59. Message Widget
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@ -158,7 +158,9 @@ void AGasaCharacter::PossessedBy(AController* NewController)
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#if 0
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if (bAutoAbilitySystem)
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{
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AbilitySystem->InitAbilityActorInfo(this, this);
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}
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#endif
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}
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@ -181,7 +183,10 @@ void AGasaCharacter::BeginPlay()
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// TODO(Ed): Find out if this is the best spot todo this
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// There is also OnPossessed, PostInitializeComponents, etc...
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if (bAutoAbilitySystem)
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{
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AbilitySystem->InitAbilityActorInfo(this, this);
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Cast<UGasaAbilitySystemComp>(AbilitySystem)->OnAbilityActorInfoSet();
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}
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}
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void AGasaCharacter::Tick(float DeltaSeconds)
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