44. Infinite Effect Application and Removal

This commit is contained in:
2024-04-24 16:21:22 -04:00
parent a604117e95
commit 035ad8de6f
10 changed files with 133 additions and 78 deletions

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@ -45,7 +45,7 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework")
EGameFrameworkState GameFrameworkState;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework", meta=(Bitmask, BitmaskEnum = EGameFrameworkClassFlag))
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework", meta=(Bitmask, BitmaskEnum = "/Script/Gasa.EGameFrameworkClassFlag"))
int32 GameFrameworkClassesState;
UFUNCTION(BlueprintCallable, Category="GameFramework")