59. Message Widget
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@ -232,8 +232,7 @@ void AGasaGameMode::HandleSeamlessTravelPlayer(AController*& Controller)
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void AGasaGameMode::InitializeHUDForPlayer_Implementation(APlayerController* NewPlayer)
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{
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// Super::InitializeHUDForPlayer_Implementation(NewPlayer);
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NewPlayer->ClientSetHUD(HUDClass);
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Super::InitializeHUDForPlayer_Implementation(NewPlayer);
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}
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void AGasaGameMode::InitSeamlessTravelPlayer(AController* NewController)
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@ -19,6 +19,7 @@
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#include "GasaGameInstance.h"
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#include "GasaGameState.h"
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#include "GasaPlayerState.h"
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#include "AbilitySystem/GasaAbilitySystemComponent.h"
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#include "Actors/CameraMount.h"
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#include "UI/GasaHUD.h"
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#include "UI/WidgetController.h"
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@ -75,7 +76,8 @@ void AGasaPlayerController::NetOwner_OnReady()
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{
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PlayerChar->AbilitySystem = PS->AbilitySystem;
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PlayerChar->Attributes = PS->Attributes;
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PlayerChar->AbilitySystem->InitAbilityActorInfo(PS, this);
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PS->AbilitySystem->InitAbilityActorInfo(PS, PlayerChar);
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Cast<UGasaAbilitySystemComp>(PS->AbilitySystem)->OnAbilityActorInfoSet();
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}
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Cam->AttachToActor(PlayerChar, FAttachmentTransformRules::KeepRelativeTransform);
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}
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