44. Infinite Effect Application and Removal
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		| @@ -45,7 +45,7 @@ public: | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework") | ||||
| 	EGameFrameworkState GameFrameworkState; | ||||
|  | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework", meta=(Bitmask, BitmaskEnum = EGameFrameworkClassFlag)) | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework", meta=(Bitmask, BitmaskEnum = "/Script/Gasa.EGameFrameworkClassFlag")) | ||||
| 	int32 GameFrameworkClassesState; | ||||
|  | ||||
| 	UFUNCTION(BlueprintCallable, Category="GameFramework") | ||||
|   | ||||
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