44. Infinite Effect Application and Removal
This commit is contained in:
@ -45,7 +45,7 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework")
|
||||
EGameFrameworkState GameFrameworkState;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework", meta=(Bitmask, BitmaskEnum = EGameFrameworkClassFlag))
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework", meta=(Bitmask, BitmaskEnum = "/Script/Gasa.EGameFrameworkClassFlag"))
|
||||
int32 GameFrameworkClassesState;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="GameFramework")
|
||||
|
Reference in New Issue
Block a user