74. Modifier Magnitude Calculations
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@ -1,4 +1,4 @@
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#include "GasaPlayerState.h"
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#include "GasaPlayerState.h"
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#include "Net/UnrealNetwork.h"
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@ -12,7 +12,7 @@ AGasaPlayerState::AGasaPlayerState()
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{
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bAutoAbilitySystem = true;
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Level = 1;
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PlayerLevel = 1;
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AbilitySystem = CreateDefaultSubobject<UGasaAbilitySystemComp>("Ability System");
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AbilitySystem->SetIsReplicated(true);
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@ -96,6 +96,6 @@ void AGasaPlayerState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& Out
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{
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AGasaPlayerState, Level);
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DOREPLIFETIME(AGasaPlayerState, PlayerLevel);
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}
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#pragma endregion UObject
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