GASATHON/Project/Source/Gasa/Game/GasaGameMode.h

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#pragma once
#include "GameFramework/GameMode.h"
#include "GasaCommon.h"
#include "GasaGameMode.generated.h"
UCLASS(Blueprintable)
class GASA_API AGasaGameMode : public AGameMode
{
GENERATED_BODY()
public:
};
namespace Gasa
{
inline
AGasaGameMode* GetGameMode(UObject* Context)
{
UWorld* World = GEngine->GetWorldFromContextObject(Context, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
Log("World is null... are you running in a proper context?", ELogV::Error);
return nullptr;
}
return Cast<AGasaGameMode>(World->GetAuthGameMode());
}
}