74. Modifier Magnitude Calculations

This commit is contained in:
2024-10-22 18:12:31 -04:00
parent 7e27f708cf
commit 001a542521
8 changed files with 122 additions and 11 deletions

View File

@ -1,4 +1,4 @@
#include "GasaPlayerState.h"
#include "GasaPlayerState.h"
#include "Net/UnrealNetwork.h"
@ -12,7 +12,7 @@ AGasaPlayerState::AGasaPlayerState()
{
bAutoAbilitySystem = true;
Level = 1;
PlayerLevel = 1;
AbilitySystem = CreateDefaultSubobject<UGasaAbilitySystemComp>("Ability System");
AbilitySystem->SetIsReplicated(true);
@ -96,6 +96,6 @@ void AGasaPlayerState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& Out
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AGasaPlayerState, Level);
DOREPLIFETIME(AGasaPlayerState, PlayerLevel);
}
#pragma endregion UObject