GASATHON/Project/Source/Gasa/Characters/PlayerCharacter.h

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#pragma once
#include "GasaCharacter.h"
#include "PlayerCharacter.generated.h"
UCLASS(Blueprintable)
class GASA_API APlayerCharacter : public AGasaCharacter
{
GENERATED_BODY()
public:
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APlayerCharacter();
#pragma region Pawn
void PossessedBy(AController* NewController) override;
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void OnRep_PlayerState() override;
#pragma endregion Pawn
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};