld()
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, GetDevOptions()->Template_HUD_HostUI.LoadSynchronous() );
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HostWidgetController = NewObject<UHostWidgetController>(this, GetDevOptions()->Template_HostWidgetController.Get());
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HostWidgetController = NewObject<UHostWidgetController>(this, GetDevOptions()->Template_HostWidgetController.Get());
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HostWidgetController->Data = (* WidgetControllerData);
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HostWidget->SetWidgetController(HostWidgetController);
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HostWidgetController->BindCallbacksToDependencies();
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@ -3,6 +3,9 @@
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#include "AbilitySystem/GasaAttributeSet.h"
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#include "GameplayEffectTypes.h"
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#pragma region Attribute Changed Callbacks
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// Attribute Changed Callbacks are generated by GasaGen/GasaGen_HostWidgetController.cpp
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